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Job Fixes: Broken Edition

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  • Job Fixes: Broken Edition

    I'm bored again, so I think I'll entertain myself by making another list of job fixes. I was inspired by the idea of making RDM a more suitable tank. This time the goal isn't just to reach a balance, but to open jobs to slots or have new options. This makes things potentially broken, but I don't care.

    First off, the VIT/Def situation is fixed. Somehow, someway, don't care on how exactly.

    Set Bonuses

    Abjuration Armor now have full Set Bonuses.
    -Konieg: Shield Mastery+1 (for PLD75 would be Shield Master IV)
    -Crimson: Accuracy and Magic Accuracy+15
    -Hecatomb: Double Attack 100% (gives trait and makes it always activate)
    -Zenith: Conserve MP+25 (25% chance increase)
    -Shura: Store TP+20

    The Assault set bonuses are boosted:

    Pahluwan: Subtle Blow+20
    Yigit: Refresh 2/tick
    Amir: Magic and Breath resistance 20%

    Warrior (slight boosts in buffing and Range skill to make Savage Aim better)

    Archery: B, access to basic Ranged WSes without /RNG. For further WSes(like Sidewinder), /RNG is still required.

    Warcry stacks with Boost.

    Warcry stacks with Crimson Howl.

    Warcry's duration is 3 minutes. (Remains 30 seconds /WAR)

    "Berserker" trait at level 60. It adds more bonuses to Warcry based on the current weapon: (these bonuses do not stack, listed in order of dominance).

    If a shield is equipped, and/or Club, Staff, Sword, H2H: Defense Bonus. (+5.25%)
    Axe, Dagger: Accuracy and Ranged bonus. (+5)
    Great Axe, Scythe, Polearm, Great Sword: 2-hand weapon delay bonus. (-5%)

    Monk (tanking boost)

    Auto-Regen at level 30.

    Boost increases the potency of Chakra like it does Chi Blast.

    Guard's effectiveness increases based on weapon type. A system similar to shields is added. Less optimum weapons usually are better at blocking.

    Thief (boosts in buffing)

    "Skirmish" at level 40: AoE speed boosts(+12%, stacks with other 12% boosts, but not with Ninja AF boots) and Evasion+10. Duration: 3 mins, Recast: 5 mins.

    "Flank" trait at level 65. It adds an additional bonus to Skirmish. Triple Attack+5% not the target of the monster or in front of the monster.

    Black Mage (general endurance)

    Add those Skillchain MP conserving bonuses I always mention.

    "Wizard" trait at level 25. Greatly reduces enmity gained from spells that are MBed.

    "Sorcerer" trait at level 50. While Elemental Seal is on, spells can't be interrupted through attacks.

    Aspir II
    Lv. 73 BLM
    40 MP
    Recast: 4 Minutes

    Drains an amount identical to normal Aspir, but has an additional Refresh effect(overlaps normal refresh). Dark Skill/15 = Refresh for a duration of 10 ticks.

    Tier II of Burn, Drown, Shock, Rasp, Choke, and Frost. Aside from slightly higher DoT, they give a 5% MB bonus to spells/BPs/etc of the same element.

    White Mage (general endurance)

    Haste duration becomes 4 minutes.

    "Bless", JA at level 40. Doubles the MP cost of the next status cure spell, but has the effect of Divine Veil. Also works with Regen(but triples the cost). Recast: 5 min.

    "Pray", JA at level 60. Takes away 25% HP and converts it into 25 hMP. Recast: 10 min. Duration: 4 min.

    Holy allows Undead to be effected by certain dark magic, like Drain, Aspir, and Absorb-TP. (Holy II below has the same effect).

    Red Mage (boosts in several areas, especially tanking)

    Haste and Refresh duration becomes 4 minutes.

    Refresh becomes Refresh II. Refresh I is created, level 23.

    Gain Virus(40), Plague(50), and Break(60). Virus weakens any Regen, Refresh, and Regain. Plague is a MP and TP DoT. Break is a very high enmity spell(provoke hate) that is a long stun(petrify) of 3 to 10 seconds or when enough damage is done to it.

    "Parry Stance", JA at level 35. Counterstance, but without weakening Defense and works with Parry.

    Paladin (attempts to make it work without /NIN and in a TP burn)

    (Benefits greatly from VIT and Def now being worth a damn)

    "Runic", JA gained at level 25. Requires: Sword or Greatsword. A Spell targeted at the user is canceled out as if he had a utsusemi shadow(even if it was AoE). Blink and Utsusemi do not take effect while it is on and vice versa. Duration: 30 seconds or a spell. Recast: 2:00

    "Stalwart", trait gained at level 55. It gives a boost to Cover's range. Cover works on multiple targets within five feet of the PLD.

    Dark Knight

    Last Resort is changed greatly like Sentinel once was. Converts half of VIT into a STR and INT bonus. Increases the chances of Critical Hits during Weapon Skills.

    Hmm, can't think of a good name... "Dreadful Strike", JA at level 35. For the next 3 melee attacks, damage in converted into Magical Damage and cures the user(just like Blood Weapon). Works with Soul Eater(which then becomes magical based). /DRK gains only 1/3 amount of damage into HP. Very low enmity gain from these attacks. Recast: 5:00. Duration: 1 min or next 3 successful hits.



    I'm going to skip a few, becomes I'm not in the mood to include every job right now.

    Ranger

    "Trap" or "Pitfall", JA at level 35. Consumes an special crafted item(stacks to 99) on use. Next attack misses, does small damage(30-100 depending on level) to the attack and the attacker becomes binded.

    Samurai (expanding weapon usage at the end-game and other general bonuses, especially with tanking)

    Hasso gives Zanshin proc+10%.

    Seigan makes Third Eye work against single-target magic spells.

    TP Bonus trait at level 70. TP Bonus of 50%. This bonus does not stack with
    weapons that grant TP bonus.

    Corsair

    Quickdraw recast time is 30 seconds. Dark and Light shot both deal damage. Thunder Shot stuns.

    "Riposte" JA at level 20. Next attack has a 100% chance of being countered.

    Okay, now I'm done for now. Do what you like.
    Read my blog.
    ffxibrp.livejournal.com
    Currently: Entry #32, August 31/07.
    Entry 32: Death to Castro
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