they don't need more mage jobs, they need to make the existing ones fun to play.
the main attraction to the melee side is the hero concept; you're beating them up, you're holding the aggro, without you the PT's nothing.
Compare that to most of the support jobs: RDMs turn into a refresh machine; bards turn into a ballad/madrigal machine; whms cure; blms can have some fun with nukes, but depending on the PT he/she'll have to be more whm-like; SMNs are screwed cause of the 1-minute summon skill reload. And other than BLM, there isn't much of a motivation to increase in levels; you're not increasing in damage input (cause you're not meleeing or nuking), more healing means more aggroa nyway (with the exception of cure5), and since you got mp regen a little bigger pot of MP won't makek a huge difference mid-battle.
the main attraction to the melee side is the hero concept; you're beating them up, you're holding the aggro, without you the PT's nothing.
Compare that to most of the support jobs: RDMs turn into a refresh machine; bards turn into a ballad/madrigal machine; whms cure; blms can have some fun with nukes, but depending on the PT he/she'll have to be more whm-like; SMNs are screwed cause of the 1-minute summon skill reload. And other than BLM, there isn't much of a motivation to increase in levels; you're not increasing in damage input (cause you're not meleeing or nuking), more healing means more aggroa nyway (with the exception of cure5), and since you got mp regen a little bigger pot of MP won't makek a huge difference mid-battle.
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