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Everyone is getting new job abilities!

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  • Everyone is getting new job abilities!

    http://www.playonline.com/ff11us/information/0214.html

    Merit Point System Additions

    There will be several additions made to each job category, providing new job-specific abilities. There are two conditions for obtaining and using these abilities: the job to which the ability pertains must be set as the main job, and the main job level must be 75. The limit for adjusting existing abilities will also be raised.




    I'm excited... what do you think they should be?
    ...so we will step away from the mainstream to live like vagabonds and common dropouts... don't you want to hang out and waste your life with us? -Spike

  • #2
    Godmode.










    j/k >.>
    But really Provoke II or somthing like that would be cool.

    Linkshell(s) : BritishGeezers, SoulPirates, ThreadsOfFate - Roleplaying LS of Ragnarok, and Anzana HNMls.
    LJ: http://www.livejournal.com/users/seldzar/

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    • #3
      DRK should learn BIOIII
      whm just learned banish III not fair :mad:

      Main : Sephiro
      Mules : Sephira Eviljin Sephon
      COP missions = Complated

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      • #4
        Then shouldn't RDM and/or WHM also learn Dia III if Bio III were to exist?

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        • #5
          Diaga II would be nice too ...

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          • #6
            Dark Knight should definatly get Deathga, what job would more suitable for that?

            *seriously speaking*
            Dark should either get the a lv 2 of drain, or aspir. Maybe an absorb that takes alittle of each stat? or maybe warp!

            only time will tell
            Kujata server:

            Reneki: Elvann/Male


            DRK lv 60/ Mnk lv32/ War lv28
            Thf lv30/ Whm lv28/ SAM lv21


            Elias: Taru/Male
            Rdm lv11

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            • #7
              spells aren't job abilities... >_>

              i have no idea what they would add though
              Check out this internet radio station!
              that's my Music Tachnology class's work, along with a bunch of independant artists picked by us!

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              • #8
                Yea, they will get abilities not spells - ie like someon said Provoke II
                Gokulo
                ~~ Tarutaru~~
                |RDM75|WHM38|BLM38|SMN62|DRK37|NIN37|

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                • #9
                  They'll probably give DRK "Provoke".
                  Langron, Dark Knight of Bastok. Level 75 Rank 10

                  www.lightstemplar.com
                  A Pheonix Role-playing linkshell.

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                  • #10
                    Unconfirmed, and original source wasn't quoted when I read this, but even if it's fake it's a good laugh.

                    Original:

                    �ジョブ�新ジョブ特性�追功�れ���。
                    ã?“ã?®ç‰¹æ€§ã?¯ãƒ¬ãƒ™ãƒ«75ã?«ã?ªã‚‹ã?“ã?¨ã?§ç¿’å¾—å?¯èƒ½çŠ¶æ…‹ã?«ã?ªã‚Šã€?メリットãƒ?イントを振り分ã?‘ã‚‹ã?“ã?¨ã?§ç¿’å¾—ã?§ã??ã?¾ã?™ã€‚
                    追功�れ�特性�下記�通り��。
                     ・戦士「アビリティ節約�「トリプルアタック�「��る�
                     ・モンク「蹴撃カウンター�「�ャクラ効果アップ�「精神集丟�
                     ・白韔�士「女神�功蟷�「クリアマインドV�
                     ・黒韔�士「精霊�功蟷�「クリアマインドV�
                     ・赤韔�士「アビリティ節約�「貫通�「ファストゟャストIV�
                     ・シーフ「盗賊�極��「トレジャー�ンターIII�「ラピッドショット�
                     ・ナイト「敵対心アップ�「追功�ッシュ�「物�防御力アップV�
                     ・暗黒騎士「柦器�知蟘�「ウェ�ンドレイン�「物�攻撃力アップV�
                     ・�使�「��心�「オートリジェ��
                     ・��詩人「ファストゟャスト�「ウェ�ンアスピル�
                     ・狩人「�インター�「移動速度アップ�「ラピッドショットII�
                     ・�「居���「神眼�「食��ん��
                     ・�者「�具�知蟘�「柦器�知蟘�「影柦者�
                     ・竜騎士「�竜移動速度アップ�「�竜攻撃力アップ�「ヒーリングHPアップ�※
                     ・�喚士「MP節約�「オートリフレッシュII�「コンサーブMP�
                    ※竜騎士�新アビリティ������具��確��れ����次回以���ージョンアップ�導入��り��。

                    Translation (done by myself):

                    Each job will have new Job Traits added.
                    These traits are possibly added when you reach Lv75, or they are gained through the distribution of Merit Points.
                    The added Job Traits are described below.

                    Warrior: 'Ability Economy', 'Triple Attack', 'Endure'
                    Monk: 'Kick Counter', 'Chakra Effect Up', 'Gather Spirit'
                    White Mage: 'Goddess' Protection', 'Clear Mind V'
                    Black Mage: 'Spirit's Protection', 'Clear Mind V'
                    Red Mage: 'Ability Economy, 'Pierce', 'Fast Cast IV'
                    Thief: 'Thief's Secret', 'Treasure Hunter III', 'Rapid Shot'
                    Paladin: 'Enmity Up', 'Added Bash', 'Phys. Def. Up V'
                    Dark Knight: 'Weapon Knowledge', 'Weapon Drain', 'Phys. Atk. Up V'
                    Beastmaster: 'Beast's Heart/Spirit', 'Auto-Regen'
                    Bard: 'Fast Cast', 'Weapon Aspir'
                    Ranger: 'Pointer', 'Atk. Spd. Up', 'Rapid Shot II'
                    Samurai: 'Settle (?)' Difficult to translate, 'God's Eye', '*no idea*'
                    Ninja: 'Ninja Tool Knowledge', 'Weapon Knowledge', 'Shadow Warrior'
                    Dragoon: 'Wyvern Atk. Spd. Up', 'Wyvern Phys. Atk. Up', 'Healing HP Up' **
                    Summoner: 'MP Economy', 'Auto-Refresh II', 'Conserve MP'

                    ** We had trouble verifying the Dragoon's new abilities, they will become apparant in the update.
                    EDIT: The JP comes out a bit messed up and I can't figure out why. The place where I read it is at http://forums.ffonline.com/showpost....9&postcount=90 in case you want to read it.

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                    • #11
                      Weapon Knowledge... I wonder what that is? An increase in Weapon Skill or ACC, or speed? Weapon Drain sounds like it'll add a "Drain" effect to any weapons equipped.

                      Still, none of this might even be true.
                      Langron, Dark Knight of Bastok. Level 75 Rank 10

                      www.lightstemplar.com
                      A Pheonix Role-playing linkshell.

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                      • #12
                        They sound a lot more like ideas than a real list.
                        Lol, and attack speed up for RNG? How about a job trait that makes every shot a Barrage? :p
                        SAM 74

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                        • #13
                          Ooo, weapon-aspir, that might be interesting. Im curious what some of these would do (assuming these are true).
                          /ja "poop pants" me

                          My Character!

                          Tu'Lia is COOL!

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                          • #14
                            Originally posted by Langolier
                            Weapon Knowledge... I wonder what that is? An increase in Weapon Skill or ACC, or speed? Weapon Drain sounds like it'll add a "Drain" effect to any weapons equipped.

                            Still, none of this might even be true.
                            Weapon knowledge if it's like Ninjitsu knowledge would randomly save Ammo that you huck at the enemy most likely.

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                            • #15
                              Originally posted by Nodachi
                              Weapon knowledge if it's like Ninjitsu knowledge would randomly save Ammo that you huck at the enemy most likely.
                              ...but we don't use ammo.
                              Langron, Dark Knight of Bastok. Level 75 Rank 10

                              www.lightstemplar.com
                              A Pheonix Role-playing linkshell.

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