Originally posted by Altae
I don't know what bootlegged versions of FF games you've played, but the norm is that Demi minuses a percentage of HP of the enemy's current HP. Lets pretend Demi is a spell that always minuses 1/4 the current HP. So the enemy starts with 200HP, you cast Demi. Minusing 1/4 of 200 becomes 150. Cast Demi again. The current HP of the enemy has changed now, so you're minusing 1/4 of 150. Thus changing the number to 37.5. So the enemy's HP could now be 37 or 38. And Demi will continue to minus HP until the mob's remaining HP is 1. Demi isn't a set damage. I've never seen it always do 1000 damage or whatever set variable you claim it to be. [/B]
I don't know what bootlegged versions of FF games you've played, but the norm is that Demi minuses a percentage of HP of the enemy's current HP. Lets pretend Demi is a spell that always minuses 1/4 the current HP. So the enemy starts with 200HP, you cast Demi. Minusing 1/4 of 200 becomes 150. Cast Demi again. The current HP of the enemy has changed now, so you're minusing 1/4 of 150. Thus changing the number to 37.5. So the enemy's HP could now be 37 or 38. And Demi will continue to minus HP until the mob's remaining HP is 1. Demi isn't a set damage. I've never seen it always do 1000 damage or whatever set variable you claim it to be. [/B]
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