Re: Fleshed-out Job Concepts
Mainly this is for two reasons:
1) I want to keep Tier IV magics something unique to Blm
2) Tier I nukes, they're not that strong, so Tier I Spellblades need a bit of a boost to be effective as a DoT attack. As such the other Tiers would get a slight increase as well sort of lessening the need for a Tier IV of the spells.
The lower skill level and limited weapon types will be the limiting factor in their use of Gsword and Gkatana weapons. I just gave them access to those weapons as I saw Mystic Knights as the masters of sword, and those are types of swords to me. Daggers are daggers, and I don't see them being as needed by Knights.
But that's the thing, a Smn can do 2 specials per minute where the Mystic Knights shortest duration recast is two minutes on it's own for it's, arguably, weakest set of Sword Techniques. The Mighty Sword set is mainly for the Status attacks, which can't stack seeing as none will last the 3 minute recast. The Magic Sword set only finds true strength in being Bursted, or the Drain one for some slight HP regain. And the Mystic Sword set, which is the strongest, has a 4 minute recast, which is every two to three fights in an exp pt and is also limited by the fact most have an AoE affect and need to be used sparingly in certain areas. I see no real difference with this compared to a Drg/Sam using WS+Meditate+Jump+high jump+WS or a Blu using a self SC+Burst every minute or so.
The Spellblades are the MSKs main attack and do the majority of the damage, the Sword Techniques are bonus damage when an instant hit is needed. I see it as a nice balance.
Originally posted by Malacite
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1) I want to keep Tier IV magics something unique to Blm
2) Tier I nukes, they're not that strong, so Tier I Spellblades need a bit of a boost to be effective as a DoT attack. As such the other Tiers would get a slight increase as well sort of lessening the need for a Tier IV of the spells.
Over all great job I have to say ^^ I hate to admit it but I must tip my hat to you sir. One thing still strikes me as odd though; You gave the job access to Great sword and Great Katana as opposed to dagger.
Since spellblade works off of weapon damage, wouldn't giving the job access to those kinds of weapons be pushing the envelope? Sure they have higher delay, but that might not matter when you have 80+ base damage and cast something like Thunder 3/4 on your weapon >. >b
Since spellblade works off of weapon damage, wouldn't giving the job access to those kinds of weapons be pushing the envelope? Sure they have higher delay, but that might not matter when you have 80+ base damage and cast something like Thunder 3/4 on your weapon >. >b
Originally posted by Tokitoki
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The Spellblades are the MSKs main attack and do the majority of the damage, the Sword Techniques are bonus damage when an instant hit is needed. I see it as a nice balance.
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