I know SE said Necromancer would be a difficult job to implement due to the whole daylight thing, yet we have zones where the undead are always present, like Xacabard of Caedarva Mire. We also have environments that don't exactly see sunlight in the sense of the overworld.
Then there's Vrtra. Summons the undead. Yeah, that's a necromancer. And there's the Lamia, which take on the illusion of a beautiful woman to seduce men and turn them into their undead servants.
Now, people have also argued that Necromancer wasn't a traditional class and, therefore, dhouldn't have a place in the FFXI world, that all characters are inherantly good. Well, Ninjas are assassins by trade and Dark Knights aren't exactly portrayed as noble, yet they can be heroic all the same.
And recently, with the release of Final Fantasy V Advance, Necromancer makes its first appearance as a playable class in the series. I've yet to delve in to the new version of this game - as I'm juggling a few other RPGs, so I'm tied up - and I'm not sure how in functions within FFV, but its an interesting addition nonetheless, there would have to be an interest amoung fans for such an addtion to be made.
Though, really, I think Cannoneer just came out of nowhere. lolCAN
Question is, how could Necromancer be added? If undead summoned during the day were weaker, I bet that could be adjusted if they were summoned within a dungeon. Its also possible they could be given arcane abilities or magic in addtion to calling the undead? Why stop at undead when they could summon weapons, bombs, ahriman, imps or Kindred?
And what about support abilities? There's all manner of status spells we've yet to see.
Reverse - turns damage into healing very temorarily on allies
Demi - Reduces enemy HP by a quarter.
Berzerk (it'd have to be renamed. Maybe "Fury?") - ATT buff causes an ally to mindlessly attack the enemy.
Imp - Turns enemy into imp (high resist). We like killing imps already.
Zombie - places enemy in Undead status, allowing Cures to cause damage.
Disable - temporarily stops physical attacks, but not magic (to be fair to Stun)
Doom - high resist rate, but occasionally kills an enemy.
Confuse - causes enemy to attack its allies, enemies or itself.
Bind, Drain, Aspir - just for the sake of another class having 'em on main
And I'm totally making this one up.
Reanimate - takes the corpse of an ally as a pet temporarily to attack an enemy.
I'm stealing this one from EQ's Enchanter.
Taunt - makes an ally provoke.
Its not totally fleshed out, I'm not a big necro fan, but there are possibilites to make it work even within daylight hours in-game. I'll concede some of my ideas could be refined as they could lead to MPK, though. But hey, if they're already dead... that's right up a necromancer's alley.
Then there's Vrtra. Summons the undead. Yeah, that's a necromancer. And there's the Lamia, which take on the illusion of a beautiful woman to seduce men and turn them into their undead servants.
Now, people have also argued that Necromancer wasn't a traditional class and, therefore, dhouldn't have a place in the FFXI world, that all characters are inherantly good. Well, Ninjas are assassins by trade and Dark Knights aren't exactly portrayed as noble, yet they can be heroic all the same.
And recently, with the release of Final Fantasy V Advance, Necromancer makes its first appearance as a playable class in the series. I've yet to delve in to the new version of this game - as I'm juggling a few other RPGs, so I'm tied up - and I'm not sure how in functions within FFV, but its an interesting addition nonetheless, there would have to be an interest amoung fans for such an addtion to be made.
Though, really, I think Cannoneer just came out of nowhere. lolCAN
Question is, how could Necromancer be added? If undead summoned during the day were weaker, I bet that could be adjusted if they were summoned within a dungeon. Its also possible they could be given arcane abilities or magic in addtion to calling the undead? Why stop at undead when they could summon weapons, bombs, ahriman, imps or Kindred?
And what about support abilities? There's all manner of status spells we've yet to see.
Reverse - turns damage into healing very temorarily on allies
Demi - Reduces enemy HP by a quarter.
Berzerk (it'd have to be renamed. Maybe "Fury?") - ATT buff causes an ally to mindlessly attack the enemy.
Imp - Turns enemy into imp (high resist). We like killing imps already.
Zombie - places enemy in Undead status, allowing Cures to cause damage.
Disable - temporarily stops physical attacks, but not magic (to be fair to Stun)
Doom - high resist rate, but occasionally kills an enemy.
Confuse - causes enemy to attack its allies, enemies or itself.
Bind, Drain, Aspir - just for the sake of another class having 'em on main
And I'm totally making this one up.
Reanimate - takes the corpse of an ally as a pet temporarily to attack an enemy.
I'm stealing this one from EQ's Enchanter.
Taunt - makes an ally provoke.
Its not totally fleshed out, I'm not a big necro fan, but there are possibilites to make it work even within daylight hours in-game. I'll concede some of my ideas could be refined as they could lead to MPK, though. But hey, if they're already dead... that's right up a necromancer's alley.
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