Re: SE and their beloved Ninjas
NIN and THF have highest evasion and parrying in the game, Btw, but because of the shadows, most never get to lvl it. Watching a MNK with capped guard and counter activate Counterstance is purely insane: they don't take any damage and they dish out whatever is thrown at them.
I think that maybe MNKs and SAMs should get tweaked a bit, in addition to making Evasion and Parrying more effective for NINs, while making Utsusemi Less "end-all-be-all", but not less "reliable" (if that makes any sense..[agreeing with IceMage here)
The problem with Tanks nowadays is that a Tank is defined by how they mitigate damage. PLDs take less damage than everyone else and can cure it all away, and build up constant hate over time. NINs avoid losing hate and build it up with debuffs and damage.
WAR, MNK and SAM, imo, are jobs that can also tank pretty well if SE implemented some tweaks and gear. The problem is that we are stuck between two tanking jobs, and as it's been pointed out, people are more willing to go for more exp per less effort.
I've done both NIN and PLD, and I pay attention to those jobs when I'm in the backline. Both have their hard parts, but to say that one is harder than the other is a moot point, because the jobs operate SO different.
PLDs need to understand timing, they need to see the flow of the battle and they need to use their abilities right. They also need to be able to adapt to the fight if things go horribly wrong. Being a PLD is hard in that sense.
NINs need to count shadows, WHILE debuffing, WHILE macro switching for different things like voke, utsusemi and WS. NIN is a hard job because, much like RDM, it's a lot of work and keeping track of things.
Comparing NIN and PLD is like comparing Apples to Oranges and saying Oranges are overpowered as fruit because they have a skin that is peelable, or something like that.
Ask a BRD which tank they prefer. Ask a RDM which tank they prefer. Compare which two backline jobs are the most desired at the same time in an end-game merit pt. . . No matter how you slice it, the game is unbalanced and needs to be addressed.
NIN and THF have highest evasion and parrying in the game, Btw, but because of the shadows, most never get to lvl it. Watching a MNK with capped guard and counter activate Counterstance is purely insane: they don't take any damage and they dish out whatever is thrown at them.
I think that maybe MNKs and SAMs should get tweaked a bit, in addition to making Evasion and Parrying more effective for NINs, while making Utsusemi Less "end-all-be-all", but not less "reliable" (if that makes any sense..[agreeing with IceMage here)
The problem with Tanks nowadays is that a Tank is defined by how they mitigate damage. PLDs take less damage than everyone else and can cure it all away, and build up constant hate over time. NINs avoid losing hate and build it up with debuffs and damage.
WAR, MNK and SAM, imo, are jobs that can also tank pretty well if SE implemented some tweaks and gear. The problem is that we are stuck between two tanking jobs, and as it's been pointed out, people are more willing to go for more exp per less effort.
I've done both NIN and PLD, and I pay attention to those jobs when I'm in the backline. Both have their hard parts, but to say that one is harder than the other is a moot point, because the jobs operate SO different.
PLDs need to understand timing, they need to see the flow of the battle and they need to use their abilities right. They also need to be able to adapt to the fight if things go horribly wrong. Being a PLD is hard in that sense.
NINs need to count shadows, WHILE debuffing, WHILE macro switching for different things like voke, utsusemi and WS. NIN is a hard job because, much like RDM, it's a lot of work and keeping track of things.
Comparing NIN and PLD is like comparing Apples to Oranges and saying Oranges are overpowered as fruit because they have a skin that is peelable, or something like that.
Ask a BRD which tank they prefer. Ask a RDM which tank they prefer. Compare which two backline jobs are the most desired at the same time in an end-game merit pt. . . No matter how you slice it, the game is unbalanced and needs to be addressed.
Comment