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  • Haste JT?

    Right now different races and jobs have different STR/DEX ratings, giving them differing natural capacities for damage dealing, just as they have different VIT/AGI ratings, giving them different natural capacities for damage avoidance/absorbance.

    Additionally, job traits augment damage dealing/avoidance, absorbance in that you can get Attack Bonus, Accuracy Bonus, multi-hits in Double Attack and Triple Attack, Evasion Bonus, Defense Bonus, etc. The only thing that isn't represented seems to be Haste; Martial Arts and Dual Wield don't count because they decrease TP gain in proportion with lowered weapon delay. What if SE gave Haste to a job as a JT?

    Since we the Wyvern Earring for 5% Haste only when DRG is a subjob and not a main job just like Wizard Earring gives Elemental Skill +5 when BLM is a subjob and not a main job, I think the natural choice would be DRG to get this JT.

    Maybe it would go like this.

    15 DRG ..... 3% Haste
    35 DRG ..... 6% Haste
    55 DRG ..... 9% Haste
    75 DRG ... 12% Haste

    75 MNK/DRG would lose Berserk Double Attack but would get Jump, High Jump, Ancient Circle, Accuracy Bonus I, Attack Bonus I, Dragon Killer, and 6% (or 11% if they used Wyvern Earring) Haste.

    75 NIN/DRG could maximize their Haste build, but if NINs aren't giving up /WAR right now, would they for another 11% Haste?

    I realize that attack speed or DoT isn't what is hurting DRG endgame. They need a good WS - better than Pentathrust, Skewer, or Wheeling Thrust. However, if this made DRG a viable DD sub or endgame DoT machine like MNK, it could help to shine a better light on DRG (the Spirit Surge and Call Wyvern change didn't do a ton for their reputation) over the course of the game, and I don't think it would break the game either.

    Opinions?
    Last edited by Dryhus; 07-14-2006, 04:56 PM.
    Dryhus, Elvaan male | Bismarck | San d'Oria 6 | Windurst 5
    62RDM/60MNK/40BLM/37RNG/31WAR/24WHM/20NIN/19BRD/...
    Woodworking 94.7+2 | Bonecraft 53 | Cooking 42 | Fishing 29
    Smithing 29 | Alchemy 27 | Goldsmithing 21

    Bismarck Crafting Services
    My Skillcap Chart, printable on 8.5"x11"

  • #2
    Re: Haste JT?

    Originally posted by Dryhus
    Opinions?
    sure.

    I think 12% is too big -- at least for starters. I could be wrong, but if they first introduced that, 12% would prolly have a huge impact. also, people are already claiming mnk/drg to be better DD than mnk/war (i'm a skeptic) but an additional +6% haste would really make it obscene. Maybe 3% for a SJ or ... something.

    It's definately an interesting thought, and something I've thought about before.

    The 2 ideas that plague my mind are crit+ and haste+. Also, I think anything like this that would go good for DRG would also be really nice for THF. So it's kinda like... which fits better where?

    The other thing is JAs vs JTs. I honestly think a Haste JA would fit THF really well. Think like... 30 seconds of 15-20% Haste. So ideally, you'd have thf with a JA and Drg with a JT but then you'd still end up with 2 jobs that have "haste" abilities and feeling like the other is encroaching. >.>

    I think Crit+ Job Trait for DRG would be a bit funner, personally. We already have job abilities that mess with critical effects (mighty strikes, Sneak attack, Trick attack[Assassin]) so it just seems like a trait for it would be swell.
    "And if he left off dreaming about you, where do you suppose you'd be?"

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    • #3
      Re: Haste JT?

      You have to be careful with crit rate because it's probably the easiest way to overpower anyone.

      This is the way I've seen crit modifiers explained: if you normally have a 5% crit rate, then think of it as rolling 1-95 gives you a normal hit, and 96-100 gives you a crit. If you equip a gear that gives "Critical hits +1%", instead of getting a 5.05% crit rate, it will instead mean that rolling 1-94 yields a normal hit and 95-100 yields a crit. This would mean that your actual crit rate would go up 20% to 6% net.
      Dryhus, Elvaan male | Bismarck | San d'Oria 6 | Windurst 5
      62RDM/60MNK/40BLM/37RNG/31WAR/24WHM/20NIN/19BRD/...
      Woodworking 94.7+2 | Bonecraft 53 | Cooking 42 | Fishing 29
      Smithing 29 | Alchemy 27 | Goldsmithing 21

      Bismarck Crafting Services
      My Skillcap Chart, printable on 8.5"x11"

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      • #4
        Re: Haste JT?

        Crit is the field of THF, you are correct that Haste belongs to DRG.


        12% does seem a bit much, I'd say
        Lv20 - 2%
        Lv30 - 3%
        Lv40 - 4%
        Lv50 - 5%
        Lv60 - 6%
        Lv70 - 7%
        Lv75 - 9%

        Isn't terribly overpowering, but gives that little boost to DoT that could easily make /DRG more worthwhile. NIN/DRG Anyone?

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        • #5
          Re: Haste JT?

          Originally posted by Feba
          Crit is the field of THF, you are correct that Haste belongs to DRG.


          12% does seem a bit much, I'd say
          Lv20 - 2%
          Lv30 - 3%
          Lv40 - 4%
          Lv50 - 5%
          Lv60 - 6%
          Lv70 - 7%
          Lv75 - 9%

          Isn't terribly overpowering, but gives that little boost to DoT that could easily make /DRG more worthwhile. NIN/DRG Anyone?
          /DRG would get 8% Haste just from earring and JT, so I suppose that is more fair.
          Dryhus, Elvaan male | Bismarck | San d'Oria 6 | Windurst 5
          62RDM/60MNK/40BLM/37RNG/31WAR/24WHM/20NIN/19BRD/...
          Woodworking 94.7+2 | Bonecraft 53 | Cooking 42 | Fishing 29
          Smithing 29 | Alchemy 27 | Goldsmithing 21

          Bismarck Crafting Services
          My Skillcap Chart, printable on 8.5"x11"

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          • #6
            Re: Haste JT?

            the earring does pose a problem, actually. The moment you introduce something like this, is the moment that DRGs complain because other jobs can get almost the same effect as they can (8% haste as /drg vs 9% as main... yeaaaa). However, if a DRG could merit the ability for an additional 5% haste...

            and no, I don't really think "Crit is the field of THF." I could just as easily say that WARs should have crit traits, given that they have the JA that gives them a minute solid of nothing but crits. And reason I say Haste JA for THF is because.... look at flee. It makes them move fast. I guess I was imagining Flee 2 -- the combat version.

            Your take on how crits work is pretty much exactly right (any D&D geek knows that crits are a random chance of amazing success), but it's not hard to keep balanced. I, personally, believe that crit+ things break the game less than haste, but since everyone can already merit crit+, that may become an issue. But we all know the easiest way to break the game is multi-hit weapons. >.>

            While the difference between 5% and 6% is a 20% increase, it's still only 1 more hit out of 100. When I was trying to test the sipawi jawshan's crit rate, I'd get figures like 1/14 crits vs 2/18. That's like a 7% vs an 11%, but it's still only about one extra swing's worth of damage (closer to half a swing's, since crits in FF are much less impressive than many games).
            "And if he left off dreaming about you, where do you suppose you'd be?"

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            • #7
              Re: Haste JT?

              Originally posted by Lmnop
              the earring does pose a problem, actually. The moment you introduce something like this, is the moment that DRGs complain because other jobs can get almost the same effect as they can (8% haste as /drg vs 9% as main... yeaaaa). However, if a DRG could merit the ability for an additional 5% haste...
              Right now, DRG does not get the earring, while /DRG does. I doubt that floating some Haste DRG's way is going to make them complain.

              And I personally think crits are a THFs domain because they are the DEX kings and because SA is a guaranteed crit, so it sure seems like they crit more than any other job outside of a 2-hour showdown with WAR.
              Dryhus, Elvaan male | Bismarck | San d'Oria 6 | Windurst 5
              62RDM/60MNK/40BLM/37RNG/31WAR/24WHM/20NIN/19BRD/...
              Woodworking 94.7+2 | Bonecraft 53 | Cooking 42 | Fishing 29
              Smithing 29 | Alchemy 27 | Goldsmithing 21

              Bismarck Crafting Services
              My Skillcap Chart, printable on 8.5"x11"

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