I might be the guy you want to talk to about odd jobs... I am currently leveling up Drk/Pld. It is intresting to say the least.
The trick to playing an odd job combo is that you have to understand that SE made the jobs very well and most work with almost any other job as their sub. Now there are exceptions but that can be assumed.
You have to understand that you won't fight like a normal version of your job. Most of common combos are well defined in their roles by the millions before you. For an odd combo you must blaze that trail most of the time for your self.
Golden Rule:
Melee without magic/Mage subs = bad.
(mnk, thf, or war with a whm, rdm, blk, sum sub-job)
These classes tend to not play out all that well because you simply don't have enough manna to cast the needed spells to make it effective. For example I had a party member who was a Galka Mnk/Whm but he had only 30 mp to cast with.
Golden Race:
Humes tend to play most odd jobs very well. They have very even stats so it makes it easier. Elvan are next in line as they are close to humes.
Reviews:
Hume Drk/Pld w/G.Sword
As a user of Drk/Pld I can offer a bit on this. You best raise your healing until it hits cap because you will take many roles at the same time to make this job usefull. You lack a bit of damage but you are still a DD. You don't have voke (the biggest pain) so let your party know. During the downtime between attacks cure, most people want you as a back-up healer if you can mannage. If Dark magic is your best friend, Drain is your wife. This combo offers a great deal of HP regaining from your self. (Cure, Drain, Bloody Weapon, ect.) For best use go with armor that may have less Def and take stat bootsing ones. (Legionair set is good if you are from bastok.) Your Pld Sub makes up for it. You should only take damage when you get some hate from your spells or from AOE and you can survive it.
+Cures and Massive HP regen. (BIG PLUSS)
+Very even stats.
+1/2 Way decent MP Pool (Not small but I normaly have about 20% of my MP left after a battle.)
-Lacks attack that other drk subs give.
-Hard to keep track of all your jobs in a party.
-No Voke.
Recomend? Strongly (but thats me)
Hume War/Rdm w/Fists
My friend played a War/Rdm. This one is an exception to the rule before. He forcued primarly on attack (using hand to hand weapons for the speed bonus) and tossed out damage very quickly with his fists while still keeping on top of his back up heals. His MP pool was a bit small but that is somthing he can live with he says. He adds to it with items even at the cost of a bit of HP. As for equips, he took full warrior armor because sometimes he had less HP than others.
+Very Fast decent Damage
+Heals and Buffs for yourself and your friends.
+Enfeebling damage.
-Again not as much attack and HP as other combos.
Recomend? Yes but its an aquired taste.
Gal Mnk/Whm w/Fists
A party member once used this combo. I must say never use this job. It lack def alredy and by not using a good sub he forfits a great deal of HP that he needs (as monks lack in armor). Yes there is the heals and protects that come with it but when you only have 30 mp at L22 to cure with you make little diffrence. They are not open to alot of magics so that aspect is gone. Galkan MP pools are bad and the whm's stats don't help you much as a melee.
+Cures and Protects
-Small MP Pool
-Other jobs offer alot more for a fighter.
Recomend? Never.
The trick to playing an odd job combo is that you have to understand that SE made the jobs very well and most work with almost any other job as their sub. Now there are exceptions but that can be assumed.
You have to understand that you won't fight like a normal version of your job. Most of common combos are well defined in their roles by the millions before you. For an odd combo you must blaze that trail most of the time for your self.
Golden Rule:
Melee without magic/Mage subs = bad.
(mnk, thf, or war with a whm, rdm, blk, sum sub-job)
These classes tend to not play out all that well because you simply don't have enough manna to cast the needed spells to make it effective. For example I had a party member who was a Galka Mnk/Whm but he had only 30 mp to cast with.
Golden Race:
Humes tend to play most odd jobs very well. They have very even stats so it makes it easier. Elvan are next in line as they are close to humes.
Reviews:
Hume Drk/Pld w/G.Sword
As a user of Drk/Pld I can offer a bit on this. You best raise your healing until it hits cap because you will take many roles at the same time to make this job usefull. You lack a bit of damage but you are still a DD. You don't have voke (the biggest pain) so let your party know. During the downtime between attacks cure, most people want you as a back-up healer if you can mannage. If Dark magic is your best friend, Drain is your wife. This combo offers a great deal of HP regaining from your self. (Cure, Drain, Bloody Weapon, ect.) For best use go with armor that may have less Def and take stat bootsing ones. (Legionair set is good if you are from bastok.) Your Pld Sub makes up for it. You should only take damage when you get some hate from your spells or from AOE and you can survive it.
+Cures and Massive HP regen. (BIG PLUSS)
+Very even stats.
+1/2 Way decent MP Pool (Not small but I normaly have about 20% of my MP left after a battle.)
-Lacks attack that other drk subs give.
-Hard to keep track of all your jobs in a party.
-No Voke.
Recomend? Strongly (but thats me)
Hume War/Rdm w/Fists
My friend played a War/Rdm. This one is an exception to the rule before. He forcued primarly on attack (using hand to hand weapons for the speed bonus) and tossed out damage very quickly with his fists while still keeping on top of his back up heals. His MP pool was a bit small but that is somthing he can live with he says. He adds to it with items even at the cost of a bit of HP. As for equips, he took full warrior armor because sometimes he had less HP than others.
+Very Fast decent Damage
+Heals and Buffs for yourself and your friends.
+Enfeebling damage.
-Again not as much attack and HP as other combos.
Recomend? Yes but its an aquired taste.
Gal Mnk/Whm w/Fists
A party member once used this combo. I must say never use this job. It lack def alredy and by not using a good sub he forfits a great deal of HP that he needs (as monks lack in armor). Yes there is the heals and protects that come with it but when you only have 30 mp at L22 to cure with you make little diffrence. They are not open to alot of magics so that aspect is gone. Galkan MP pools are bad and the whm's stats don't help you much as a melee.
+Cures and Protects
-Small MP Pool
-Other jobs offer alot more for a fighter.
Recomend? Never.
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