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Not having weather work with Geomancy would be a crime. No FF game has ever had weather effects like this before, so why not take advantage of it?
Because you're going to introduce climatic variables and clash it with terrain variables and expect everything to work out perfectly?
Look, programmers with their fair shake in handling multiple variable operations already know that what you're proposing is an outrageous expense in computing power, memory and bandwith for just one job class.
There has been no concrete or official proof that weather currently affects abilities of job classes. With that said, if there was no real structure in the game now, then it would be an absolute nightmare for SE to implement it. When SE has no interest to divest a pool of talented programmers to agonize hours upon valuable development hours into a game as old and weathered as FFXI, then having to add new content should be something that is not complicated.
AFAIK, Geomancer's abilities were always tied to terrain. As for your comment that no other FF game had weather effects, you're conveniently leaving out FF Tactics (original and Advanced), which did feature random weather elements (But whether or not there was an associated operation to job abilities I don't know myself)
If there is any one job class that weather should affect, that would be the summoner, as they are really tied deeply with the elements, moreso than even black mages, as the avatars are usually aligned with a particular element or combination of it. If you're going to advocate weather variables, you'll need to have that affect SMN, RDM, BLM and possibly BLU, BST (for some beasts are elementally aligned) NIN (ninjutsu) and WHM as well as the weaponskills for everyone that care to use it.
To me, that is way too much work to introduce a huge variable into a game this late in its life. It's complex, expensive and unpredictable and prone to imbalance. Particularly if everything lines up right, a powerful spell could be so ridiculous in strength and effect that it would become gamebreaking. Having to recalculate and even in some cases, reformulate basic game operations is just out of the question.
Dakattack people keep coming up with "crazy" ideas for time mage because people think it will happen. Lots of people, this thread is for fun, im not competing.
Armando I clicked and dragged this info from wiki for you to observe.
Magic may refer to:
• Magic (paranormal), a term for various supernatural, mystical, and paranormal practices.
Mage, A practicioner of magic, synonymous with wizard
Yup looks like paranormal fits.
Also you failed to read my entire post about how I think time mage could have spells that give nods to job classes they may not make, like GEO.
Seriously people, flaming is just bad, don't do it. You ruin every thread and make them hard to follow when you do. It's a job concept. Where's yours? This is a job concept thread not a flame people thread.
It's not a flame. It's criticism. Granted, I could've given you a lengthier reply, but overall I just felt "meh" about it. I can quote from Wiki too, by the way.
Originally posted by Final Fantasy character classes
The Time Mage (時é”é“士, TokimadÅshi?) is a specialized wizard with the ability to manipulate the space-time continuum to speed up, slow down, or completely halt the passage of time; control celestial bodies; or influence the pull of gravity.[32] Although it is referred to as Time Mage in English localizations of the series, some versions call it the Time/Space Mage. In actuality, the Japanese version specifically calls these mages "Time Mages" (時é”é“士, tokimadÅshi). Time Mages have appeared as classes in Final Fantasy V,[32] Final Fantasy Tactics,[5], Final Fantasy Tactics Advance and Hataraku Chocobo, commonly depicted wearing tall, pointed wizard hats adorned with star and moon decorations.[32]
Just because the term magic may include anything that's paranormal, doesn't mean you can suddenly slap on any paranormal phenomenon or ability into a well-defined FF job simply because it's a mage. Shall we allow Time Mage to dabble a bit in necromancy, as well? That's paranormal by my book.
Not to mention that Geomancer has a noteworthy share of fans, so there's no reason to try to merge Geomancer with Time Mage when both jobs have gotten enough demand.
Because you're going to introduce climatic variables and clash it with terrain variables and expect everything to work out perfectly?
Look, programmers with their fair shake in handling multiple variable operations already know that what you're proposing is an outrageous expense in computing power, memory and bandwith for just one job class.
There has been no concrete or official proof that weather currently affects abilities of job classes. With that said, if there was no real structure in the game now, then it would be an absolute nightmare for SE to implement it. When SE has no interest to divest a pool of talented programmers to agonize hours upon valuable development hours into a game as old and weathered as FFXI, then having to add new content should be something that is not complicated.
AFAIK, Geomancer's abilities were always tied to terrain. As for your comment that no other FF game had weather effects, you're conveniently leaving out FF Tactics (original and Advanced), which did feature random weather elements (But whether or not there was an associated operation to job abilities I don't know myself)
If there is any one job class that weather should affect, that would be the summoner, as they are really tied deeply with the elements, moreso than even black mages, as the avatars are usually aligned with a particular element or combination of it. If you're going to advocate weather variables, you'll need to have that affect SMN, RDM, BLM and possibly BLU, BST (for some beasts are elementally aligned) NIN (ninjutsu) and WHM as well as the weaponskills for everyone that care to use it.
To me, that is way too much work to introduce a huge variable into a game this late in its life. It's complex, expensive and unpredictable and prone to imbalance. Particularly if everything lines up right, a powerful spell could be so ridiculous in strength and effect that it would become gamebreaking. Having to recalculate and even in some cases, reformulate basic game operations is just out of the question.
We already know for a fact that weather in game can affect the strength and power of a spell cast. We also know that certain mobs will only pop under certain whether. So that proves 1) there is a system in place that affects players based on weather and 2) that climatic changes can be used to trigger events or actions in game. I agree being based on the terrain would be highly difficult to do, but being based on weather, which is active in every part of a zone, is highly feasible.
And while Smns and Blm are strongly tied to the elements, Geos are tied to *nature*, which weather is a part of. So the ability and reasoning to use weather to affect a Geomancers ability is there, it's just the execution that needs to be worked on.
"I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
Dakattack people keep coming up with "crazy" ideas for time mage because people think it will happen. Lots of people, this thread is for fun, im not competing.
Armando I clicked and dragged this info from wiki for you to observe.
Magic may refer to:
• Magic (paranormal), a term for various supernatural, mystical, and paranormal practices.
Mage, A practicioner of magic, synonymous with wizard
Yup looks like paranormal fits.
Also you failed to read my entire post about how I think time mage could have spells that give nods to job classes they may not make, like GEO.
Seriously people, flaming is just bad, don't do it. You ruin every thread and make them hard to follow when you do. It's a job concept. Where's yours? This is a job concept thread not a flame people thread.
Basically with your reasoning we could give those kinds of abilities to any of the "_ Mage" classes in the game. It isn't sound reasoning.
The name of the job is "Time Mage" and should thus have more to do with time than some kind of psychic ability.
I'm not to high on the paranormal sounding names, but for crying out loud, guys. Look at this.
It's a time mage. He also made reference to Oracle. Could you tie them together? Easily. He's taking the concept of Time Mage, and instead of making their focus be the bland regurgitation of White Magic with higher tiers, he's thought further into what "Time mages" should be capable of. In any other game, if someone was a master of time, he can probably time travel. Or at the very least, see glimpses of the future.
Honestly, it's the closest to a working Time Mage build I've seen yet. I wouldn't have jumped to saying this had turned into "flaming" yet. Though I think it did as soon as NicasinXS did so.
And yeah, Aeni. I think this is part of what I was trying to tell you before. Ice weather shows a little icon above your radar for a reason, and I tell you this: It's not just to charge up your Carby Ruby.
It'd be a lot harder, I think. But it's true that the sounds of footsteps in this game change based off of what you're walking on. That information could be useful to a GEO.
"And if he left off dreaming about you, where do you suppose you'd be?"
Time Mages have nothing to do with time. Haste doesn't speed time up, and Slow doesn't slow it down. Seeing into the future would simply be taking the name too far.
Time Mages have nothing to do with time. Haste doesn't speed time up, and Slow doesn't slow it down. Seeing into the future would simply be taking the name too far.
Time Mages have always been slated as 'masters of time and space' so while it's not full time travel it's still manipulation of temporal and universal forces. Similar to how Blm 'control' the elements.
I'm not to high on the paranormal sounding names, but for crying out loud, guys. Look at this.
It's a time mage. He also made reference to Oracle. Could you tie them together? Easily. He's taking the concept of Time Mage, and instead of making their focus be the bland regurgitation of White Magic with higher tiers, he's thought further into what "Time mages" should be capable of. In any other game, if someone was a master of time, he can probably time travel. Or at the very least, see glimpses of the future.
Honestly, it's the closest to a working Time Mage build I've seen yet. I wouldn't have jumped to saying this had turned into "flaming" yet. Though I think it did as soon as NicasinXS did so.
Not tryin to self promote my ideas or anything, but I thought my concept worked pretty decently. Though I tried to make it closer to Blm then Whm.
"I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
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