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SURPRISINGLY effective DRAGOON

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  • #31
    There is one DRG on Titan who went 1-60 purely as DRG/WHM. Alas, I do believe he has given up on DRG, like many DRGs seem to do.

    There is another who went 1-50ish as a DRG/WHM, but I believe he has since switched to DRG/WAR, then put DRG on hiatus while switching to BRD.

    Playing DRG is hell. Next time you see your local DRG, give him an invite. Sometimes it's easy to forget there is an angry, frustrated, sad person behind those pixels. Who knows, maybe you'll save someone from quitting the game.
    Pounce (RETIRED) Mithra Bastok R.7 Titan server
    DRG 62 | RDM 65 | WAR 34 | SAM 30 | WHM 33 | BLM 33 | THF 15

    (guess my name =P) Mithra Bastok R.1 Titan server
    MNK 18 | WAR 3
    Future NIN -_-

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    • #32
      Sometimes I get random party invites late at night, so the last one I got that I didn't want I recommended a DRG friend of mine that was just a level lower (still worked fine for party). Remember, every time you don't invite a Dragoon, Satan spawns a Domokun. (bad joke) :sweat:
      SAM 74

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      • #33
        woamg domokun.

        domokun. :D

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        • #34
          Never even thought about dismissing wyvern pre-bomb (you can dismiss wyvern and call it immediately again if it was at full health when you dismissed, right...?). Should be plenty of time since a goblin bomb takes about three seconds to charge up. Wouldn't work vs. some AEs (like flies), since they take effect instantly, but...

          Hmm...interesting. Still, in general most PTs have the healing solidly under control, almost to the point of boredom for the whm. In those cases, drg/war would be more effective.
          61 MNK | 37 WAR | 37 THF | 35 RDM | 29 BLM | 25 WHM
          Mithra retired November 2004 - Hume started November 2006
          28 WAR | 18 MNK | 15 WHM | 12 BLM

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          • #35
            I've tried keeping my wyvern alive in Bibiki Bay, using Dismiss and Super Jump together only works if you're lucky with the bombs.

            Dismiss has a cooldown of 5 mins, same with Super Jump. Secondly, dismiss can only be used (with the intention of calling back your wyvern) if your wyvern is at full HP. One of the goblins (Alaster, I think?) can put blaze spikes up, and one hit from your wyvern will knock it's HP down from full. With Spirit Link though, I probably could've kept my wyvern alive the entire time, but we were having hate problems and I felt that Spirit Linking would've put the whm in more danger.

            Still though, I'd like to see this drg/whm combo tried out more in an exp party. I think the combo might work well in PT fighting crabs or something similar that doesn't have any nasty aoes or deadly special attacks. Since crabs have high melee def anyway, perhaps something like pld, rdm, blm, blm, drg/whm, thf would work well.

            Double the nuking power, with a thf to help keep hate on the pld.
            2x Freeze MB on Boyahda crabs... *drool*

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