Re: Fleshed-out Job Concepts
It really isn't that much different though. You cast a spell on yourself to do elemental damage to a foe. The main difference is that RDM can still do physical damage if the en- spells are getting resisted. It also allows RDMs to give 0TP to the mobs, which Mystic Knight would not be able to do. This, in some situations, makes it better. The other difference is that Mystic Knight would have higher tiers, or a few new spells.
Existing spell list: Enfire, enstone, enthunder, en... etc.
New spell list: Endrain (I know it's not called that, bare with me a minute), Enflash, Enfire II, en... etc
Ok so we get higher tiers and a few new spells, but the function is still basically the same, the ability to do elemental damage with melee attacks.
Now you're contradicting yourself. The abilities and spells don't need to be different just teh roles? Then why complain about a recycled spell list?
Ding! page 4
Originally posted by Ziero
View Post
Originally posted by Ziero
View Post
New spell list: Endrain (I know it's not called that, bare with me a minute), Enflash, Enfire II, en... etc
Ok so we get higher tiers and a few new spells, but the function is still basically the same, the ability to do elemental damage with melee attacks.
Originally posted by Ziero
View Post
Ding! page 4
Comment