But at least I can see now you are starting to accept the fact that Galka quite frankly need help to perform.
That "car" they're driving is barely enough to cover the basics of the job... any extra... then I as the Rdm have to cover for. I don't have to do that with Hume Whms, let alone Taru Whm groups. Its the reason we don't make it past Chain 4 with Galka Mages.
That "car" they're driving is barely enough to cover the basics of the job... any extra... then I as the Rdm have to cover for. I don't have to do that with Hume Whms, let alone Taru Whm groups. Its the reason we don't make it past Chain 4 with Galka Mages.
WHM can enfeeble too, yet you have to 'cover' that for them as well.
I think what you're trying to point out is that Galka WHM do not fit into the 'elite' catagory of mages. If you would take the average exp/hr from all exp parties, I think you would see that any job/race combination can meet the average , and probably the above average too. It's those extremely rare and specialized parties, that can reach the highest exp possible, where job/race choice makes a difference. Or at least, that's what I see from your statements, and what I'm also trying to point out.
Icemage really hit the nail on the head with:
What it really boils down to is party performance and the group dynamics. Every player in a group brings a certain amount of damage/healing/support/defense potential to a group.
The reason Taru WHMs tend to make better parties is that they have additional MP available to cover when someone else falls short or makes a mistake (i.e. souleater at a bad moment).
I may spend 1 mil + in spells but I do it over time, where a melee has to drop 1 mil on 1 item, so that kinda sucks for them.





). I throw him the lowest Cure spell that will cure him to roughly full, flash the mob, then rest if need be. His max HP ranges from ~1600-1850 (depending on current gear configuration), when he drops to orange HP, I stand and cast Cure V (which is why rarer, higher dmg hits are better--it allows me more rest time and generally allows me to always have the option of fiinishing my current tick before standing), wash rinse repeat until the fight is over. Rest MP to full(ish) then repeat on a new mob, each mob lowering the MP signal to pull. By the time you are going for Chain 5, there can be no delay in pulling due to the sheer time it takes for 1 person to go through the ammount of HP a VT to 75 mob has. Being as 100% MP conservative and resting for the absolute max amount I can, it still runs me to <100 MP at some point during the Chain 5. This can be done for 3-4k XP per hour, which isn't a fantastic rate, but considering the set up is pretty decent. 
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