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How to be an Abyssea Party Leader...?

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  • #16
    Re: How to be an Abyssea Party Leader...?

    Originally posted by IfritnoItazura View Post
    Should also replace WHMs who won't cast Haste on melees.
    Should also replace melees who bitch at WHMs for not giving them haste when there's an entire alliance whining at them for a spell on a 3 min duration while they have more important duties.
    Rahal Gerrant - Balmung - 188 DRK
    Reiko Takahashi
    - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
    Haters Gonna Hate



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    • #17
      Re: How to be an Abyssea Party Leader...?

      This guide is all well and good but as mentioned previously, Abyssea activites (including exp) have largely gone to low-man groups. I can take 3 blms to Abyssea-Altepa conflux 8 killing dolls and pull crazy exp doing dominion ops.
      sigpic

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      • #18
        Re: How to be an Abyssea Party Leader...?

        Or, to keep people at least semi-focused, don't allow lotting on anything except the 1 item that is in the player's seacom. Just let everything fall... It's completely fair that way. You don't have to worry about someone lotting something that they don't *need*. Everyone needs gil, which is what a scroll drop turns into, whether or not you can actually use it.

        As soon as things go freelot, everyone spends more time looking at the treasure pool than at the mobs they are supposed to be fighting.

        With the exception of visions zones, there shouldn't be any items in people's seacoms.
        Last edited by Truece; 01-10-2011, 01:50 PM.

        WHM99 - RDM99 - WAR99 - BRD99 - MNK99 - BLM99 - DNC99 - SCH 99 - BST 99
        WorldSlayers ~ Asura http://sillygalka.blogspot.com

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        • #19
          Re: How to be an Abyssea Party Leader...?

          Very true, Truece. I also like coming away and being pleasantly surprised at what I find that dropped to me.
          FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
          FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

          Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
          aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

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          • #20
            Re: How to be an Abyssea Party Leader...?

            Can't beat walking away from an exciting xp session to find out that you not only went from 8x-90, capped xp and merits, but also got a 100k scroll dropped in your bag

            WHM99 - RDM99 - WAR99 - BRD99 - MNK99 - BLM99 - DNC99 - SCH 99 - BST 99
            WorldSlayers ~ Asura http://sillygalka.blogspot.com

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            • #21
              Re: How to be an Abyssea Party Leader...?

              Kinda happened to me last night in a LS feet dropping party we had... I was puller on Murex's and didn't see anything drop to me and I failed most of my /random's on the crap gear (which still NPC's for a good amt sometimes) ... I came out with 10 murex spicules and as I was putting them on AH another would sell so I ended up selling all 10 at once before I called it a night. I love that sh!t.
              FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
              FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

              Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
              aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

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              • #22
                Re: How to be an Abyssea Party Leader...?

                This guide is all well and good but as mentioned previously, Abyssea activites (including exp) have largely gone to low-man groups. I can take 3 blms to Abyssea-Altepa conflux 8 killing dolls and pull crazy exp doing dominion ops.
                Indeed.

                Honestly, unless you have 8+ jobs you want to level, I find you don't really even need to join EXP parties.

                Between my 3 jobs, I'm gotten them all from 85 to 90 just by solo amber farming, working on magian weapons, and assisting LS members in killing various NMs (NMs actually reward EXP that reflect their difficulty relative to normal mobs so it adds up pretty quickly). The only downside is now I have no body/hand seals from Ops to show for.

                Of course, I bled Traverser Stones to do it this way, but now I'm personally using the downtime to tie up loose ends. I just finished getting the last 2 elemental obis I never really bothered to get (Suirin and Karin).

                A 6 person group with the know-how to manage lights can work just fine as long as the damage dealers are good. Hell, I'd argue that in those 18-person alliances, it really only takes 4 damage dealers with good gear and Atma to carry the group.
                sigpic

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                • #23
                  Re: How to be an Abyssea Party Leader...?

                  Originally posted by Firewind View Post
                  Should also replace melees who bitch at WHMs for not giving them haste when there's an entire alliance whining at them for a spell on a 3 min duration while they have more important duties.
                  Heh. I once kicked a WHM who was sitting at 900+ MP the entire time she was there and yet was not hasting people. She actually protested that she was hasting after being booted--the melee DDs in her party had a good laugh.

                  That WHM was invited to take over curing/hasting so I could nuke on SCH for faster kills. Since she couldn't handle Haste, she was booted, and I took over that on SCH/WHM. WHM may be a hot job now, but still easily replaceable in exp settings.
                  Bamboo shadows sweep the stars,
                  yet not a mote of dust is stirred;
                  Moonlight pierces the depths of the pond,
                  leaving no trace in the water.

                  - Mugaku

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                  • #24
                    Re: How to be an Abyssea Party Leader...?

                    Originally posted by Yygdrasil View Post
                    - Pick 1 item...if it drops... lot it. When you get it... yay!
                    - All other drops, freelot for people who need them
                    - If you leave, let someone know. AFK? Give us an ETR. For good? Find a rep.
                    - New replacements have a 1 hour cooldown on lotting
                    - Dont be a douchebag
                    You violated that last rule of yours somewhere around this part of the OP:

                    Originally posted by Yygdrasil View Post
                    Party 1: Melee

                    I target people of level 76 and higher who are of classic DD jobs... IT MNK, DRG, SAM, RNG, WAR etc...

                    I put 5 of them in this party and make sure that they have a healer/buffer in their pt... like a RDM, WHM or SCH.

                    Party 2: Hodgepodge

                    In this party, I shove all the people who are coming that are of random jobs... like PUP, BLU, BST, NIN etc...

                    I try to give them their own healer/buffer as well... if circumstances allow.
                    Last edited by Yellow Mage; 01-11-2011, 09:50 AM. Reason: Bonus points for sticking a single RDM in the DD party for healing AND buffing, because we all know that we LOVE that!
                    Originally posted by Armando
                    No one at Square Enix has heard of Occam's Razor.
                    Originally posted by Armando
                    Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                    Originally posted by Taskmage
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                    REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

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                    Originally posted by Taskmage
                    However much I am actually smart, I got that way by confronting how stupid I am.
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                    • #25
                      Re: How to be an Abyssea Party Leader...?

                      Once I finish responding to the other threads I'm subscribed to... I'll be back to this to make adjustments to everything you guys have posted. I want to make it right. You all have made some awsome points and after the research I did this weekend... including research in 3 parties I joined, I've noticed that there really have been some awsome DD changes.

                      Specifically, I watched NIN.

                      Ketaru: I watched this for you... and damn... you're right... NIN got awsome. I joined a PUG who went after RANI over the weekend. Not only did the NIN solo tank it... but with the right atma's on... he had 9999 HP and was breaking numbers over 7500 with his WS.

                      I'm making all the adjustments and I hope you guys will all keep correcting the flaws so that I can keep it legit. Stand-by until about 3 hours from now. I'm juggling work while I write this.


                      Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                      99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                      99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                      Yyg's Blog: Tree of Awesome!

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                      • #26
                        Re: How to be an Abyssea Party Leader...?

                        Originally posted by Yygdrasil View Post
                        he had 9999 HP and was breaking numbers over 7500 with his WS.
                        That makes me think he "Brewed". I know NIN became awesomesauce... but that's crazy.
                        FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
                        FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

                        Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
                        aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

                        Comment


                        • #27
                          Re: How to be an Abyssea Party Leader...?

                          That was most likely the result of having used a Primeval Brew, not atmas.

                          WHM99 - RDM99 - WAR99 - BRD99 - MNK99 - BLM99 - DNC99 - SCH 99 - BST 99
                          WorldSlayers ~ Asura http://sillygalka.blogspot.com

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                          • #28
                            Re: How to be an Abyssea Party Leader...?

                            Major changes made. Check OP now. Let me know if I missed anything!


                            Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                            99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                            99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                            Yyg's Blog: Tree of Awesome!

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                            • #29
                              Re: How to be an Abyssea Party Leader...?

                              Originally posted by Yygdrasil View Post
                              The main /assist can either be placed in the first or the second group. Either one would be fitting will usually be decided on a case by case basis.
                              Depending on the strength of alliance, the optimal may be:
                              1. Use one main /assist, to focus all the (not very impressive) melee/magic firepower.
                              2. Melees follow one main /assist, nukers follow another. (If on same target, nukers can't sleep targets since melees will wake them up, while melees cannot operate efficiently while the monster is chasing after nukers--so split them up.)
                              3. Use two main /assist, when the alliance has many decent melee DDs. (Generally speaking, each melee party would have its on main /assist to keep the confusion down.)
                              4. No specific /assists With strong enough DDs who have good damage mitigation, they can just spread out and kill everything in sight. (e.g. Abyssea - Misareaux's Coastal Colibri.)
                              5. Variation on #4, no specific /assist per se, but all WARs clump together for Cleave Fell AoE damage.

                              In any case, I'd boil it down to: "Follow instruction on who to /assist, and pay attention if the instruction changes. /autotarget off, unless otherwise told to use it."

                              The pulling setup will need to vary accordingly.

                              Originally posted by Yygdrasil View Post
                              EPH soloers can also be any number of job combinations and their party placement will depend on what job they are coming as. Because they will likely not be soloing during EPH mobs the entire time, it’s easier to parse them out to a particular group so that they have a role to drop back into upon returning.
                              Hmm. Should only target Ephemeral monsters at the start of the alliance, otherwise switching mob type in the middle will really hurt everyone's exp by killing chain.

                              There's really no easy way around it; at best, you can get a BLU (or BLU or BLU or RDM) to duo Ephemeral (or tier II elementals in Heroes zones) outside of the alliance when you get someone new coming to bring up their Azure light. Still, that's not very fair to the BLU (or whoever) who would be losing chain.

                              Yet another reason not to do endless replacements. People who have to leave to use merits or what not will have to carefully avoid making the killing blow once they return until their Azure light is rebuilt. (This means the alliance leader for any PUG should heavily favor targets which naturally give Azure light instead of relying on Ephemeral only--consider Ephemeral as a Azure boost only suitable for the beginning.)


                              Originally posted by Yygdrasil View Post
                              Rule 4-3: If someone DC's, you will have 30 minutes to return before the search will begin for a replacement.
                              30 minutes seem like a very long time to wait for d/c.



                              Originally posted by Yygdrasil View Post
                              Rule 7-3: Party members should turn /autotarget off to avoid potentially waking a sleeper.
                              People who are used to doing main /assist should know to turn it on for exp'ing when acting as MA. (At least, I sure hope so.) As to whether everyone else should have it 'on' or 'off', 'off' should be the default.

                              In a small group where the puller mostly has one sleeping critter at a time, it's actually safe (and much more efficient) to use /autotarget on. This works especially well for roaming or semi-roaming situations.

                              When pullers are bringing in multiple at a time to be slept, though, it's generally better to have /autotarget off (except the main /assist), unless it's one of those really strong alliances and/or fighting really weak mobs.

                              How to tell when to loosen up? Well, if the melees are spending nearly as much time drawing weapons and running to mobs as actually swinging at the critters, it's time to add a second /assist, or just go with a free-for-all and ask them to attack everything in range at will. In latter case, /autotarget on isn't a bad thing, either.

                              (I've seen the "attack everything" work exactly once, and it was a KO every 10 minutes. With luck, the weaker DDs and those who have no damage mitigation will stop soloing and learn to follow the stronger DDs, and learn that pretty fast.)
                              Last edited by ItazuraNhomango; 01-15-2011, 07:01 AM.
                              Bamboo shadows sweep the stars,
                              yet not a mote of dust is stirred;
                              Moonlight pierces the depths of the pond,
                              leaving no trace in the water.

                              - Mugaku

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                              • #30
                                Re: How to be an Abyssea Party Leader...?

                                Originally posted by IfritnoItazura View Post
                                People who are used to doing main /assist should know to turn it on for exp'ing when acting as MA. (At least, I sure hope so.) As to whether everyone else should have it 'on' or 'off', 'off' should be the default.
                                Unless you're a complete idiot, I don't see how leaving it on will affect anything in the big picture. It's not as is turning around is a hard thing to do.

                                Nine times out of ten in Dynamis sleepers are awakened by the following:

                                - A Tank or DD who doesn't know what "Kill Order" means (which is why just about every MMO now has target icons to make sure that idiots like that don't do that)
                                - An idiot PUP, BST or SMN that doesn't know what pets have AoE.
                                - Some DD who used AoE.
                                - A tank didn't pull from the kiter and instead turned to one of the CC'd mobs meaning that we have a mob loose and a healer stuck keeping this kiter alive.
                                -Someone didn't wait for the Sleep to stick and just pulled. It's always a mob that was slept and there are always a couple of mobs loose, idiots panic and the entire group ends up awake.
                                -Some idiot melee class has auto-aim off and stands there doing nothing because he's expecting to be still auto attacking. When he does realise what's going on he attacks a sleeper. Bonus points if it's the main tank.
                                -Some idiot tank or DD is too busy watching TV or playing another game. Sleeper inevitably gets voked/slashed/stabbed/nuked/punched/shot.
                                -An honest mistake.
                                Rahal Gerrant - Balmung - 188 DRK
                                Reiko Takahashi
                                - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                                Haters Gonna Hate



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