I really try to avoid such comparison threads, but in this case it's impossible. Square-Enix has given us three tanking jobs; Paladin, Ninja, and Warrior, but Warrior takes the backseat at 37 until 74 for obvious reasons; yet they see no problem in completely overpowering one tank, and by comparison completely underpowering the others? I mean, for a job that was never meant to be a tank how can they allow it to completely outshine their intended tanking jobs?
It frustrates me to no end when people compare me to the Ninja, and completely disregard me as a tank for pretty much everything. You would think I'd be used to it since my main is a Dragoon right? Well it feels the same every single time. The audacity of some people to ask me to tank certain CoP missions that simply require a Paladin to run in, Invincble, then die is outraegous. I have proved time and time again that I'm a perfectly efficient tank, and I go to great lengths in making sure my equipment is up to date. But hey, who wouldn't want a Ninja tank? Oh sure, a Paladin has his uses here and there, but he's just a tool, because once that use has been used he's dropped like a suicide Gobby bomb. The only place where Paladins have a definate place are Dynamis and HNMs, but you only need so many Paladins so a lot are left out.
Why should I be angry because people want a tank that can completely avoid physical and magical damage, as well as enfeebling magic? That's like playing your favorite game as a god with the rare area-effect spell as your only weakness. While Paladins are out there taking every single hit to the teeth Ninjas are skipping along humming quite a nice tune. Paladins need constant supervision and upkeep, such as constant cures, constant Erases or other such spells, and a slot in the Refresh cycle, while Ninjas can replace their White Mage with a Summoner and breeze through the kills with even more ease thanks to the Avatar buffs. How could a tank that requires MORE effort be so much worse than a tank that requires practically none?
Everybody acts as if the Ninja is Square-Enix's big gift to mankind. Since the equalization of Rangers, Paladins on every server have been waiting for SE to see their mistakes with Ninjas as well, and when they simply decided to create a hate loss with shadows a collective sigh was heard across Vana'diel. And now they've decided that there's absolutely NOTHING wrong with Ninjas, rather it's Paladins that need some sort of miniscule buff. What are they giving us? An auto-refresh and more TP gained from blocking with a shield? That will do absolutely nothing inside parties, just absolutely nothing. We change weapons while we rest for increased MP regen, and some wimpy 1mp/tick refresh will be pointless when we always have a Red Mage with us for Refresh. Paladin tanks can easily work very well, but they'll never compare to Ninjas. There isn't a SINGLE improvement that they could give us to make a difference; there isn't a single job ability they could come up with that equals the ability to completely avoid damage. What's the point in handing a man with a unicycle a bike when the man he's racing is in a car?
This is something I'm sure you've all seen me call Blizzard on, and a lot of you have agree'd with me on such issues, but the gross imbalance of job classes is something you just can't overlook like this. A lot of Paladins and even a few Ninjas have agreed with me, SE's ability to completely overlook such problems is uncanny. I'd like to hear what everybody here thinks about this, God forbid I post something like this on Alla or KI, but I think I need to hear more opinions from other people; maybe it's all in my head.
It frustrates me to no end when people compare me to the Ninja, and completely disregard me as a tank for pretty much everything. You would think I'd be used to it since my main is a Dragoon right? Well it feels the same every single time. The audacity of some people to ask me to tank certain CoP missions that simply require a Paladin to run in, Invincble, then die is outraegous. I have proved time and time again that I'm a perfectly efficient tank, and I go to great lengths in making sure my equipment is up to date. But hey, who wouldn't want a Ninja tank? Oh sure, a Paladin has his uses here and there, but he's just a tool, because once that use has been used he's dropped like a suicide Gobby bomb. The only place where Paladins have a definate place are Dynamis and HNMs, but you only need so many Paladins so a lot are left out.
Why should I be angry because people want a tank that can completely avoid physical and magical damage, as well as enfeebling magic? That's like playing your favorite game as a god with the rare area-effect spell as your only weakness. While Paladins are out there taking every single hit to the teeth Ninjas are skipping along humming quite a nice tune. Paladins need constant supervision and upkeep, such as constant cures, constant Erases or other such spells, and a slot in the Refresh cycle, while Ninjas can replace their White Mage with a Summoner and breeze through the kills with even more ease thanks to the Avatar buffs. How could a tank that requires MORE effort be so much worse than a tank that requires practically none?
Everybody acts as if the Ninja is Square-Enix's big gift to mankind. Since the equalization of Rangers, Paladins on every server have been waiting for SE to see their mistakes with Ninjas as well, and when they simply decided to create a hate loss with shadows a collective sigh was heard across Vana'diel. And now they've decided that there's absolutely NOTHING wrong with Ninjas, rather it's Paladins that need some sort of miniscule buff. What are they giving us? An auto-refresh and more TP gained from blocking with a shield? That will do absolutely nothing inside parties, just absolutely nothing. We change weapons while we rest for increased MP regen, and some wimpy 1mp/tick refresh will be pointless when we always have a Red Mage with us for Refresh. Paladin tanks can easily work very well, but they'll never compare to Ninjas. There isn't a SINGLE improvement that they could give us to make a difference; there isn't a single job ability they could come up with that equals the ability to completely avoid damage. What's the point in handing a man with a unicycle a bike when the man he's racing is in a car?
This is something I'm sure you've all seen me call Blizzard on, and a lot of you have agree'd with me on such issues, but the gross imbalance of job classes is something you just can't overlook like this. A lot of Paladins and even a few Ninjas have agreed with me, SE's ability to completely overlook such problems is uncanny. I'd like to hear what everybody here thinks about this, God forbid I post something like this on Alla or KI, but I think I need to hear more opinions from other people; maybe it's all in my head.
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