My version of Chemist
Sorry but I've always held a soft spot in my heart for Chemist and I always will x_x So I will try to flesh it out myself XD. Note: some of this relies on FFX and the Final Fantasy Tactics version of Chemist (Not tactics advance since I will never play that shallow imitation of such a classic game again x_x). Also, please realize that I sat here and worked on this without looking at anything else save the Mix idea that someone else has already posted in this thread. If there are any similarities between what I've done and what anyone else has written it's a coincidence and I didn't mean to x_x Anyways everything here is just to have something to start from. I know it probably needs refining but I have to start somewhere Let me know what you think.
Combat Skills:
Dagger - B
Marksmanship - C (Restricted to guns onry, no xbows)
Throwing - A-
Dodge - E
Magic Skills:
Mixing - B
Armor:
Mostly robes and light armor types.
Role:
A Chemist is mostly a support class. Using their ability to mix and toss items, they can do a wide range of things from healing and buffing party members, to causing enfeebling and causing damage to foes. A chemist's ability to function in a party relies solely on how much they can carry, so Gobbiebag quests are a must if you want to be as useful as possible. Nothing is worse than a Chemist without any items to throw. Although Chemists can throw many items on their own, they also have a large range of special items available to them through the Mix command.
Job Abilities:
2hr - Experimentation - Creates a potion that the Chemist immediately tosses. The potion tossed has a random effect based on your inventory at the moment you use your 2hr. This effect can range anywhere from a buff, to a damage type ability, to a healing type ability. As a general rule, the more damage type items you have, the higher the chance of a damaging toss. The more healing items you have the higher the chance of a healing toss. You get the picture.
Level 5 - Mix - Allows you to create a special potion by mixing 2 items together. The special potion you create gets added to a list that you can access when selecting the Mix option, allowing you to automatically choose a special potion instead of mixing manually. The special potion cannot be stored and is used immediately after creating it. Your ability to mix items depends on your Mixing Skill. If your Mixing Skill is high enough, then a particular combination will become available to you. Once you first use that combination, it gets added to the list. For example, if your Mixing Skill is 5, you can use Mix to create a Healing Potion. Once you Mix one for the first time it gets added to the list.
Level 10 - Increase Potency - Enhances the next potion or item, doubling its strength. Healing items will heal twice as much, and you'll get lower resist rates on damaging/enfeebling items. Buffing items will recieve a small boost. Cooldown 10 min.
Level 15 - Move-Find - Much like the rng's Scavenge, this ability allows you to find items for throwing and ingredients for the Mix ability. It works differently than the Scavenge ability, in that it has a duration. While Move-Find is active you have a chance of find items as you walk across Vanadiel. The type of items you find depends on the area you're in. Duration: 1 min. Cooldown: 5 min.
Job Traits:
Level 10-30-50: Potency Bonus - Increases the effectiveness of potions and items
Level 15: Rapid Throw - Has a chance of eliminating the throwing delay of an item
Level 25: Efficiency - Sometimes allows you to throw a potion or item without using up any in your inventory. Doesn't work with Mix.
Mix Abilities:
These are just ideas. I honestly don't have the time to sit here and generate a very long list x_x It would have to be balanced and everything and I just wanted to toss a couple of ideas down to give the general gist of it.
Mixing Skill 3 - Healing Potion (Cure 1)
Mixing Skill 8 - Crawler Tablet (Defense Up, Resist Poison)
Mixing Skill 10 - Rarab Tonic (Agi Up, Resist Blind)
Mixing Skill 15 - Poison Vial (poison)
Mixing Skill 25 - Insecticide (Insect Killer effect)
Mixing Skill 33 - Antifreeze (Barblizzard)
Mixing Skill 50 - Flame Grenade (Fire 1)
Mixing Skill 50 - White Tablet (Protect + Shell)
Mixing Skill 70 - Burning Solvent (lowers int, Fire Defense Up, Water Defense Down)
Mixing Skill 75 - Venom Vial (poison + paralyze)
Mixing Skill 90 - White Tonic (Protect + Shell + Regen)
Mixing Skill 110 - Acidic Splash (lowers defense)
Mixing Skill 150 - White Injection (Protect + Shell + Regen + Haste)
Keep in mind that you'll still need the ingredients before using any Mix ability. Comments? Suggestions?
Sorry but I've always held a soft spot in my heart for Chemist and I always will x_x So I will try to flesh it out myself XD. Note: some of this relies on FFX and the Final Fantasy Tactics version of Chemist (Not tactics advance since I will never play that shallow imitation of such a classic game again x_x). Also, please realize that I sat here and worked on this without looking at anything else save the Mix idea that someone else has already posted in this thread. If there are any similarities between what I've done and what anyone else has written it's a coincidence and I didn't mean to x_x Anyways everything here is just to have something to start from. I know it probably needs refining but I have to start somewhere Let me know what you think.
Combat Skills:
Dagger - B
Marksmanship - C (Restricted to guns onry, no xbows)
Throwing - A-
Dodge - E
Magic Skills:
Mixing - B
Armor:
Mostly robes and light armor types.
Role:
A Chemist is mostly a support class. Using their ability to mix and toss items, they can do a wide range of things from healing and buffing party members, to causing enfeebling and causing damage to foes. A chemist's ability to function in a party relies solely on how much they can carry, so Gobbiebag quests are a must if you want to be as useful as possible. Nothing is worse than a Chemist without any items to throw. Although Chemists can throw many items on their own, they also have a large range of special items available to them through the Mix command.
Job Abilities:
2hr - Experimentation - Creates a potion that the Chemist immediately tosses. The potion tossed has a random effect based on your inventory at the moment you use your 2hr. This effect can range anywhere from a buff, to a damage type ability, to a healing type ability. As a general rule, the more damage type items you have, the higher the chance of a damaging toss. The more healing items you have the higher the chance of a healing toss. You get the picture.
Level 5 - Mix - Allows you to create a special potion by mixing 2 items together. The special potion you create gets added to a list that you can access when selecting the Mix option, allowing you to automatically choose a special potion instead of mixing manually. The special potion cannot be stored and is used immediately after creating it. Your ability to mix items depends on your Mixing Skill. If your Mixing Skill is high enough, then a particular combination will become available to you. Once you first use that combination, it gets added to the list. For example, if your Mixing Skill is 5, you can use Mix to create a Healing Potion. Once you Mix one for the first time it gets added to the list.
Level 10 - Increase Potency - Enhances the next potion or item, doubling its strength. Healing items will heal twice as much, and you'll get lower resist rates on damaging/enfeebling items. Buffing items will recieve a small boost. Cooldown 10 min.
Level 15 - Move-Find - Much like the rng's Scavenge, this ability allows you to find items for throwing and ingredients for the Mix ability. It works differently than the Scavenge ability, in that it has a duration. While Move-Find is active you have a chance of find items as you walk across Vanadiel. The type of items you find depends on the area you're in. Duration: 1 min. Cooldown: 5 min.
Job Traits:
Level 10-30-50: Potency Bonus - Increases the effectiveness of potions and items
Level 15: Rapid Throw - Has a chance of eliminating the throwing delay of an item
Level 25: Efficiency - Sometimes allows you to throw a potion or item without using up any in your inventory. Doesn't work with Mix.
Mix Abilities:
These are just ideas. I honestly don't have the time to sit here and generate a very long list x_x It would have to be balanced and everything and I just wanted to toss a couple of ideas down to give the general gist of it.
Mixing Skill 3 - Healing Potion (Cure 1)
Mixing Skill 8 - Crawler Tablet (Defense Up, Resist Poison)
Mixing Skill 10 - Rarab Tonic (Agi Up, Resist Blind)
Mixing Skill 15 - Poison Vial (poison)
Mixing Skill 25 - Insecticide (Insect Killer effect)
Mixing Skill 33 - Antifreeze (Barblizzard)
Mixing Skill 50 - Flame Grenade (Fire 1)
Mixing Skill 50 - White Tablet (Protect + Shell)
Mixing Skill 70 - Burning Solvent (lowers int, Fire Defense Up, Water Defense Down)
Mixing Skill 75 - Venom Vial (poison + paralyze)
Mixing Skill 90 - White Tonic (Protect + Shell + Regen)
Mixing Skill 110 - Acidic Splash (lowers defense)
Mixing Skill 150 - White Injection (Protect + Shell + Regen + Haste)
Keep in mind that you'll still need the ingredients before using any Mix ability. Comments? Suggestions?
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