MORPHER
As I see it the job's main stat would be CHR, which would determain the duration of the "Morph" status, amount of time one would maintain the appearance and powers of the mob that they are morphed into.
For special attacks, what LadyPeorth said about the Blue Mage would apply to the MOR:
As to what you get out of morph and how you do it, its simple.
RULE1: You can only morph into a mob that can be charmed by a BST.
RULE2: You gain the ability to morph into a mob by defeating an Even Match version of the mob 5-10 times.
RULE3: You can only morph into the basic version mob from each family. Your stats however would not suffer for this, even though a Coeurl from the Meriphataud Mountains is only Lv22-25, your level would be taken into account. It should be noted though that your stats do not change when you morph, but because of that the morpher gets average stat growth in every stat but CHR, so like a Hume, they can act as any monster good, but never great.
RULE4: As a mob, other mobs will not bother you (unless the other mob's family "Intimidates" the monster family you are in, in that case they may attack), you're one of them. This means that you can travel undetected for as long as you're in your beast form. If you attack a mob however, they will then know what you are, and will treat you like any other PC.
RULE5: You gain the Abilities, TP attacks, element bases, weaknesses, and detection abilities of the mob you morph into. Example, you turn into a crawler, you would then gain; detects by sound, detects by scent, based on earth, and weakness to Darkness, Ice, and Light. Note that the "detect by" abilities would work like "wide-scan".
RULE6: 2Hr, AA, PT, "Soul Spells", and Skill Ratings
2Hr: Link - Lv1 - Duration 1min - Recast 2Hr
Any monster from the family of the mob you are at the time you activate the 2hr, that is within linking range will "link" with you and attack your target, even if the target is also from the same mob family.
AA: Morph - Lv1 - D: N/A, based on CHR, - R: 2min
Uses one of the Morph Form Souls you have earned.
AA: UnMorph - Lv1 - D: N/A - R: 2min
Cancels your morph.
AA: Empty Circle - Lv5 - D: 3min - R: 10min
Like all the other "Circle" abilities, I know they're not the greatest, but I like them.
AA: Forage - Lv20 - D: N/A - R: 5min
User finds simple foods on the ground. (Like the RNG Scavenger.)
PP: Movement Speed Up I - Lv5
Increases walking speed by 5%.
PP: Empty Killer - Lv5
Same as other "Killer" traits.
PP: Morph Duration Up I - Lv10
Increases the duration of the "Morph" status.
PP: Movement Speed Up II - Lv15
Increases walking speed by another 5%.
PP: Morph Duration Up II - Lv25
Increases the duration of the "Morph" status.
PP: Movement Speed Up III - Lv30
Increases walking speed by another 5%.
PP: Morph Duration Up III - Lv40
Increases the duration of the "Morph" status.
PP: Movement Speed Up IV - Lv45
Increases walking speed by another 5%.
PP: Morph Duration Up IV - Lv60
Increases the duration of the "Morph" status.
Soul Spells
Bat
Bee
Beetle
Bird
Coeurl
Crab
Crawler
Dhalmel
Fly
Funguar
Hecteyes
Jelly
Leech
Lizard
Mandragora
Opo-opo
Pugil
Rabbit
Raptor
Sabotender (Cactuar)
Sapling
Scorpion
Sea Monk
Sheep
Slime
Spider
Tiger
Worm
Skill Ratings
----------------
Axe C-
Hand-to-Hand D
Staff A+ - I like staffs, their my favorite weapon in RL, so I thought a Staff Melee user would be fun.
Throwing D
Evasion C
Guard C+
Parrying C-
As I see it the job's main stat would be CHR, which would determain the duration of the "Morph" status, amount of time one would maintain the appearance and powers of the mob that they are morphed into.
For special attacks, what LadyPeorth said about the Blue Mage would apply to the MOR:
Blue Mage...but using TP instead of MP...as Monster skills are technically TP attacks. Finally a job that you hafta sub SAM for lol.
RULE1: You can only morph into a mob that can be charmed by a BST.
RULE2: You gain the ability to morph into a mob by defeating an Even Match version of the mob 5-10 times.
RULE3: You can only morph into the basic version mob from each family. Your stats however would not suffer for this, even though a Coeurl from the Meriphataud Mountains is only Lv22-25, your level would be taken into account. It should be noted though that your stats do not change when you morph, but because of that the morpher gets average stat growth in every stat but CHR, so like a Hume, they can act as any monster good, but never great.
RULE4: As a mob, other mobs will not bother you (unless the other mob's family "Intimidates" the monster family you are in, in that case they may attack), you're one of them. This means that you can travel undetected for as long as you're in your beast form. If you attack a mob however, they will then know what you are, and will treat you like any other PC.
RULE5: You gain the Abilities, TP attacks, element bases, weaknesses, and detection abilities of the mob you morph into. Example, you turn into a crawler, you would then gain; detects by sound, detects by scent, based on earth, and weakness to Darkness, Ice, and Light. Note that the "detect by" abilities would work like "wide-scan".
RULE6: 2Hr, AA, PT, "Soul Spells", and Skill Ratings
2Hr: Link - Lv1 - Duration 1min - Recast 2Hr
Any monster from the family of the mob you are at the time you activate the 2hr, that is within linking range will "link" with you and attack your target, even if the target is also from the same mob family.
AA: Morph - Lv1 - D: N/A, based on CHR, - R: 2min
Uses one of the Morph Form Souls you have earned.
AA: UnMorph - Lv1 - D: N/A - R: 2min
Cancels your morph.
AA: Empty Circle - Lv5 - D: 3min - R: 10min
Like all the other "Circle" abilities, I know they're not the greatest, but I like them.
AA: Forage - Lv20 - D: N/A - R: 5min
User finds simple foods on the ground. (Like the RNG Scavenger.)
PP: Movement Speed Up I - Lv5
Increases walking speed by 5%.
PP: Empty Killer - Lv5
Same as other "Killer" traits.
PP: Morph Duration Up I - Lv10
Increases the duration of the "Morph" status.
PP: Movement Speed Up II - Lv15
Increases walking speed by another 5%.
PP: Morph Duration Up II - Lv25
Increases the duration of the "Morph" status.
PP: Movement Speed Up III - Lv30
Increases walking speed by another 5%.
PP: Morph Duration Up III - Lv40
Increases the duration of the "Morph" status.
PP: Movement Speed Up IV - Lv45
Increases walking speed by another 5%.
PP: Morph Duration Up IV - Lv60
Increases the duration of the "Morph" status.
Soul Spells
Bat
Bee
Beetle
Bird
Coeurl
Crab
Crawler
Dhalmel
Fly
Funguar
Hecteyes
Jelly
Leech
Lizard
Mandragora
Opo-opo
Pugil
Rabbit
Raptor
Sabotender (Cactuar)
Sapling
Scorpion
Sea Monk
Sheep
Slime
Spider
Tiger
Worm
Skill Ratings
----------------
Axe C-
Hand-to-Hand D
Staff A+ - I like staffs, their my favorite weapon in RL, so I thought a Staff Melee user would be fun.
Throwing D
Evasion C
Guard C+
Parrying C-
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