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Vitality what purpose does it have?

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  • Vitality what purpose does it have?

    Having high vitality has what purpose? I'm having problem seeing what the differnce is in the paladin job.
    I know Galka paladin have uber VIT but what help is this if a Tarutaru paladin fighting the same things in the area is taking same damage as the Galka.

    For example: the Galka takes 80's to 100 with 74+ VIT
    and the Tarutaru takes 80's to 100 with low VIT they have.
    I just don't get what VIT does, all but give more DEF, (and what is the use of 5 more DEF, having 10 VIT more) i had the impression that with higher VIT was less likely to take critical hits from monsters, but i am lost in this now.

    Can someone tell me exactly what VIT actually does?
    Other then give 1DEF for 2VIT...

  • #2
    actually i think its 1 def for 3 vit.
    and other than that this is what i heard..
    vit lowers the minimum damage taken while def lowers the average damage taken.
    so if you get hit for 50~150.. that means you need more def.
    But if you get hit for 50~60 that means your def is enough and you need more vit to lower it to 40~60?
    this is what i heard from several lvl 75 pld's who has both the vit rings and phalanx rings. I dont know if its right.. but i honestly dont feel like testing it out by buying two sets of rings.

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    • #3
      It is 2 Vit = 1 Def.

      And what it does is lower the ceiling on the maximum damage that can be done to you. Damage is, especially now, calculated based on the attack vs. defense, and more so now Str. vs. Vit. Which means that the more Vit you have, the less impact the Str of the mob will have. As a result it'll lower the over all damage because you have higher Defense, and also the Vitality will lower the ceiling on max damage done to you.

      The taru nin in my Static switched from high evasion, which he noticed wasn't doing anything for him, to going to +31 Vit whenever his blink is down. He's noticed a difference there, and shots that would have killed him before now just nearly kill him, giving our Whm a chance to get the Cure 5 in. Gotta love special attacks when blink is down.
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      • #4
        then again he's a taru :-P

        and in addition to that you need to consider why evasion is preferred over vit for ninjas.

        it is possible to evade while utsumi is on and it wont take away a shadow. Thats why evasion is so good for ninjas

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        • #5
          These are info I got from JP sites, some of you may be offended for whatever reason, because this is related to JP.. but I wouldn't bother to do a test like the lifeless JP, so I would stick to their result...

          VIT reduce the average damage taken, and the lowest damage taken... which in the end, reduces the overall damage taken.

          DEF reduce the highest damage taken.

          Going VIT + DEF won't do much good, I would say best is to pick DEF or VIT, and pump that.. I personally will pick VIT.

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          • #6
            Thanks everyone.

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            • #7
              Originally posted by bolaber
              vit lowers the minimum damage taken while def lowers the average damage taken.
              vit lowers the max not the min.

              RenaissanceLS
              pld:75 nin:75 war:37
              bonecraft: 81+2 leathercraft: 50

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              • #8
                i am not entirely sure if this is accurate, but i would describe it like this:

                attacks are like spells.
                the higher your DEF, the more likely you are to resist the attack.
                the higher your VIT, the less damage the attack can do to you (i think the VIT:damage taken ratio is 1:1?).
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                • #9
                  Some got it right here. I've tested both STR and Attack as well as VIT and Defense (WAR is the best to test this with along with Meat Mithkabobs and Fish Mithkabobs).

                  Just as Attack raises the max potential damage you can give, Defense lowers the max potential damage you can take.

                  Just as STR raises the average damage you can give, VIT lowers the average damage you take.

                  If you equip a lot of +STR gear you should see roughly 1 extra damage for every 1 STR you go up. The same with +VIT gear for every VIT you go up you should take roughly 1 less damage.

                  Defense comes in handy when the monster criticals or uses a special attack because that's damage pushing for their max potential (Which seems to have an exponential component to it). If you push Defense high then you can get to a point were every critical or special attack is equal to the average damage done to you, in rare cases you might actually succeed in pushing it under the average damage you take.

                  Defense you can say acts as a negative to the multiplier for criticals and specials but also adds some to the average damage. I found to reduce average taken from a monster with Defense alone you have to raise it nearly 5 Def per damage, but only 1 VIT per damage.

                  When it comes to criticals though to reduce it with VIT you have to get around 10 VIT to reduce the critical 1 damage, but only 1 Def to reduce critical damage by 1 or up to 10 depending on how heavy a mulitplier the damage uses.


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