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I really hope they NEVER raise the level cap

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  • #31
    Has anyone even seen a Dynamis weapon over stage 1?? Theres alot more to a game then leveling.
    Tiberion: Bastokan (Rank 10) on Asura Tiamet Trouncer

    SAM-60, WAR-30, BRD-75, WHM-38, BLM-17, MNK-15, THF-37,
    BST-12, DRK-1, RNG-37, DRG-2, RDM-1, NIN-37, PAL-1, SMN-10

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    • #32
      Don't worry RDMs. When they raised the lvl cap above 60, SE surely did a good job of rebalancing the THF job so that it doesn't become obsolete when DRKs, etc... sub it for Trick Attack.

      Haha, just kidding.

      As far as I am concerned I just hope SE puts the level cap back to 55 :spin: :spin: :spin:

      ...

      or...

      ... maybe fix those jobs that need it!!! (SAM, DRG, MNK<50, THF>60, WHM>60 etc etc etc.......). Wishful thinking...

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      • #33
        Raising the lv cap will definately not keep me playing longer.
        The hard core JP's that have been playing for years will tire of the game in due time while the NA and EU market are still young. They will have to cater to us soon because we would be the major player base when the JP's retire. How many more players are casual players vs the super hard core few that camp NM's 24-7 anyway? We all pay the same subscription fee.

        I'd be much happier if they fixed the different jobs's bugs qualifications, and add in more exploration areas espically in the middle and earily stages of the game. Maybe do something like diablo and have randomly generated dungeons for extra exploring and exping. The fact that a small zone like garliage cannot hold 150 ppl or the almost 300 ppl I saw in CN on the weekend clearly should point out a problem with areas.

        In terms of other jobs that are partly "broken" I think SE needs to hire some GM's that actually know how the beastmaster job should be played or just delete our job cause there's just wayyyy too much hate and aggrivation around that. There's so many problems with the job that makes it incredibly and unfairly hard at times.

        Name one other job where your main ability is randomly going to fail you and even one fail is enough to kill you at higher lvs where exp loss is huge and you will almost never get raises.

        Don't forget that if you need 2 pets to kill something tough, someone can cast dia on your pet and you'll be unable to defend yourself and die. But of course no one will blame the guy that killed you for PK cause the mob turns yellow duing pet switches and is considered "fair game". This is obviously a bug but as only one job is affected and with a minority player base at that, they don't care.

        I mean when you get to high lv as any other job, ppl give you a lot of respect. As bst, ppl just hate you for being able to exp on your own and blame you for everything that's wrong with their lving. Apparently other jobs can train into ppl and it's not their fault. But when we die and accidentally cause a mob to link, its totally our fault for dying and we should be blamed for MPK. I don't understand the logic!!
        75/bst, 60/smn, 51/rdm, 46/whm, 40/blm, 37/nin, 37/thf, 37/war, 32/sam, 25/brd, 10/pld, 7/mnk

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        • #34
          Most likely if they raise the cap they will give the RDM new abilities to balance them out. omg PLD/NIN LVL80/40 now that just sounds delicious... ::drools::
          "how broken everything about ToAU is."
          "Do you have Haruhi in your daily anime diet?"
          "ok... I've quit 5 times... and failed each time miserably... they need a patch for FFXI like those nicotine ones...."
          "Finally Quit this game"

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          • #35
            <ahem>. Still need Provoke
            Modnar

            Melee:
            43 Monk; 25 Warrior; 20 Theif; 10 Dragoon; 11 Dark Knight; 7 Ninja.

            Mage:
            55 Red Mage; 32 Black Mage; 27 White Mage.

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            • #36
              I think the ideas for quested job traits and job abilites are perfect ideas for a future expansion (I actually thought this would happen all along in CoP, we can still hope) and I also like the ideas that Wayne had about having the RDM become less like a brd and more like a melee support thing ("en"ga spells, enfiraga etc.) and still have refresh II etc.

              These are some good ideas and I also think that a VERY important thing that needs to be put in place, is set bonus'. I am reminded of Diablo II where the sets that were put in place were almost flawless. Sets added all kinds of + to skills, and enormous bonuses that made having part of the entire set WAY more effective than just using one piece. AF comes to mind here, a set bonus or bonuses for using specific pieces together would be a good bonus to armors.

              The level cap does not need to be increased at least for a while, but there needs to be more job abilities and traits specifically at 50+, and it would be really great to have these be insanely hard quests for higher levels. The only problem with these new abilities/traits and pretty much everything else that's been mentioned, is what's the point in having all this new stuff? Ok big deal, you get full cursed set which adds crazy set bonuses, you get a badass fully upgraded relic weapon, and you've learned every quest ability and trait and maxxed out your "merit points". Now, what is one suppose to do with all this extra crap? Fight some HNMs? Well... once the HNMs are beatable, is there really a point to having all this extra stuff? Not really... there needs to be some sort of place where all this stuff is useful (ie leveling spots, possible Dynamis based story etc.)

              Why add new stuff at all, if there is nothing to use all the new stuff on? Showing off to other people the equipment that you've earned is great and all... but what's the point of having an uber character, if there's nothing that you *need* the uberness to do. I hope this makes sense to everyone, and I think that there is a very interesting pro and con to upping the level cap.
              Daryus (active)
              75SAM / 37WAR / 37THF / 22MNK / 30RNG / 40NIN / 10PLD

              Pandavas - Midgardsormr >>> Impact - Hades

              Darius (retired)
              43DRK / 33SAM / 30THF / 10WAR
              PhoenixDown - Cactuar

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              • #37
                I say that if you can Raise the lvl cap to 80, Convert can be pushed up to lvl 41... not all that big of a deal

                Therre are a lot more weapons that they aven't even released yet, some major ones include the Illumina, Estreledge, and of course the Masamune.

                There are could be some more Job Traits/Abilities that the jobs could get any way, for example, maybe get them SAM's an Accuracy Bonus, (and in my opinion a Concentrate ability that could automatically causes the next attack to hit)

                There is no doubt in my mind that they will raise the cap eventually. It's inevitable.
                I ain't no flapjack!
                60 SAM, 44 MNK, 30 WAR, 15 THF, 10 NIN, 8 WHM, 7 BLM, 6 BRD, 6 RNG, 6 DRK, 3 DRG

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                • #38
                  Merit points already shows that we won't be getting any raise in cap anytime soon. You need more XP to actually cap your additional stats than getting from 70 to 75. From what I feel, they're using this to buff end game, and will focus on this more often, since getting higher levels will screw the JAs, ie, Convert, and higher levels usually gets you a feel more stats and HP/MP, which the merit handles, all they need now is some merit to raise skill caps, which I believe will be in soon.
                  WHM 75 | BLM 37 | RDM 63 | WAR 75 | MNK 44 | NIN 37 | RNG 20
                  Windurst Rank 10 | Bastok Rank 10 | Sandoria Rank 3
                  No more permanent stats on "In areas outside own nation's control" items.
                  Combat Caster's Boomberang +1 | Master Caster's Bracelets
                  Sandoria is gay.

                  I'm a warrior and I kill stuff! RAWR!


                  ph34r the Gigant Axe rush.



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                  • #39
                    The only class that would be REALLY screwed if they raise the level cap is RDM. WHM to a way lesser extent.

                    Unles they dont let people use convert/refresh, I can see them making Convert usable only by RDMs, but anyone with 41 RDM SJ would surely be able to use refresh, wich is also a blow to RDMs. WHMs would also be screwed cause SMN or RDM/WHM for instance would Have Cure IV, Stona, and all the teleports, making WHMs less wanted, not to mention RDM would probably get Cure V back which is also a blow to WHMs.

                    I think it will affect the 3 jobs that usually heal SMN, WHM, and RDM. Right now you cant fight anything that pertifies you without a whm, you have the convenience of saying "this spot sucks" Teleport us to X location and quickly get another camp in 10-15 mins. RDM would be less wanted if everyone has refresh/convert, I only see SMN benefiting from this, they'd Love to have Refresh, or Cure4/Stona, Teleports, etc.

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                    • #40
                      this rdm convert thing is getting out of control...

                      #1 - IF the cap is raised to 80 (very possible), then a lvl 80 whm/rdm gets convert. yippeee! the highest lvl possible gets convert! doesn't change anything before lvl 80. in fact, rdm is the worst subjob for about any job before this mythical lvl 80. every whm subs blm (or smn) and every blm subs whm (or smn). does everyone seem to forget lvl's 1-79???? o_O


                      #2 - convert will almost definitely be gimped in some way.


                      and the en-ra's, well that's stupid, because melee's have such poor enhancing skills, they suck. en-'s rely on your enhancing skill - melee's have nothing there. +1 damage per hit is pretty crappy.

                      oh, and the merit points are temporary... i really believe the cap will be raised. so rdm's, DON'T cry when it happens. just because some japanese whm/rdm has convert at god damned lvl 80 doesn't mean the rdm job is dead.
                      harr!

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                      • #41
                        I don't see the need to raise the cap. You already have 15 jobs to get to 75.....I know some of the players who have been playing since the first month the game was out in Japan and they still don't have more than 1/2 of the jobs past level 60.

                        There is still a TON of things to do when you hit 75. Go get an Opo-opo crown, Dynamis, NM/HNM, get Sky access(assuming you don't have it already).....plenty to keep you busy.
                        Vargas 75 MNK - Ragnarok (Retired)
                        Varg MNK - Ragnarok (Remade)

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                        • #42
                          Like the person said a few posts above, RDM's might be overplaying the effect of raising the cap to 80. Let's take a step back and realize just how much time and effort it takes to get to level 75... now add 5 more levels (= horrendous amounts of EXP) before you can get convert :sweat: I don't think RDM's need to worry about this, even when they get to level 80, because you will also gain good skills from other subs at that level. Convert isn't everything.

                          There's another possibility that I'm surprised noone has mentionned yet. Let's say the cap is raised to lvl 99. If you want to avoid the job balacing problems that having a lvl 49 subjob would cause, you could always just cap subjobs. Say, at 39?
                          Details worth knowing:
                          Lvl 75 BRD, 37 WHM. Bastok Rank 10. Windurst Rank 6
                          Lvl 100 Lu Shang Fisher
                          Lvl 96 Woodworking
                          Lvl 64 Alchemy
                          Lvl 54 Goldsmithing
                          Lvl 53 Bonecrafting
                          Lvl 34 Blacksmithing
                          Lvl 30 Cooking

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                          • #43
                            Originally posted by Griddlecake
                            I say that if you can Raise the lvl cap to 80, Convert can be pushed up to lvl 41... not all that big of a deal

                            Therre are a lot more weapons that they aven't even released yet, some major ones include the Illumina, Estreledge, and of course the Masamune.


                            Masamune drops from ash dragon in ifrits cauldron.
                            55% Skill
                            35% Equipment
                            10% Race

                            White Mage - 75 - Completed
                            Ninja - 75 - Completed
                            Summoner - 75 - Completed
                            My Livejournal

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                            • #44
                              I don't believe the cap will be raised, personally, but they already said something along the lines of "if we increase it, convert will be SP" in an interview a while back

                              I think lv75 players will keep playing the game for a long time as long as they keep adding new challenges. Die a few times each new Dynamis area and you have to keep levelling anyway
                              RDM70 | BLM37 | WHM18 | BST12

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                              • #45
                                Originally posted by bonovoxpsu
                                this rdm convert thing is getting out of control...

                                #1 - IF the cap is raised to 80 (very possible), then a lvl 80 whm/rdm gets convert. yippeee! the highest lvl possible gets convert! doesn't change anything before lvl 80. in fact, rdm is the worst subjob for about any job before this mythical lvl 80. every whm subs blm (or smn) and every blm subs whm (or smn). does everyone seem to forget lvl's 1-79???? o_O


                                #2 - convert will almost definitely be gimped in some way.


                                and the en-ra's, well that's stupid, because melee's have such poor enhancing skills, they suck. en-'s rely on your enhancing skill - melee's have nothing there. +1 damage per hit is pretty crappy.

                                oh, and the merit points are temporary... i really believe the cap will be raised. so rdm's, DON'T cry when it happens. just because some japanese whm/rdm has convert at god damned lvl 80 doesn't mean the rdm job is dead.
                                If they didn't plan to leave the cap at 75 for a long time, they won't squeeze in the Ga III and IV spells for BLM from 70-75, same for RDM last 3 III spells.
                                WHM 75 | BLM 37 | RDM 63 | WAR 75 | MNK 44 | NIN 37 | RNG 20
                                Windurst Rank 10 | Bastok Rank 10 | Sandoria Rank 3
                                No more permanent stats on "In areas outside own nation's control" items.
                                Combat Caster's Boomberang +1 | Master Caster's Bracelets
                                Sandoria is gay.

                                I'm a warrior and I kill stuff! RAWR!


                                ph34r the Gigant Axe rush.



                                Comment

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