Re: Fleshed-out Job Concepts
He seemed to differentiate it very clearly from Corsair, which is all about buffs with random potency and /ra dmg. But I will admit, having a job that takes cash to pay for abilities directly does seem a bit off. It would be better if the 'slots' were more a stackable item based ability like War's Tomahawk or Drg's Agnon, where you need a stack of said item to make use of an ability. It would also help more in that if you were to ever change your offhanded weapon slot you'd lose TP. So just having it an item-based ability would allow you to keep your TP, use numerous abilities and have them based on finacial standings.
Perhaps call the items 'Tokens' or 'coins' that you buy in stacks and need multiple types per each ability.
Though having said that, a Random DD would be fairly difficult to play and balance and the actual term 'Gambler' is supposedly seen as a 'bad' thing in JP...which is why they didn't use the term for Corsair.
Originally posted by Dymlos
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Perhaps call the items 'Tokens' or 'coins' that you buy in stacks and need multiple types per each ability.
Though having said that, a Random DD would be fairly difficult to play and balance and the actual term 'Gambler' is supposedly seen as a 'bad' thing in JP...which is why they didn't use the term for Corsair.
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