Hear me out... I don't say this because of the argument of making certian classes obsolete but because of the gee-wiz factor of exping in parties. I mean at times exping can be fun... but there's no sense of adventure in it and FF has always been a series about adventure. They need to add new abilties, new spells, and ways to become stronger but please don't make us level more for it. I think that's what square soft has in mind with the new weapons that grant new wses and the quested wses among other things. I mean what you rather do, wage war against the wicked fire breathing dragon that lives atop the volcano to gain new powers and abilities or kill a million catterpillars for those same powers and abilties? The end result is the same, your character becomes more powerful. I think the level grinding being there IS neccesarry... it's like training, but enough
set a cap, and say you're reached the point where you cannot become any more powerful through normal means. I think they should add scrolls that are ex(aka quested or dropped) for the mage classes and quests add/upgrade passive and active abilties, for example, upon completing a certain quest a level 75 thief would learn the ability mug or a PLD would earn another defense boost passive; thusly raising his abilties, having the same effect as a new level without the tedium. I belive this is what SE has in mind as they did say that the last cap would be the final cap.

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