When SE introduced Chocobo Raising they said that it was a trial for a new job class, Chocobo Knight. I have been thinking about it,and this iswhat I have come up with of what I would like to see:
Name: Crusaiser(For those who don't know, there where strong heavy calvalry in midevil ->colonial times)
Weapons:
Polearm(Both Spears and Lances): B-
Swords(Only Scimitars, Bastard and Longswords): C-
Archery: D
Marksmanship(both guns and xbows): D
Greataxes:E
Scythes:E
Clubs:No native skill.
You may notice that the job excells in no weapon, and that it's strongest, Polearms, is a lowly B-. The reason for this is to not threaten Dragoons as a potential party role. Instead, Crussaiers will get combat bonuses while riding a Chocobo, making up for the low skill. The role I hope to have Crusaiser fufill is that of both a puller and Damage Dealer,which is why I have given them ranged weapons.
Name: Crusaiser(For those who don't know, there where strong heavy calvalry in midevil ->colonial times)
Weapons:
Polearm(Both Spears and Lances): B-
Swords(Only Scimitars, Bastard and Longswords): C-
Archery: D
Marksmanship(both guns and xbows): D
Greataxes:E
Scythes:E
Clubs:No native skill.
You may notice that the job excells in no weapon, and that it's strongest, Polearms, is a lowly B-. The reason for this is to not threaten Dragoons as a potential party role. Instead, Crussaiers will get combat bonuses while riding a Chocobo, making up for the low skill. The role I hope to have Crusaiser fufill is that of both a puller and Damage Dealer,which is why I have given them ranged weapons.
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