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  • Ways I would improve FFXI(No! Not a retarded poppipo thread)

    Well it seems FFXI has it flaws. Everything man-made does... but if I was able to take control for a day, this is what I would do to improve it. Now, keep in mind that I aiming these changes to make things balanced, but I would have to see all the checks and balances. Sorry if anything seems stupid, and please challenge me so I can fix my vision of an improved FFXI.

    Jobs

    Dragoon
    We all know it. Dragoon(DRG) is simply weaker than Dark Knight(DRK) or Ranger(RNG) even when it is played at its best. Now some may say DRG is something like a Thief(THF) in the way it controls hate… but it doesn’t do it too well. So here is how I would change DRG.
    -Change Jump. Have Jump do the same damage as usual but give it a “Provoke� effect, as it adds hate to Dragoon.
    -Change High Jump. Strips MOST hate on Dragoon, not all.
    -Change Super Jump. Give Super Jump a “Trick Attack� type of effect but with a twist. When used with someone in front of them, strip all hate on that person.
    -Add some +Attack and +Enmity JSE gear for Dragoon that they could switch to for new Jump effect and some –Enmity for the new Super Jump effect.

    What these changes would mean? DRG pre-30 could be a good secondary tank. +35 DRG would excel when placed with a THF. DRG gets hate with jump, THF does SA/TA, and DRG strips (most) hate. When it is time to do a SA/TA SC, they do another Jump. With the new Super Jump, if a White Mage(WHM) has too much hate s/he could simply stand next to the mob and have the DRG strip all that hate. Ultimate hate control with THF, but works well with RNG(or overnuking BLM) thanks to Super Jump.


    Samurai
    Samurai(SAM) seems like a good job, but tend to fall behind jobs like RNG, Monk(MNK), and DRK. So the change is simple. SAM has a GREAT potential with Range Attacks(Bow). So the fix would be simple.
    -Change SAM’s rating in bow to B+ or A-.

    What these changes would mean? SAM would now do good damage. To keep RNG ahead of it, SAM is limited to most good bows and can’t access the highest Bow WS(which is a quest). SAM would make that up with their Great Katana damage. A- if this change wouldn’t mean SAM becoming slightly overpowered. B+ if SAM becomes stronger than RNG.


    Red Mage
    I know, I know. Why is Red Mage(RDM) up here? It is a perfectly balanced job and it one of the most invited. Here is the problem: You are making a party and all you got is RDM, no Summoners(SMN) or WHM.
    -RDM able to cast Regen II at 44.
    -RDM able to cast Raise II at 65.

    What these changes would mean? RDM could now be a slightly more effective main healer(which they could do well in pairs). This also means a RDM + SMN combo would be better, now they have Raise II. Regen II should have always had a been a RDM spell.


    Overall, what would these job changes mean? It would change the way people invited these jobs and other jobs in general. They are three types of damage dealers and two types of healers. Dmg dealer types: Hate Control(THF), Voke Partner/Melee(DRK DRG SAM MNK), and High Dmg(BLM RNG). Healers: Main Healer(WHM SMN) and MP Refresher(RDM BRD). Now it would look like this.

    Hate Control = DRG and THF
    Voke Partner/Melee = DRG SAM MNK DRK
    High Damage = BLM RNG SAM
    Main Healer = SMN WHM RDM(may only be possible for NIN parties)
    MP Refreshers = RDM BRD (no changes)

    Exp and Quests

    Probably the only thing that makes WoW interesting to me is the ability of gaining exp during quest. The soloing? The funky graphics? They don’t mean a thing to me. Gaining exp while doing my favorite thing does. So here is how I would add exp to the quest-lovers of FFXI(and the people who just who hate exp grinding):

    Add a 1000-3999 exp scroll(with level 61 use) as a prize to all the Avatar quest, outside Ferir. This would mean you could get 6000-23,994 exp each week without trying to find a camp. This also means you could Static Party with people 10 levels higher than you. STPT using this to their advantage? PLD62 RDM63 BLM75 MNK62 WHM70 THF62. Each week they do the 6 avatar runs, then the PLD/RDM/MNK/THF find a replacement for their WHM/BLM and level up normally(soon to level up if they get lucky on the scrolls).

    Add more exp scrolls to Garrison. Instead of 1 at the end of the entire Garrison, have 1 drop after each raid and 2-3 at the end of entire Garrison.

    This one doesn’t have anything to do with a quest, but would help with exp. Add minor named monsters that you can check in all areas that fight just like the monsters around them. Exmaple: In Boyahda Tree, once every 2 hours have fly named something like “Buzzing Bessy�(I know lame >_> ) spawn by the waterfall and cons/fights like anything the flies there do. It drops no item, but when killed it gives 2-4k exp. In areas like Valkrum Dunes, the exp gained from these mobs would be lower, like 300-400. BST could also use this to their advantage.

    What would these changes mean? I already explained how the Avatar exp scroll would help. Garrison(higher levels) will be done more that you can recover more exp from it, putting more Garrison-only items into the AH. The named monster change could make a 2-3K an hour party be a lot more time worthy, even if they only last for an hour, so you don’t leave the party with an angry tone.

    NM Drops and Archer Ring

    RoZ had a lot of Rare/Ex NM drops(Ose for example) that could only be found in those areas. CoP would be more popular the complaining people if it also had more of that. For one a level 50-60 NM that drops a Rare/Ex +5 Acc ring. Now something I can’t conclude if they do add a mob like that. It would probably be camped often. So would it be best to place it in a good exp spot? The campers might kill off the possible placeholders(that the parties are trying to level off of). On the other hand, like Ose, a party or two parties could kill it for the drop while levelling.

    What would these changes mean? It would decrease Archer Ring’s price for one. Second add more ‘activities’ for people to do as LSes, because they will hunt them for their members. It would also shut up those CoP-haters.


    Okay I am done. I hoped you liked it. Sorry for any spelling/grammer errors. Feel free to challenge me.

  • #2
    Want to comment on the DRG section. (Not going to mention anything about the rest of it just yet... I will when I have more time).

    Note:
    1) Jump including a "Provoke" effect would mean that DRG can possibly be an alternative subjob for Tanks. Jumping PLD/NIN/WAR?
    It also gives options for the DRG of subjobs and still have a spot of backup-provoker.

    2) Higher Jump: Good you left this with the same function.

    3) Super Jump: I am not sure how you are going to implement this. How can you shed hate off someone that you are looking at? In battle you are usualy facing the mob, and the mob is facing the hated person. Now if you have a WHM or BLM infront of you, you are too far from battle to hit the mob. So hwo would that work?
    Modnar

    Melee:
    43 Monk; 25 Warrior; 20 Theif; 10 Dragoon; 11 Dark Knight; 7 Ninja.

    Mage:
    55 Red Mage; 32 Black Mage; 27 White Mage.

    Comment


    • #3
      The only thing I feel like mentioning is the NM drops. I think more NM drops don't necessarily need to be Rare/EX, maybe just Rare, but primarily, less NM drops should be able to be sold over an AH.

      If an LS wants an item, they can't just get it from a gillseller via AH (certain items in my AH have been sold nearly 10 times by gilsellers ><, they have monopoly over certain items) but would instead be able to hunt it themselves.

      I haven't bought CoP yet, don't most of the CoP areas have to be unlocked via missions? In that case, even if I buy CoP it might be a while before I see those areas...
      There is no knowledge without experience.
      San dOria Rank4 \\ 30 WAR | 19 MNK | 14 RDM | 8 WHM | 13 BLM | 13 THF | 5 DRK | 10 RNG // Goldsmithing 10
      Windurst Rank4 // 46 WHM | 26 BLM | 20 RDM | 18 WAR \\ Alchemy 11 | Fishing 8

      Comment


      • #4
        modnar.
        What I mean by that is exactly how a THF stands directly behind the person s/he is giving the cleaning of hate to. This would probably be better to use on RNG. For it to effect a mage like WHM or BLM, the party member would have to run infront of the DRG(can't be too hard for a taru ) and have the DRG use it on them. The DRG is looking at the mob, just with the party member in front of them. (The monster can be facing them btw, so can be done while RNG steals hate and is tanking).

        darkedge.
        I don't think you understand me fully. A small amount of drops Rare/Ex just like RoZ. Not all, or the current ones. CoP still giving rare or none rare NM drops. Just a decent amount of good Rare/ex drops.

        Comment


        • #5
          pssssst PSSSSSST

          The barone set adds enmity and attack and is WAR/DRG >.>
          Also gives DRG more TP for jump


          Warrior TP Warrior WS

          Comment


          • #6
            I meant a lower level one. Like 50~. So Barone would be a stronger replacement.

            Comment


            • #7
              DRG:

              Jump-Considering that DRGs dont have heavy armor i dont know, some stupid DRG could just jump and screw things over >_< makes things hard. I would say its fine as it is, gives it that extra dmg which does count. I would say more Acc tho.

              HJ: OK

              SJ: I believe this is great, instead of just the DRG going up add the other guy too. The DRG jumps, and takes the other guy with him/her. Then that person loses hate. I have thought of this many times myself and i think BLMs and RNGs will you now.


              SAM:

              Personally feel they need StoreTP to work more properly and maybe another meditate with longer timer? Makes it easier to self skillchain maybe no? I dont think RA needs more upgrade.

              RDM:

              RegenII and Raise II...i dont know. I personally do not feel WHMs are...as unique as it is. AFter all how much more effective do we heal in terms of RDM? Until CureV with high healing skill i have to say we arent that different compared to RDM and basically sometimes two RDMs are better than 1 white and 1 red. =/ I personally do not feel that they need it. I feel we arent as unique as it is..seriously. Thats just me tho, but if you had to add one, RegenII becuase i feel that is the most..fair i guess. /nod

              Add:

              Ballista: Winner gets an exp scroll!!! :D be cool o.o

              Comment


              • #8
                I don't think you understand me fully. A small amount of drops Rare/Ex just like RoZ. Not all, or the current ones. CoP still giving rare or none rare NM drops. Just a decent amount of good Rare/ex drops.
                I don't know anything about CoP NMs really, and I've never taken down high level NMs, I deleted my 46 WHM a while ago. Archers ring is around 830K on Garuda, and Snipers are around 850K, I've never attempted to get an Archers ring, but with the gilsellers I don't know if I would even be able to.

                I like the idea of Rare or Ex accuracy gear.

                Ballista: Winner gets an exp scroll!!! :D be cool o.o
                I'm a fan of free exp =D
                There is no knowledge without experience.
                San dOria Rank4 \\ 30 WAR | 19 MNK | 14 RDM | 8 WHM | 13 BLM | 13 THF | 5 DRK | 10 RNG // Goldsmithing 10
                Windurst Rank4 // 46 WHM | 26 BLM | 20 RDM | 18 WAR \\ Alchemy 11 | Fishing 8

                Comment


                • #9
                  I would agree to rdm only if

                  Whm: Erase is sold for 100k at a NPC shop. 400-500k for Erase at AH is getting kinda lame.

                  Cure +001% at levels 50, 55, 60, 65, 70, 75. Letting whm able to cure for more.
                  Galka Cor 75/Rng 37 Bst 75/Nin 37 Blm 75/Whm 38
                  Taru Rdm 61 / Blm 41 *retired*
                  Mithra - Rdm 53, Pld 45, Blm 38, War 23, whm 36 *retired*

                  Comment


                  • #10
                    Hmmm... maybe Raise II is a little too powerful? Well the whole point of it is that when no WHM is in party there won't be a HUGE exp lost with Raise I. I will keep that up in the air I guess.

                    also Ballista free scrolls, great idea .

                    I do agree Erase is overpriced, but I guess that is the player-base fault. Not all servers has such outragous price. For a long time, Midgardsormr had 500K-1 mil elemental staves while other servers had 100-200K at best.

                    Thanks for the ideas, I like the fact we can debate without calling each other noobs ;D.

                    Comment


                    • #11
                      I think they need to implement a new support style job. Something like Blue Mage, perhaps giving them ability where they dont give back mp regeneration but give back bursts of mp (30-40mp) with a cool down of 20 secs. That way they could help with downtime and use other abilities to help the party or debuff the enemy.


                      36 War/15 Mnk/22 Thf/62 Pld/Bst 75/Nin 33/Whm 36/Blm 19/Cor 7
                      Full Af X2 • Rank 8 • Alchemy 65

                      Comment


                      • #12
                        Re: Ways I would improve FFXI(No! Not a retarded poppipo thread)

                        Originally posted by Blood Red Poet

                        Samurai
                        Samurai(SAM) seems like a good job, but tend to fall behind jobs like RNG, Monk(MNK), and DRK. So the change is simple. SAM has a GREAT potential with Range Attacks(Bow). So the fix would be simple.
                        -Change SAM’s rating in bow to B+ or A-.

                        What these changes would mean? SAM would now do good damage. To keep RNG ahead of it, SAM is limited to most good bows and can’t access the highest Bow WS(which is a quest). SAM would make that up with their Great Katana damage. A- if this change wouldn’t mean SAM becoming slightly overpowered. B+ if SAM becomes stronger than RNG.
                        The Main problem with this is that to even become close to rng in power you must dress the part, giving up most of your meele power and acc for Ranged acc/atk.
                        Grave|Hades|Hume|Bastok|Rank10|Zilart - Finished|SAM75|WAR37|THF37|Status - Retired

                        Gravy|Ramuh|Mithra|BLM18|WHM30|Rank4|Zilart1|CoP1|

                        Comment


                        • #13
                          One thing that would make the game more fun to me would be New activities to do while waiting for a party. something like a Casino would be nice, a place where players can go on there free time and potentially make some gil. Or maybe some competitive Mini games where you could play vs people for gil and fun. That card game they try to charge extra for(forgot the name), could have been a nice addition and change of pace to the game if you could compete vs others and even make some gil

                          More Events featuring Special NMs appearing in places (sorta like the Treant tree event)

                          Make Amemet skin, Ochidu Kote, Archer ring, Travelers Mantle, Monster Signa all Rare.

                          I think i wouldnt touch the job system, except to make RNGS just a Tad Weaker so we have more Balance between D.D.s.

                          Outdoor Treasure chests, to encourage More people to Explore Vanadiel.

                          A Real PVP system Tied to Conquest with weekly tournaments that have DESIRABLE rewards.

                          Official Chocobo races with new maps custom made to host them.

                          Just more things to do in the game that are less work-like.
                          Farm sky, farm dynamis, Farm H/NMs, Farm Exp (No Thanks)
                          (Fun)(Yes please)

                          OK, let me stop dreaming now and get back to farming ._.
                          Leatha Crafta Masta
                          Leathercraft 100+3
                          Smithing 60
                          Clothcraft 60
                          [img]http://img94.exs.cx/img94/550/sniper.jpg[/i mg]

                          Comment


                          • #14
                            BigBird, I FULLY AGREE WITH U!!!!! Add more things to do in game except farm/fish/exp/etc. Then u may just keep the interest of the players you have and also may bring in others too.



                            Ice, Dark, Fire, & Thunder Staves Aquired
                            Genkai FINISHED!!
                            Maat finally went down.
                            All BLM AF1 - Acquired
                            All WHM AF1 - Acquired
                            Windurst Rank 7

                            Comment


                            • #15
                              Intresting Ideas but I kind of think they might take the game to much out of it's context and the jobs designs.

                              Dragoons I'm very reserved on the idea of a jump acting as a provoke. Many times when any jump attack is ever done the puroses are for more power and to disorientate. So at most it seems that jumps should be capable of hitting hard but also reducing hate in different levels or ways. I can agree wit h the need of more accuracy for this skill.

                              How the jumps works though I'd have to say they are quite alright as is with maybe one small change. The Super Jump removing the DRGs hate and having a hate reduction effect to players a certain distance from the monster, that makes a lot more logical sense to the jump. I mean usually when you execute a really good jump attack on someone you'll usually spin them (Disorientate) and their focus is usually to go for the first person they see as an enemy which would happen to the be the closer people.

                              The idea of SAMs Ranged abilities being rased I think is a bad idea. SAMs focus and ability is primarily in their WSs, a properly equipped SAM can self chain without the use of his 2hr. Giving them more ranged attacks to self chain with doesn't seem to be the resolution. Instead I can see more them getting maybe an ability that multiplies their WSs damage, that keeps the jobs true to it initial design and gives it that little extra umph.

                              RDM I honestly don't see needing any changes. They are quite formidable already and I personaly think their abilities are being underapretiated and sometimes improperly used for that groups dynamics.

                              As far as gaining EXP in Quests, all the quests if done as initially intended you would be gaining exp as you go along. The only reason the Eco Warrior quests add in those exp scrolls is because the amount of players needed and the level restriction makes it such that the quest wouldn't be worth it without the extra exp insentive.

                              Heck even when I went to do the Rank 3 Mission that dragon gave a nice amount of exp to our party. We got 120 from the eye and 200 from the dragon, it was like fighting a regular exp monster which makes the exp recieved proper.

                              On top of this the CoP changed the EXP rules for the level capped areas so players of different levels could get EXP together.

                              As for your mention of the item drops and NMs the upcoming update is focusing on that very thing. EXP may seem slow but from my experience it's only slow when you have players lacking in skill, the group not taking proper advantage of the party's dynamics, members overly afraid of deaths, or members not properly supplied. Otherwise you shouldn't have any trouble getting a level quickly.


                              Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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