Announcement

Collapse
No announcement yet.

A new opportunity for Necromancer?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • A new opportunity for Necromancer?

    I know SE said Necromancer would be a difficult job to implement due to the whole daylight thing, yet we have zones where the undead are always present, like Xacabard of Caedarva Mire. We also have environments that don't exactly see sunlight in the sense of the overworld.

    Then there's Vrtra. Summons the undead. Yeah, that's a necromancer. And there's the Lamia, which take on the illusion of a beautiful woman to seduce men and turn them into their undead servants.

    Now, people have also argued that Necromancer wasn't a traditional class and, therefore, dhouldn't have a place in the FFXI world, that all characters are inherantly good. Well, Ninjas are assassins by trade and Dark Knights aren't exactly portrayed as noble, yet they can be heroic all the same.

    And recently, with the release of Final Fantasy V Advance, Necromancer makes its first appearance as a playable class in the series. I've yet to delve in to the new version of this game - as I'm juggling a few other RPGs, so I'm tied up - and I'm not sure how in functions within FFV, but its an interesting addition nonetheless, there would have to be an interest amoung fans for such an addtion to be made.

    Though, really, I think Cannoneer just came out of nowhere. lolCAN

    Question is, how could Necromancer be added? If undead summoned during the day were weaker, I bet that could be adjusted if they were summoned within a dungeon. Its also possible they could be given arcane abilities or magic in addtion to calling the undead? Why stop at undead when they could summon weapons, bombs, ahriman, imps or Kindred?

    And what about support abilities? There's all manner of status spells we've yet to see.

    Reverse - turns damage into healing very temorarily on allies
    Demi - Reduces enemy HP by a quarter.
    Berzerk (it'd have to be renamed. Maybe "Fury?") - ATT buff causes an ally to mindlessly attack the enemy.
    Imp - Turns enemy into imp (high resist). We like killing imps already.
    Zombie - places enemy in Undead status, allowing Cures to cause damage.
    Disable - temporarily stops physical attacks, but not magic (to be fair to Stun)
    Doom - high resist rate, but occasionally kills an enemy.
    Confuse - causes enemy to attack its allies, enemies or itself.
    Bind, Drain, Aspir - just for the sake of another class having 'em on main

    And I'm totally making this one up.

    Reanimate - takes the corpse of an ally as a pet temporarily to attack an enemy.

    I'm stealing this one from EQ's Enchanter.

    Taunt - makes an ally provoke.

    Its not totally fleshed out, I'm not a big necro fan, but there are possibilites to make it work even within daylight hours in-game. I'll concede some of my ideas could be refined as they could lead to MPK, though. But hey, if they're already dead... that's right up a necromancer's alley.

  • #2
    Re: A new opportunity for Necromancer?

    I honestly think a Demi spell (if it worked as it does in previous installments, and as you listed it above) would be far too powerful.

    I just don't see any reason to add a Necromancer to FFXI. I don't think it would add much of anything that we're desperately missing, beyond a job for all the emo kids to flock to (besides DRK).

    Comment


    • #3
      Re: A new opportunity for Necromancer?

      Demi would be broken. But if anything just make it a pet class that summons various undead servants that serve different roles(one for 'tanking', one for physical damage, one enfeebler, etc). The abilities of the Necromancer's abilities themselves I can't comment on, since I basically don't want to make the Necromancer a ripoff from other games that have it >_>.

      While I do agree we need more jobs, especially a tanking job, necromancer probably shouldn't be high on the list just because a mob in the game has its abilities.
      Last edited by Clever Ninja; 02-20-2007, 10:08 PM. Reason: addition
      Cleverness - Hades
      75BLU/75RDM/75NIN/60SAM/59SMN
      DRK/NIN/WHM/BLM/SCH/WAR/PLD subs

      Comment


      • #4
        Re: A new opportunity for Necromancer?

        Necormancer would likely come out looking much like PUP, and we see how well that went.

        Comment


        • #5
          Re: A new opportunity for Necromancer?

          Bleh, it looks like you've put some thought into it, but I don't like the sound of Necromancer in Final Fantasy XI. It just doesn't seem...you know...Final Fantasyish.
          Last edited by Auron517; 02-21-2007, 01:07 AM. Reason: It took me three tries to spell "Necromancer" correctly :(

          Comment


          • #6
            Re: A new opportunity for Necromancer?

            Tbh, I can't see them introducing any more jobs for a long time. Look how many actually play the new jobs. Compared to the older jobs, the number difference is huge. I also think they got burnt by pup, so I can't see it at this moment.


            Originally posted by Aksannyi
            "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

            Comment


            • #7
              Re: A new opportunity for Necromancer?

              Originally posted by Auron517 View Post
              Bleh, it looks like you've put some thought into it, but I don't like the sound of Necromaster in Final Fantasy XI. It just doesn't seem...you know...Final Fantasyish.
              Neither does calling Gambler "Corsair."

              We got stiffed with the pirate look only because there was retarded level of demand for a pirate class. The SE claims "Gambler"was too controversial of a class name in the US... so why isn't Setzer called a Corsair? He's still labeled as a Gambler in FFVI Advance >.>

              I don't mind the pirate look, I like pirates. Still, I wanted something that skewed to what Setzer looked like, but there are nods to his look in the body AF (all the ruffles). At the very least, Qultada acts like Setzer - melancholy and speaking in gambler-isms.

              Still, SE wouldn't go back and add Necromancer to an older FF if there wasn't a reason to do so. Fan interest in the class had to be a factor in that addition. And just as people had some stupid obsession with wanting a pirate class, people have a stupid obsession with an "evil" or "dark" class. So in the world of FFXI, we'd have do-gooder Necros who'd just have to roleplay thier emo darkness... as if we don't get that enough from DRKs already. /wrist

              And you could arguably work it into a Far Eastern context, just think about what had to be done to forge Tenzen's Blade with the breath of Phoenix - numerous lives had to be sacrificed.

              As for Demi being too powerful, the spell always led to diminishing returns, each successive use knocked off less HP than the previous one. That would apply even if you had two people casting in succession. It was 1/4 of whatever the current HP was, it would never be based on the original HP. In any event, you could slap a large recast on it and place it above sub level so RDM couldn't exploit it.
              Last edited by Omgwtfbbqkitten; 02-21-2007, 01:24 AM.

              Comment


              • #8
                Re: A new opportunity for Necromancer?

                Because that's what we RDM do, amirite?

                /abusepower

                Comment


                • #9
                  Re: A new opportunity for Necromancer?

                  Even if Gambler is called Corsair...it's still Gambler, which is apart of the franchise.

                  (Although, If you ask me, Corsair is a pretty nifty name).

                  However, I agree with Kirsteena, FFXI has enough jobs already... eightteen is more than most MMOs on the market.

                  They still haven't even finished fully brining up the ToA jobs up to speed have they? And by that I mean, AF+1, AFv2, AFv2+1, Relic, etc...?

                  Comment


                  • #10
                    Re: A new opportunity for Necromancer?

                    Originally posted by Murphie View Post
                    Because that's what we RDM do, amirite?
                    /abusepower
                    I prefer to call it "exploiting loopholes." /nod

                    Comment


                    • #11
                      Re: A new opportunity for Necromancer?

                      Originally posted by Murphie View Post
                      Because that's what we RDM do, amirite?

                      /abusepower
                      Gotta do something when you're not forced into main healing

                      As for too many jobs. Never can have too many. Yeah, we still have some things to work out in the current ones, but there's always going to be some class left untouched that people will want.

                      I don't think its a good idea to stagger out jobs for every other expansion since we'll never see new playable races (unless they make beastmen playable). Even just one new job would be fine for the next expansion. Hell, WoW didn't even do that, they just gave the Horde a Paladin Class and called it a day.

                      As for job population of the newer jobs. Its all BLU. Big reason I'm reconsidering that jobfor endgame purposes and just going to do it for fun. There's gonna be so much competition for BLU endgame gear.

                      It will be easier for my COR since we have like 30 on the entire server. Can't say I can complain about the expense of the job, as it reduces my competition.

                      Yeah, I gotta work against those 13 other NA CORs on Titan, I have it hard, I tell ya
                      Last edited by Omgwtfbbqkitten; 02-21-2007, 01:43 AM.

                      Comment


                      • #12
                        Re: A new opportunity for Necromancer?

                        Oh, we get plenty of opportunities to do other things. That said, I doubt that a spell like Demi would be worth giving up our other functional subjobs for (except in very specific situations, I guess).

                        Comment


                        • #13
                          Re: A new opportunity for Necromancer?

                          Originally posted by Murphie View Post
                          Oh, we get plenty of opportunities to do other things. That said, I doubt that a spell like Demi would be worth giving up our other functional subjobs for (except in very specific situations, I guess).
                          I think I'd just like to see those missing spells get mixed in. I liked that Poroggo have that Toad spell. Even if its just a Charm with a costume, its still a homage to that status ailment.

                          Even if the spells had to function a little differently, they'd be nice to have. One of my favorite boss fights was Yunaleska in FFX. To win the fight, all allies actually needed to be in Zombie status. The only way to survive her Megadeath attack was to be undead. FFXI still lacks a lot of these more exotic strategies in the general game, I kinda hate how they rarely pop up in missions or endgame.

                          Comment


                          • #14
                            Re: A new opportunity for Necromancer?

                            Well, I guess it's not a FF game if there isn't some highly specific strategy required to beat the boss. Still, I'm not sure that something quite so...particular? would be well recieved.

                            Comment


                            • #15
                              Re: A new opportunity for Necromancer?

                              Originally posted by Murphie View Post
                              Well, I guess it's not a FF game if there isn't some highly specific strategy required to beat the boss. Still, I'm not sure that something quite so...particular? would be well recieved.
                              Yes, I know thinking sucks for people.

                              The current grand strategies are "Let's throw lots of noobs at it," "Insert X Burn Tactic here" or "Chainspell/Stun." All of which translate to a term we know as "spam."

                              Comment

                              Working...
                              X