Re: Fleshed-out Job Concepts
Honestly, I like this concept. A melee DD/debuffer that alters the stats and affects of mobs based upon the mob itself. Though I will admit it would need a few more abilities to be truely useful, maybe some that weaken/remove a monsters specific abilities. Like say, Double Jeopardy, which weakens a mob's double attack rate or something that could prevent a mob from using a certain class of WSs like self buffs or AoEs. Or a line of spells that penalized usage of a certain element when casting spells or using attacks
Though at the same time, I would limit their best offensive weapon skills to B or B+ max. I feel it would be better to have them focus on their Debuffs while being able to melee and with an A+ Skill they would rival a Drk's strength while being able to assist a party more.
Another thing I noted, you gave them a decent shield skill, but only one type of one handed weapon. Was this intentional or an oversight?
Originally posted by Omgwtfbbqkitten
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Though at the same time, I would limit their best offensive weapon skills to B or B+ max. I feel it would be better to have them focus on their Debuffs while being able to melee and with an A+ Skill they would rival a Drk's strength while being able to assist a party more.
Another thing I noted, you gave them a decent shield skill, but only one type of one handed weapon. Was this intentional or an oversight?
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