Right now different races and jobs have different STR/DEX ratings, giving them differing natural capacities for damage dealing, just as they have different VIT/AGI ratings, giving them different natural capacities for damage avoidance/absorbance.
Additionally, job traits augment damage dealing/avoidance, absorbance in that you can get Attack Bonus, Accuracy Bonus, multi-hits in Double Attack and Triple Attack, Evasion Bonus, Defense Bonus, etc. The only thing that isn't represented seems to be Haste; Martial Arts and Dual Wield don't count because they decrease TP gain in proportion with lowered weapon delay. What if SE gave Haste to a job as a JT?
Since we the Wyvern Earring for 5% Haste only when DRG is a subjob and not a main job just like Wizard Earring gives Elemental Skill +5 when BLM is a subjob and not a main job, I think the natural choice would be DRG to get this JT.
Maybe it would go like this.
15 DRG ..... 3% Haste
35 DRG ..... 6% Haste
55 DRG ..... 9% Haste
75 DRG ... 12% Haste
75 MNK/DRG would lose Berserk Double Attack but would get Jump, High Jump, Ancient Circle, Accuracy Bonus I, Attack Bonus I, Dragon Killer, and 6% (or 11% if they used Wyvern Earring) Haste.
75 NIN/DRG could maximize their Haste build, but if NINs aren't giving up /WAR right now, would they for another 11% Haste?
I realize that attack speed or DoT isn't what is hurting DRG endgame. They need a good WS - better than Pentathrust, Skewer, or Wheeling Thrust. However, if this made DRG a viable DD sub or endgame DoT machine like MNK, it could help to shine a better light on DRG (the Spirit Surge and Call Wyvern change didn't do a ton for their reputation) over the course of the game, and I don't think it would break the game either.
Opinions?
Additionally, job traits augment damage dealing/avoidance, absorbance in that you can get Attack Bonus, Accuracy Bonus, multi-hits in Double Attack and Triple Attack, Evasion Bonus, Defense Bonus, etc. The only thing that isn't represented seems to be Haste; Martial Arts and Dual Wield don't count because they decrease TP gain in proportion with lowered weapon delay. What if SE gave Haste to a job as a JT?
Since we the Wyvern Earring for 5% Haste only when DRG is a subjob and not a main job just like Wizard Earring gives Elemental Skill +5 when BLM is a subjob and not a main job, I think the natural choice would be DRG to get this JT.
Maybe it would go like this.
15 DRG ..... 3% Haste
35 DRG ..... 6% Haste
55 DRG ..... 9% Haste
75 DRG ... 12% Haste
75 MNK/DRG would lose Berserk Double Attack but would get Jump, High Jump, Ancient Circle, Accuracy Bonus I, Attack Bonus I, Dragon Killer, and 6% (or 11% if they used Wyvern Earring) Haste.
75 NIN/DRG could maximize their Haste build, but if NINs aren't giving up /WAR right now, would they for another 11% Haste?
I realize that attack speed or DoT isn't what is hurting DRG endgame. They need a good WS - better than Pentathrust, Skewer, or Wheeling Thrust. However, if this made DRG a viable DD sub or endgame DoT machine like MNK, it could help to shine a better light on DRG (the Spirit Surge and Call Wyvern change didn't do a ton for their reputation) over the course of the game, and I don't think it would break the game either.
Opinions?
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