I'm a WAR/NIN and WAR/THF.
First person I look for when building a group? Support, hopefully Bard. You've got to have a means of MP refresh, and BRDs are the best support IMO. You really get addicted to having more ACC, and post-55 with Ballad II I don't see why a Bard wouldn't be your first option. If not BRD then RDM is ok. This is where it's usually hard to start groups because there are not many of either in my level range.
Second? The healer. I prefer RDM. Even if I have a RDM already as support, I like a RDM healer because they're more efficient and bring a lot more to the table than just healing. Even though it means losing Raise II. WHM and SMN/WHM coming after RDM in that order.
Next, the tank. PLD being slightly preferable depending on what we're fighting. I haven't had a group in a long time that was limited by MP recovery. Usually it's pulls and how fast we can kill a mob. PLD lets DDs really go crazy. Plus they don't need a thief... If no PLD or NIN, then I can tank.
It's nice to have a backline DD. RNG or BLM. It really depends on what we're fighting. If it's not something with Defense Up like crabs or crawlers, RNG is preferable. BLM damage is way overrated, Ancient Magic bursts are also overrated. It IS nice to get a ride home after partying, though.
For the other two DD slots, I say, in order of most-preferable to least:
RNG first, Sidewinder > Rampage is a stupidly powerful skillchain for my level. Or Smash Axe > Sidewinder if Fragmentation is needed.
MNK or DRK next. MNK has better DoT, DRK chains better. If I'm tanking, DRK, since they can open Distortion for THF.
DRG. Well, their DoT is better than SAM. Chains well with THF, doesn't get hate, but can they pull hate mid-fight so that THF can trick onto tank? If a DRK is looking, I wouldn't invite a DRG.
THF. I'm not real high on thieves. Besides the fact that their damage is overrated, the setup is extra headache that sometimes seems not worth it. And for chrissake don't trick onto damage dealers unless the skillchain will finish the mob! This is just sloppy, and pretty much every THF I've PT'ed with
SAM. What do you bring to the table? You can open chains but not close them well. Your damage is the lowest among DDs. With a BLM, SAM can be successful in the right party build, but without one, I couldn't see inviting a samurai. They have the same problem as the DRG in that it's tough for them to turn a mob for THF if the tank is good.
First person I look for when building a group? Support, hopefully Bard. You've got to have a means of MP refresh, and BRDs are the best support IMO. You really get addicted to having more ACC, and post-55 with Ballad II I don't see why a Bard wouldn't be your first option. If not BRD then RDM is ok. This is where it's usually hard to start groups because there are not many of either in my level range.
Second? The healer. I prefer RDM. Even if I have a RDM already as support, I like a RDM healer because they're more efficient and bring a lot more to the table than just healing. Even though it means losing Raise II. WHM and SMN/WHM coming after RDM in that order.
Next, the tank. PLD being slightly preferable depending on what we're fighting. I haven't had a group in a long time that was limited by MP recovery. Usually it's pulls and how fast we can kill a mob. PLD lets DDs really go crazy. Plus they don't need a thief... If no PLD or NIN, then I can tank.
It's nice to have a backline DD. RNG or BLM. It really depends on what we're fighting. If it's not something with Defense Up like crabs or crawlers, RNG is preferable. BLM damage is way overrated, Ancient Magic bursts are also overrated. It IS nice to get a ride home after partying, though.
For the other two DD slots, I say, in order of most-preferable to least:
RNG first, Sidewinder > Rampage is a stupidly powerful skillchain for my level. Or Smash Axe > Sidewinder if Fragmentation is needed.
MNK or DRK next. MNK has better DoT, DRK chains better. If I'm tanking, DRK, since they can open Distortion for THF.
DRG. Well, their DoT is better than SAM. Chains well with THF, doesn't get hate, but can they pull hate mid-fight so that THF can trick onto tank? If a DRK is looking, I wouldn't invite a DRG.
THF. I'm not real high on thieves. Besides the fact that their damage is overrated, the setup is extra headache that sometimes seems not worth it. And for chrissake don't trick onto damage dealers unless the skillchain will finish the mob! This is just sloppy, and pretty much every THF I've PT'ed with
SAM. What do you bring to the table? You can open chains but not close them well. Your damage is the lowest among DDs. With a BLM, SAM can be successful in the right party build, but without one, I couldn't see inviting a samurai. They have the same problem as the DRG in that it's tough for them to turn a mob for THF if the tank is good.
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