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FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
FFxi ~ (Inactive) 99DNC/THF/SAM/BLU
Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, maybe, read it again, insert smiley faces, rainbows, and glitter as needed.
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Re: Atma preferences
Ah, my mistake, I missed that one in the list. Wiki's tables are a huge mess:
Atma - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and moreRahal Gerrant - Balmung - 188 DRK
Reiko Takahashi - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
Haters Gonna Hate
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Re: Atma preferences
You're curing, Full Moon is one of the easiest Refresh Atmas to get.
Atma that benefit WS spam builds actually benefit WHMs more since the vast majority of WHM damage
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Re: Atma preferences
In the times where I get to do damage I find it better for the group that I pull out clubs so I can still throw out heals as required. Me nuking tends to slow the group down a bit and is better left to any BLMs, SCHs and RDMs IMO.Rahal Gerrant - Balmung - 188 DRK
Reiko Takahashi - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
Haters Gonna Hate
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Re: Atma preferences
I usually use MM, Beyond and either Full moon or Ambition depending on the circumstances (RDM.) Same as BLM.
Rest is mix and match depending on what I'm fighting at the time.sigpic
"In this world, the one who has the most fun is the winner!" C.B.
Prishe's Knight 2004-Forever.
その目だれの目。
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Re: Atma preferences
Originally posted by Firewind View PostIn the times where I get to do damage I find it better for the group that I pull out clubs so I can still throw out heals as required. Me nuking tends to slow the group down a bit and is better left to any BLMs, SCHs and RDMs IMO.
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Re: Atma preferences
Atma of the Apocalypse - Triple Attack (+15%), Quick Magic (10%), Auto-Reraise III - Bit of a no-brainer really, what WHM wouldn't want this? 10% chance for your spells to be instant cast and have no cooldown plus you never have to worry about Reraise fading at the worst possible time. Triple Attack is just a bonus really and looks awesome for soloing.
I don’t mind it on whm…but that’s about it. For Nin, I use it strictly for Xp or Farming…sometimes wimpy NMs. Anything that has a potent spike spell, I avoid it like the plague. It has gotten me killed on numerous occasions. Triple/double attack procs while Dual Wielding vs a mob’s Ice Spike that do 100+ damage is not fun.
Anywho…
Atma of the Stout Arm – I like this when I’m on Pup with Rng frame
Since they nerf/fix/adjusted the invincible pet Bsts can have…I find myself using the +element stats a lot more. Lake Lurker on water, Brother wolf on fire, Ascending on Wind…etc. Still missing a few (Ice/Thunder) but plan on getting them asap.
Sometimes for farming random pop items for gil, I’ll go Nin/whm and use Apoc/RR/MM. I like having haste spell over samba and stoneskin to help lessen interrupt rates on shadows. As well as cures, -nas, flash, regen. MM keeps my MP up and the Int tacks a little extra damage on for Ni spells and Elemental WS.99 BST, PUP, WAR, MNK, THF, WHM, BLM, SMN, RNG, BLU, RUN, PLD
-Ukon (85) 27/75 claws
-Farsha (90) Completed!!
-Verth (90) Completed!!
-Guttler (95) Completed!
-Gandiva (80) 24/50 wings
-Ochain 27/50, 50/75, 8/75
-Aegis just started
***Thank you xxFunWithJugsxx for all the help/support***
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Re: Atma preferences
Quick magic is a cute idea that seems like it would annoy me more often than not.
"Okay, it's slept. Let's both do a tier V at :40. ... *Quick Magic* SHIT! ><"
"Okay the mob's almost done casting, if I start my ga3 now it should land clean. *Quick Magic* SHIT! ><"
"Oh, my sneak is wearing in the middle of a bunch of sound aggro. I'll just cancel it right before the spell finishes and I should be fine. *Quick Magic* SHIT! ><"
"Down to one shadow, better cancel into an ichi in case it double attacks.. *Quick Magic* SHIT! ><"
etc etc etc
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Re: Atma preferences
Originally posted by Romyro View PostLake Lurker on water, Brother wolf on fire, Ascending on Wind
Originally posted by Firewind View PostWiki's tables are a huge fucking mess
Part of the reason I started the thread is that even a thread like this is less cumbersome than the atma table.
Originally posted by Romyro View PostTriple/double attack procs while Dual Wielding vs a mob’s Ice Spike that do 100+ damage is not fun.
Or more recently fighting Melo Melo or the Grauberg mega-boss... "It's MAGIC mode TURN TURN!!! ... gdi someone cured it for 1200"FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
FFxi ~ (Inactive) 99DNC/THF/SAM/BLU
Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, maybe, read it again, insert smiley faces, rainbows, and glitter as needed.
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Re: Atma preferences
Originally posted by Murphie View PostSo, like, during seal farming or something?
Actually it's not that WHM damage is bad, it''s just not good either when compared to what some melee classes can output. Still I rolled a WHM to help out a group. If I wanted to be a melee support class I would have taken Joyeuse COR/DNC or DNC/Anything to the cap first.Rahal Gerrant - Balmung - 188 DRK
Reiko Takahashi - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
Haters Gonna Hate
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The only reason WHM and RDM don't deal better dmg in comparison is lack of better gear (and the 2 handed update.)sigpic
"In this world, the one who has the most fun is the winner!" C.B.
Prishe's Knight 2004-Forever.
その目だれの目。
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Re: Atma preferences
I think a WHM might be able to out-dmg my SAM in Aby now.
BoosauceThis claim is completely unsubstanciated and is merely a cry for help to SEFFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
FFxi ~ (Inactive) 99DNC/THF/SAM/BLU
Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, maybe, read it again, insert smiley faces, rainbows, and glitter as needed.
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