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  • #61
    Re: Fleshed-out Job Concepts

    Originally posted by DakAttack View Post
    Whm >> Pld
    Blm >> Drk
    Rdm >> Mystic Knight?

    I always assumed it was Rdm >> War. White, white. Black, black. Red, red.
    Rdm >> Rdm

    FTFY. We don't need no stinkin' War, just gimme a sword and point me to the mob!
    Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

    Formerly Callisto of Ramuh. | Retired 5.28.10

    Callisto Broadwurst of Palamecia

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    • #62
      Re: Fleshed-out Job Concepts

      Geomancer's origin would be better fitted coming from the Beastmen. If it's environmental, Sahagin(sic) and Yagudo could both fit. If it's shamanic, Orcs and Quadav both fit.

      I find Ziero's reasoning too weak to respond twice to.
      Read my blog.
      ffxibrp.livejournal.com
      Currently: Entry #32, August 31/07.
      Entry 32: Death to Castro

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      • #63
        Re: Fleshed-out Job Concepts

        Originally posted by Callisto View Post
        Rdm >> Rdm

        FTFY. We don't need no stinkin' War, just gimme a sword and point me to the mob!
        I was just referring to melee counterparts.

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        • #64
          Re: Fleshed-out Job Concepts

          Originally posted by Malacite
          I really don't think GEO should be a tank. It seems much more like a enfeebling support to me with some DD.
          Unfortunately, I want a tank, I want a unique tank, and I want to see Geomancers.

          Btw, a lot of these ideas could be combined. The more you fight in a water zone, the more likely you are to learn X spell, for instance. But then in order to use it, you need that element present or bells.

          One thing about learning spells in region like that though... Look at BLU. After level 10 or so (when it matters), you can pretty much always attain your spells before you can use them. Just like a level 16 BLM can ding 17, use his scroll of Warp and ditch his party, a BLU can learn Cursed Sphere off of the flies he's fighting a couple levels before he can equip it. That's kinda the brilliance of the Blu "equip" menu is that it easily allows that mechanic. In order to get something similar for Geo, you'd pretty much have to have it show up in the magic list saying "incorrect job or level."

          Also, something tossed in a sentence by BRP: the concept of making all their abilities based off of Elemental Magic Skill. Even if they cost 0 MP, and function more like Bard songs -- they could still use the Elemental Magic skill and that'd be quiiiiite interesting. But you'd have to make it so anything 37 or under isn't exploitable by BLMs. (though it makes one helluva interesting SJ).
          "And if he left off dreaming about you, where do you suppose you'd be?"

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          • #65
            Re: Fleshed-out Job Concepts

            We haven't even discussed how these jobs would act as sub jobs.

            It'd be interesting to see Mystic Knight being sub'd and people turning their weapons into spells, but SE wont let people summon wyverns as /Drg so...

            Geomancer should definately have MP, and depending on the nature of their spells I could see it becoming a good sub for either Rdm or Blm.

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            • #66
              Re: Fleshed-out Job Concepts

              Just stick Time Mage somewhere in there.

              Desc:

              Ability to warp and twist the very fabric of time and dimension at his/her whim.

              Spells:

              X-Zone (cast monster to an unknown dimension)
              Doom (casts a countdown timer on monster which activates death after a time period)
              Meteor (cast a shower of destructive matter to rain down on enemies - AOE)
              Escape
              Warp III (ability to send a target to just about any zone already visited - having a map to that zone)
              Swift (allows caster to go from one end of the zone to the other)
              Swiftga (allows all members of caster's party within range to go from one end of the zone to the other)
              Haste
              Hastega
              Slow
              Slowga
              Haste 2
              Hastega 2
              Slow 2
              Slowga 2

              2HR Job Ability:

              Stasis (renders caster invulnerable for 10 seconds, but prevent any action taken for 10 seconds and causes raise sickness)

              Job Ability:

              Anticipate (allows caster to predict the time and place of an NM spawn)
              Reset (removes all buffs and status effect from target)

              Maybe someone can add to this list...

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              • #67
                Re: Fleshed-out Job Concepts

                Originally posted by Aeni View Post
                Job Ability:
                Anticipate (allows caster to predict the time and place of an NM spawn)
                Perfectly balanced.
                "And if he left off dreaming about you, where do you suppose you'd be?"

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                • #68
                  Re: Fleshed-out Job Concepts

                  Originally posted by DakAttack View Post
                  Here's a spell we can give to Red Mages: EnSTFU.
                  An "Ensilence" like you are proposing would prove to be a fairly situational (Imps?), but interesting add.

                  Originally posted by Malacite View Post
                  >_> there's nothing minor about it. We're talking about taking every single target offensive spell (with some exceptions of course like Absorbs) and changing the formulas to include weapon stats and factor in accuracy etc...
                  Again, you fail to state how changing the current mechanics of the Red Mage's "Enspell" to what you propose is so difficult, especially in comparison to an entire new Job, whose aesthetics would clash with the Red Mage's anyways.

                  Originally posted by DakAttack View Post
                  I was just referring to melee counterparts.
                  We're our own Melee counterparts:

                  Originally posted by Callisto View Post
                  Rdm >> Rdm

                  FTFY. We don't need no stinkin' War, just gimme a sword and point me to the mob!
                  Originally posted by Armando
                  No one at Square Enix has heard of Occam's Razor.
                  Originally posted by Armando
                  Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                  Originally posted by Taskmage
                  GOD IS MIFFED AT AMERICA

                  REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                  GOD IS AMBIVALENT ABOUT FURRIES

                  THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                  Originally posted by Taskmage
                  However much I am actually smart, I got that way by confronting how stupid I am.
                  Matthew 16:15

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                  • #69
                    Re: Fleshed-out Job Concepts

                    I really don't know how to explain it any simpler. If you're so smart, tell me what the difference between enfire and meleeing with Fire IV in place of your regular melee (but still factoring in weapon damage and other factors) is.


                    Now then, much as I would love to see Time Mage added to the game, SE can't.

                    Why? It's because they shot themselves in the foot (or rather TIM in the foot) when they created category 2 merits. They can't make Time Mage without giving it Slow II (and at a lower level than RDM no less) but it's already a merit for RDM.

                    RDM's everywhere would cry fowl (and rightly so) which really points out just how stupid merit spells are. I hope SE gets it in their heads to never pull this kind of BS again and just make the scrolls harder to get. Not to mention RDM's would be a lot more versatile if all those spells could be learned and not have to blow merits upgrading them either.

                    Now, unless SE plans to make a new scroll anyway (and refund RDM's the merit points spent, or change the system so undoing merits gives back points spent) then Time Mage is utterly screwed.

                    Or they could just make it and not give it slow 2, but that would be really really lame. Good job SE...
                    sigpic


                    "BLAH BLAH BLAH TIDAL WAVE!!!"

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                    • #70
                      Re: Fleshed-out Job Concepts

                      Why is this so difficult for you Yellow Mage?

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                      • #71
                        Re: Fleshed-out Job Concepts

                        Originally posted by Yellow Mage View Post
                        Again, you fail to state how changing the current mechanics of the Red Mage's "Enspell" to what you propose is so difficult, especially in comparison to an entire new Job, whose aesthetics would clash with the Red Mage's anyways.
                        Well, I don't want to fall into the trap of counterasshattery, but I have some things that should probably be said:

                        RDM is never going to get to melee in parties. You know it. I know it. To this end, why the fuck do you care if a job comes out that does get to? In fact, it's its only job. If this came as a huge boost to the RDM job instead of making a whole new one, (not only would they not get sales for having a new job, but) it'd be incredibly hard to implement it in a way that's simultaneously useful to the modern RDM (read: mostly idiots who're capable of 30% of it's maximum functionality) and not overpowered.

                        That said, I know what you mean about aesthetics. However, no one seems to care that Blue mages have better Skillchain ability than Samurai. No one seems to care that PLDs have Auto-Refresh but not RDMs.

                        We're our own Melee counterparts
                        Rdm >> Rdm
                        That's cute and all, but you understand the original intentions all the same. Would we all be happy if we looked at it like this?:


                        WHM BLM
                        .....\ /
                        .....RDM
                        ...../ \
                        PLD DRK

                        (would be much prettier if [code] tags still worked)
                        Last edited by Lmnop; 07-26-2007, 07:42 PM. Reason: I add stuffz
                        "And if he left off dreaming about you, where do you suppose you'd be?"

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                        • #72
                          Re: Fleshed-out Job Concepts

                          Let me be blunt: Yellow Mage, the only one that really cares about this is you. Enspelling has never been RDM's thing. Not in previous games, and not in FFXI. It's a useful and powerful soloing tool that happens to belong exclusively to RDMs.

                          Oh wait, SMN is stealing your thunder. Let's e-mail S-E!

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                          • #73
                            Re: Fleshed-out Job Concepts

                            wow, this topic just got like 5 hits in 10 minutes.
                            "And if he left off dreaming about you, where do you suppose you'd be?"

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                            • #74
                              Re: Fleshed-out Job Concepts

                              Aye, just drop the bashing. I'm through trying to explain it.

                              Back on topic, if SE does give us Dancer, do you suppose they'll finally make the /dance emote do something? (for players I mean, not counting wyverns or autos)

                              A friend of mine really wants the job for his Mithra, but he's so afraid of the connotations/inuendo that would come with it @. @ (pole dancing, sleezy remarks etc)

                              I wonder if they'd go with the FFV models for AF... though the only problem is the male dancer outfit in FFV, now that I think about it, is disturbingly similar to PUP AF minus the hat. Not to mention sword dance would be a real pain to implement. I was never very fond of it, but there are bound to be hardcore fans who want that ability again.

                              I suppose SE could make it similar to Sneak Attack but base it's damage on CHR?
                              sigpic


                              "BLAH BLAH BLAH TIDAL WAVE!!!"

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                              • #75
                                Re: Fleshed-out Job Concepts

                                Wasn't the male dancer outfit in FFV kinda flamboyant and latino-looking?

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