Originally posted by Halato
I'd take the results with a grain of salt.
I suspect there are a lot of votes from people that have no endgame experience at all...
And if you are talking "Best" endgame, you have to take into account the opinions of HNM LSes on your server.
My HNMLS is actually really anti-Melee... They don't want to mess with status cures, curagas, or giving a mob more TP. Basically, anybody that doesn't attack from range takes a back seat in some HNMLSes, regardless of their damage potential (Sam, DRK, WAR, Extra Thieves).
Now... not all HNM LSes are like that, which is why you need to check with the leaders on your server. Mine is gradually switching over... we took a samurai recently who is also a high level monk. That made him very flexible.
I'd take the results with a grain of salt.
I suspect there are a lot of votes from people that have no endgame experience at all...
And if you are talking "Best" endgame, you have to take into account the opinions of HNM LSes on your server.
My HNMLS is actually really anti-Melee... They don't want to mess with status cures, curagas, or giving a mob more TP. Basically, anybody that doesn't attack from range takes a back seat in some HNMLSes, regardless of their damage potential (Sam, DRK, WAR, Extra Thieves).
Now... not all HNM LSes are like that, which is why you need to check with the leaders on your server. Mine is gradually switching over... we took a samurai recently who is also a high level monk. That made him very flexible.
Asuran Fists will prove me wrong, but SAM gains TP 3x as fast as MNK. (IMO)
Comment