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What Jobs are most Desired for HNMing?

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  • What Jobs are most Desired for HNMing?

    I've got a whm main getting into the high levels, and I've become irrationally obsessed with getting her a nobles tunic (whm is my favorite job, so I want to have all the best stuff with it).

    I've been thinking about takeing one of my other jobs to a high level first, just to get the nobles tunic (and raise 3/other stuff I'll be needing).

    Any suggestions on what jobs are most sought after for these types of HNM fights besides whm? I've sort of been thinking about leveling bard for sometime - would that be a viable choice (or are they not really used for HNMing?) What about RDM? I've heard red mage is better for parties than HNMs though.

    Any other jobs? Preferably one that could make use of a whm or blm sub, if at all possible (Levling one job I sort of like to get nobles tunic is ok, but I don't want to deal with leveling a whole new sj up to 37 as well, and then leveling the main job to 70ish).

    Thanks for the advice ^_^.
    Aelith - 75 Whm/ 37 Smn
    *Alexander*

  • #2
    You could also pay 20-30 mil gil for a shining cloth if you *really* wanted it sooner.

    Be like a Paladin.
    Take the hit, shrug it off, and ask if their mom hits any harder.

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    • #3
      I'd say just keep leveling WHM. It's not like you're a DRG or something that people get turned off by.
      SAM 74

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      • #4
        To answer your question - beside whms, plds, blms, brds are always in great demand. Rdms are needed too, but it seems that they're fairly abandon than the jobs i listed. Maybe its only my server

        It really depends on the HNM LS you're in. Some LS may have too many plds or brds, but there will never be too many whms or blms since they are "swapable" or they can heal/raise outside the alliance.

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        • #5
          actually funny enuff, i've been looking at a number of HNMLS in ifrit, none have stated that they need a brd.

          I am told that most HNMLS won't want anymore than 3-4 brds, and as brd tend to be a job that lvls rather quickly... a lot of HNMLS already have the required number of brds... so u might be able to get to high lvl with brd quickly.. but u might find that you're not in as much demand from HNMLS as from exp pt.

          WHM, BLM, RNG, PLD, NIN seem to be what a lot of HNMLS is looking for.... i mean after it is about damage and survival with HNM.....
          Brd 67/ Whm 42 / Blm 26
          Clothcraft 72.0

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          • #6
            All of them.

            Player Skill and Personality >>>> Job.

            If you're a good player and a nice person, you'll get into a HNM shell regardless of your job.

            Trying to level other jobs just because they're a "ticket job" to HNM is a very bad idea.

            The only other thing I have to say is that DRK and DRG are very rarely desired for HNM LS. If you are a DRK or DRG you'd better plan on leveling a 2nd job because, sadly, DRK and DRG are relatively useless on most HNM.

            http://www.livejournal.com/users/Faranim

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            • #7
              if you're ever in an LS that has a problem with being over loaded with brds, feel free to contact me. i'll take them of your hands lol.

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              • #8
                PLD and NIN - highly desirable but once you have several the rest are just sitting it out waiting to be invited into the alliance if another dies. The better your tanks are, the fewer you need, barring any issues with some not always attending.
                RNG - main offensive force in an alliance, there is a point where you can have too many RNG though.
                BLM - rotated into alliance nuke until mp is gone - scale well.
                MNK - rotated into alliance like BLM, just for chi blast.
                BRD - dont scale very well, 3-4 of them in LS tends to be enough.
                WHM - heal,heal, heal. RaiseIII - scale well because extra WHM can be outside of the alliance and still cure/raise.
                RDM - refresh,haste,gravity,etc - usually not a lot of these compared to WHM and BLM.
                THF - useful for th2, some hate control but not a job you really need more than 1 of for HNM stuff.
                SMN - under utilized job, very useful, BST can fall into this category as well.
                WAR - backup tank with nin sub.
                SAM,DRK,DRG - least desired

                3 Mithra are better than 1...
                Sapphire - Valefor 30RDM/15THF
                Navia - Valefor 70SAM/63NIN/42SMN/42RNG/60DRK
                Navii - Valefor 70SAM/64NIN/42SMN/50RNG/60WHM


                Navia - Asura (ret.) 75NIN/75RNG/55WHM/37WAR/37SMN/28THF
                Goldsmithing (99.0 + 3) / Clothcraft (60+1) /Smithing (60.0)/BoneCraft (60) / Alchemy (60) / Cooking (30)

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                • #9
                  Depending on how your HNM LS does/has done things, it can be very different. In my view, DRKs are helpful because they can open light renkei with spinning slash, and then have a ranger end with arching arrow for something the BLMs can burst on. THF can also open light but THF really just is not very good on HNMs
                  ★Ikari
                  Bastok R10 / Windurst R10
                  THF75 | BRD75 | NIN75 | WHM71 | RNG60
                  Smaller Chairs for the Early 1900's.

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                  • #10
                    Originally posted by Navia
                    PLD and NIN - highly desirable but once you have several the rest are just sitting it out waiting to be invited into the alliance if another dies. The better your tanks are, the fewer you need, barring any issues with some not always attending.
                    RNG - main offensive force in an alliance, there is a point where you can have too many RNG though.
                    BLM - rotated into alliance nuke until mp is gone - scale well.
                    MNK - rotated into alliance like BLM, just for chi blast.
                    BRD - dont scale very well, 3-4 of them in LS tends to be enough.
                    WHM - heal,heal, heal. RaiseIII - scale well because extra WHM can be outside of the alliance and still cure/raise.
                    RDM - refresh,haste,gravity,etc - usually not a lot of these compared to WHM and BLM.
                    THF - useful for th2, some hate control but not a job you really need more than 1 of for HNM stuff.
                    SMN - under utilized job, very useful, BST can fall into this category as well.
                    WAR - backup tank with nin sub.
                    SAM,DRK,DRG - least desired

                    eh... maybe its just my server but this list is very diff. on my server

                    1. there is no number 1
                    2. war, mnk -yeah a 4 way tie
                    3. pld, nin
                    4. sam, thf(with thf knife)
                    5. mages
                    6. everything else

                    my ls tanks all gods and most HNM with duo war/nin and it works very very well

                    mnks over 67ish are usually sucked up very quickly, and good wars are very hard to find
                    ------------------------
                    太陽

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                    • #11
                      As long you don't leave your current LS...

                      Death to the HNM LS Sell outs!

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                      • #12
                        Originally posted by Faranim
                        Player Skill and Personality >>>> Job.
                        If you're a good player and a nice person, you'll get into a HNM shell regardless of your job.
                        Trying to level other jobs just because they're a "ticket job" to HNM is a very bad idea.
                        What Faranim says is totally true, you should listen to that instead of just going based on a jobs popularity in a HNM LS.


                        But since you seem to want a definte response, I guess I'll try to answer;

                        1. Tanks: PLD, NIN, WAR (in that order)
                        Without them, you cannot do anything. WAR's sub NIN generally unless wanted for a Damage Dealer.
                        2. Mages: WHM, BLM, (in that order)
                        Self-explanitory, I don't think I need to divulge myself about them. Nice to have 3 WHM's per Alliance, and 4-5 BLM's in one PT.
                        3. Support: BRD, RDM (in that order)
                        BRD's are fairly rare, and thus become a Luxury. Because of this they are prefered over RDM, but that does not mean that RDM's are unnecessary.
                        4. Damage Dealers: RNG, SMN, DRK (in that order)
                        RNG makes a HNM Fight drastically shorter due to their high dmg output. SMN's are able to do consistent damage without pulling hate away from Tanks, but SMN's are very rare, and therefore a Luxury. DRK's are also clean damage and are able to work well with skillchains. Their Stun is a bonus, since sometimes BLM's cannot catch certain things to Stun.
                        5. Nice, but not Necessary: THF, MNK, SAM, DRG, BST (in that order)
                        HNM LS's do fine with or without these jobs. Having 1 is usually enough as well. THF's are put in for Treasure Hunter at the end, MNK's are swapped in for Chi-Blast, SAM/DRG/BST are all for basic damage. If Stun is not necessary for a HNM the last 3 are equivalent to a DRK.
                        | SMN 75 | BRD 75 | WHM 37 | RDM 37 | BLM 37 | THF 37
                        Zenith Armor: 5/5 (Complete)
                        Bard AF2 Armor: 3/5
                        Summoner AF2 Armor: 5/5 (Complete)

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                        • #13
                          as far as hnms go, smns are very much more desirable than blms. they do more damage on a consistent basis with their level 70 bloodpacts.

                          i wouldn't put mnks in the same category as drks, drgs, and sams. chi blast differentiates monks from the other melee immensely and makes them useful at all hnms.
                          observe the splendor of ping pong balls!

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                          • #14
                            Originally posted by Faranim
                            The only other thing I have to say is that DRK and DRG are very rarely desired for HNM LS. If you are a DRK or DRG you'd better plan on leveling a 2nd job because, sadly, DRK and DRG are relatively useless on most HNM.






                            RenaissanceLS
                            pld:75 nin:75 war:37
                            bonecraft: 81+2 leathercraft: 50

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                            • #15
                              I SAM/THF. Very good damage (I wouldn't be the least bit suprised if a good-geared SAM/THF outdamaged good-geared RNG) and really helps with hate with SATA WS spam.

                              DRK's stun is invaluable.

                              And other (Non-rng) melee damage is severely underrated. The only thing a RNG will "own" is Suzaku because of the piecing bonus. Everything else, if you're melee is actually well geared, they can easily keep up with RNG damage.
                              JohNNY

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