Re: Fleshed-out Job Concepts
Word. I was merely citing those jobs as examples of avoiding difficult concepts. I'm sure there could be sensible builds for each of those jobs; they would just require more reworking than most. Like, off the top of my head, Mime could have a short list of usable skills like BLU, but fill it with things used by recent party members. Like one spot for action JA, one for support JA, etc.
Not trying to discourage anybody. I'm not a pro on the math of the game, so maybe Time Mage would work, but then again maybe not. But not definatively "yes" or "no."
Originally posted by Ziero
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Not trying to discourage anybody. I'm not a pro on the math of the game, so maybe Time Mage would work, but then again maybe not. But not definatively "yes" or "no."
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