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  • Dynamis Alliance Setups - TheoryCraft GO!

    As the Title Says, post your dynamis alliance ideas, and reasons why you think their fesiable, or problems that you would see arising with them.

    The purpose is to come up with new Techniques or strategies. I can honestly say i don't think this subject has been touched in a while, and alot of the old jobs have new abilities and the new jobs are finding niches with the old jobs. I'll start with a Strategy i've been thinking of:

    Main Alliance:
    TANK PARTY:
    2 Pld/war (1 Main Assist, 1 Backup/DD/Statue kite)
    1 Brd (preferably Alliance Leader)
    1 Whm
    1 Rdm
    1 THF (maiin puller)

    MELEE 1:
    4 Mnk/Nin
    1 Rdm/Blm
    1 Dnc/nin

    MELEE 2:
    4 Mnk/nin
    1 Rdm/Blm
    1 Dnc/nin

    BLM/2nd Alliance:
    MAIN PARTY:
    3 BLM/whm
    2 SCH
    1 SMN

    BLM/RNG PARTY:
    2 BLM/whm
    1 Red/blm
    1 Cor/Bard
    2 Rng/Nin

    MISC THF PARTY:
    THF/Nin (main TH thief)
    Whm/sch
    4 Spots left for Misc jobs, More DD, Etc.

    Thoughts?

  • #2
    Re: Dynamis Alliance Setups - TheoryCraft GO!

    Originally posted by ShepardG View Post
    As the Title Says, post your dynamis alliance ideas, and reasons why you think their fesiable, or problems that you would see arising with them.

    The purpose is to come up with new Techniques or strategies. I can honestly say i don't think this subject has been touched in a while, and alot of the old jobs have new abilities and the new jobs are finding niches with the old jobs. I'll start with a Strategy i've been thinking of:

    Main Alliance:
    TANK PARTY:
    2 Pld/war (1 Main Assist, 1 Backup/DD/Statue kite)
    1 Brd (preferably Alliance Leader)
    1 Whm
    1 Rdm
    1 THF (maiin puller)

    MELEE 1:
    4 Mnk/Nin
    1 Rdm/Blm
    1 Dnc/nin

    MELEE 2:
    4 Mnk/nin
    1 Rdm/Blm
    1 Dnc/nin

    BLM/2nd Alliance:
    MAIN PARTY:
    3 BLM/whm
    2 SCH
    1 SMN

    BLM/RNG PARTY:
    2 BLM/whm
    1 Red/blm
    1 Cor/Bard
    2 Rng/Nin

    MISC THF PARTY:
    THF/Nin (main TH thief)
    Whm/sch
    4 Spots left for Misc jobs, More DD, Etc.

    Thoughts?
    For someone who kinda made a big stink in the other thread about traditional setups, it looks like you came awfully close to it. But you got in your DNC/NINs there lol, which I'm guessing was your intent. I guess putting in BST like you were discussing also is lumped in the Misc job party. As well as all the other jobs that were being discussed (PUP, et all). Why not just call this the "who cares lets go" party?

    I applaud the attempt for people to bumble around different job mixes for Dynamis. But there is a reason people tell you they only want this or they only want that, and many times over I've read here that its because the organizer(s) "doesn't know better", "doesn't want to think", "isn't creative enough" etc. Perhaps if you take your overanalyzing down a peg or two, a lot of times people just want to get in, get out, get on with other stuff. I hate to beat a dead horse, but after so many years of so many people running through Dynamis, the most efficient way is set in stone. You can deviate several different ways. But why?

    It just seems to me that it will A) slow things down. B) create some headaches C) Do nothing noticable.

    At any rate, now being 2010 and we're talking Dynamis (o.o).... you can pretty much say, eh, sure, this'll work. But why?

    - points also on the title of this thread. Pangs of agony from WoW shot through me spine!
    Joined FFXI September 15th, 2009 | PlayStation 2/3
    Retired July 8th, 2010.
    Current Server: Unicorn
    Current Home Nation: San d'Oria (Rank 10)
    Race/Sex: Hume/(Fe)male
    Current Jobs: 80BRD, 75NIN, 59DNC, 51WHM, 43WAR, 38BLM, 38DRK

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    • #3
      Re: Dynamis Alliance Setups - TheoryCraft GO!

      Get the Dnc/Nin's out of the melee party, imHo. Yeah sure the sambas kinda help DD; but, the most useful I ever felt as a Dnc/Nin in Dyna was in the Blm party. Being able to instantly heal a Blm (or Bard) who's taken lots o' hate from sleeping mobs saved our alliance many times. This has a secondary aspect of pulling that mob's hate onto the Dnc/Nin who will most likely be "wiff-city" for most Dyna-mobs if they have any decent evasion setup.

      ... since I got SAM to 75, I've never been allowed to be my Dnc at events.
      FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
      FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

      Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
      aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

      Comment


      • #4
        Re: Dynamis Alliance Setups - TheoryCraft GO!

        lol, even the 75 dnc says "take me out coach!"
        75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
        RANK 10 Bastok
        CoP: Done
        ZM: Done
        ToA: Done
        Assault rank: Captain
        Campaign Medal: Medals
        Wotg: Complete the quests already and I'll start

        Originally posted by Etra
        This thread brought to you by Malacite's lack of understanding.

        Comment


        • #5
          Re: Dynamis Alliance Setups - TheoryCraft GO!

          Originally posted by Chromemage View Post
          For someone who kinda made a big stink in the other thread about traditional setups, it looks like you came awfully close to it. But you got in your DNC/NINs there lol, which I'm guessing was your intent. I guess putting in BST like you were discussing also is lumped in the Misc job party. As well as all the other jobs that were being discussed (PUP, et all). Why not just call this the "who cares lets go" party?
          /facepalm
          i guess 7-8 monks is traditional for you, with more than 1 dancer in your zone. *meh* i've never seen it.
          And I didn't start this thread to be, let's fit this job in with this job, I started it to come up with new ideas. If you think that there are no new ideas to come up with, in regards to dynamis, that's fine, don't come post in this thread.

          Originally posted by Chromemage View Post
          I applaud the attempt for people to bumble around different job mixes for Dynamis. But there is a reason people tell you they only want this or they only want that, and many times over I've read here that its because the organizer(s) "doesn't know better", "doesn't want to think", "isn't creative enough" etc. Perhaps if you take your overanalyzing down a peg or two, a lot of times people just want to get in, get out, get on with other stuff. I hate to beat a dead horse, but after so many years of so many people running through Dynamis, the most efficient way is set in stone. You can deviate several different ways. But why?
          Lmao, why indeed. Well most "organizers" know what works and don't want to risk their precious currency, which is fine, but personally i could careless about currency, and more about people getting their gear. I've often felt the relics in FFXI were major examples of selfishness instead of sign's of dedication. There's nothing dedicated about forcing your "friends" to come to dynamis in the same boring jobs, all because you want more 100 pieces to drop. If you don't have any new suggestions and your happy with your standard dynamis so be it. You don't need to post in this thread. "You" meaning "people in general"

          *InB4 "Currentwayisbestway,andbestwaygetsmostdrops"*

          Originally posted by Chromemage View Post
          It just seems to me that it will A) slow things down. B) create some headaches C) Do nothing noticable.
          Should I change the thread title to: "New Fun ways to do dynamis!"

          Originally posted by Chromemage View Post
          At any rate, now being 2010 and we're talking Dynamis (o.o).... you can pretty much say, eh, sure, this'll work. But why?
          Because I know a ton of folks who are sick and tired of coming WHM to dynamis, or are sick of SAM ever Monday and Thursday. Maybe they've got Monk and would love to come punch punch some stuff, but everyones always requests them SAM.

          Originally posted by Chromemage View Post
          - points also on the title of this thread. Pangs of agony from WoW shot through me spine!
          lmao never played wow, guess that term has floated around society enough, i've heard people say it in real life lol.

          Seriously, i was going to quote Billy madison at you, but i'll just say this:

          Come on, if you don't want to try something new, then don't post about why YOU don't, when someone else does.

          I.E. 12 BLMS in Tavnazia, 3BRDS, 1 RDM, 1 THF
          Thoughts?

          As for my Original post:
          1. The only DD's are MNKs, Arguably with BB's they'd benifet the most from Haste samba
          2. There's 2 Rangers, can't remember the last time I ever saw a ranger in Dynamis personally
          3. Never even thought about having DNC's Cure bomb for hate/Provoke to keep them off the BLMS, personally would rather hastega the MNKs in my scenario though.

          I feel like i've been trolled and my dumb ass walked under the bridge....

          Comment


          • #6
            Re: Dynamis Alliance Setups - TheoryCraft GO!

            Originally posted by ShepardG View Post
            I'll start with a Strategy i've been thinking of:
            A job list for two alliances isn't really a 'strategy' per se...

            Originally posted by ShepardG View Post
            Main Alliance:
            TANK PARTY:
            2 Pld/war (1 Main Assist, 1 Backup/DD/Statue kite)
            1 Brd (preferably Alliance Leader)
            1 Whm
            1 Rdm
            1 THF (maiin puller)
            If you have a TH-use THF elsewhere, puller can be RDM/NIN (maybe with a few Powder Boots for more problematic pulls). A RDM/NIN (preferably with Crimson legs) would be a much more durable puller, with the ability to help out on crowd control or cures.

            If there's a RDM withe the tank party full time, I'd rather get another WHM or SCH instead of the BRD. Spread out the curing load and MP won't be tight enough to need two sources of Refresh.

            Depending on the zone and the ability of the group, can reduce it down to one PLD. If a PLD is down, have a WAR/NIN be the main /assist. As a PLD who carries lots of DD gear, believe when I tell you that a PLD DD in a large group is... silly.

            Can always put the second PLD with the sleepers, and use /RDM or /BLU, of course.


            Originally posted by ShepardG View Post
            MELEE 1:
            4 Mnk/Nin
            1 Rdm/Blm
            1 Dnc/nin

            MELEE 2:
            4 Mnk/nin
            1 Rdm/Blm
            1 Dnc/nin
            I'd consider this insufficient curing power. (Think AoE Blind from the Demons, and how the heck is the DNC is supposed to handle that? What about recovery after Mijiin Kakure? No Curaga IV without a WHM, you know.)

            Heck, it won't even be fun; I can just imagine the MNKs sighing to themselves constantly as they each wait for his turn to be rid of Slow, Blind, Bio, Drown, Poison, Paralyze, or whatever, and daydream about getting Haste (spell) and March to make better use of their Brown/Black Belt. The DNCs would probably want to stab you for making them do all the status cures and HP cures on the terrible shared Waltz timer.

            There's also no good reason to put RDM/BLM's with these MNKs; if their primary duty is crowd control, can put them anywhere, as long as one is in the tank party to give Refresh to PLDs and WHM. If you want them to be healers, then they should be /WHM instead. Better yet, clear the slot for WHMs.

            Finally, I don't see any special quality for MNK parties--as far as I can tell, there aren't many skeleton or magic pot groups in Dyanmis. Weapons aren't locked like the beginnings of Slavage runs, either.

            If you really want a healer-light physical damage output, make RNG parties--they can usually stay out of AoE's if they watch themselves. That'd be a RNG x4, BRD, COR type of setup.

            Or, just just move to magic as primary source of damage, and make three parties of BLM x3, COR, SMN. That'd pretty much destroy anything.



            Originally posted by ShepardG View Post
            BLM/2nd Alliance:
            MAIN PARTY:
            3 BLM/whm
            2 SCH
            1 SMN

            BLM/RNG PARTY:
            2 BLM/whm
            1 Red/blm
            1 Cor/Bard
            2 Rng/Nin

            MISC THF PARTY:
            THF/Nin (main TH thief)
            Whm/sch
            4 Spots left for Misc jobs, More DD, Etc.

            Thoughts?
            It'd be better to use BLM/RDM, and have the COR or BRD in their party go /WHM to handle statues cures.

            Who are the main crowd controllers, by the way? RDMs? BLMs? SCHs? Some combination?
            Bamboo shadows sweep the stars,
            yet not a mote of dust is stirred;
            Moonlight pierces the depths of the pond,
            leaving no trace in the water.

            - Mugaku

            Comment


            • #7
              Re: Dynamis Alliance Setups - TheoryCraft GO!

              Originally posted by IfritnoItazura View Post
              If you have a TH-use THF elsewhere, puller can be RDM/NIN (maybe with a few Powder Boots for more problematic pulls). A RDM/NIN (preferably with Crimson legs) would be a much more durable puller, with the ability to help out on crowd control or cures.
              I would like to say from experience that pulling as RDM/NIN has just not worked out well for me before many times, even with my gear. It is durable technically, but usually the pulling THF gets flat out missed enough in evasion gear that it makes up the difference.

              A THF puller really should have no problem also getting TH on every mob via ranged attacks/Steal/Mug, and something that really kills me about having someone other than the THF pull is many times the nukers will kill statues before a non-pulling THF can tag it for TH, lessening your chances at 100v currency.

              Originally posted by ShepardG
              Lmao, why indeed. Well most "organizers" know what works and don't want to risk their precious currency, which is fine, but personally i could careless about currency, and more about people getting their gear. I've often felt the relics in FFXI were major examples of selfishness instead of sign's of dedication. There's nothing dedicated about forcing your "friends" to come to dynamis in the same boring jobs, all because you want more 100 pieces to drop. If you don't have any new suggestions and your happy with your standard dynamis so be it. You don't need to post in this thread. "You" meaning "people in general"

              *InB4 "Currentwayisbestway,andbestwaygetsmostdrops"*
              Our Dynamis sells all currency, subtracts the glass fee/RR pins for sacks, and cashes out the rest to every member in attendance. More currency is definitely in the best interests of the group, especially in Sandy/Windy/Jeuno, we've made as much as 600k/person on a lowman Sandy with a few 100v.

              As far as other stuff that is a bit off the wall but works...NIN/RDMs and BLU/RDMs handling statues to start, assuming the NIN is geared/meritted for -ton nukes they can easily handle holding and killing statues, the previous shell I ran dynamis for would use this when we were desparate for nukers. A BLU with Anrin Obi and a proper CHR/MAB build can get serious results out of Eyes On Me as well.

              PLDs are somewhat unecessary for cities/glacier, we've been moving more and more to DD tanking/calling, with WAR/NIN and DRK/NIN both working well. We had kind of a large influx of good RDMs which means for the first time in 4 years I get to come other jobs, I've been coming as both PLD and WAR pending on zone, but WAR works pretty well on the fodder mobs. I wouldn't do it on demons, though.

              A general strategy note that I do not see often, that helps us boatloads: We have our crowd controllers(typically RDMs) force each and every MNK to pop Hundred Fists while we fight the first couple mobs in the pull. Gravity, toss out 1-2 Tier 3 nukes, and sleep it as soon as it pops. This way, by the time the alliance is ready to fight it, it's pretty tame and they can just burn it down.

              -------------------------------------------

              Re: that last setup, way to many mages to me...we go with 2 BLMs or SCHs at most, 2 RDM/BLMs for crowd control, and WHMs for healing. Our CORs sub DNC and help with statues if the RDMs are having issues finishing them off, QD and Leaden Salute both work well on them.

              Edit: guess I should include our typical setup:

              Tank party:

              WAR/NIN
              DRK/NIN
              WHM/SCH
              RDM/BLM
              BRD/WHM
              COR/DNC

              2nd party:

              BLM/RDM or SCH/RDM(sometimes x2, or a SMN/SCH)
              RDM/BLM
              WHM/SCH
              COR/DNC
              Misc. DDs

              3rd party:

              THF/NIN(puller)
              Misc DDs(we usually only have 14-16 people tops)
              Last edited by Callisto; 01-06-2010, 08:20 AM.
              Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

              Formerly Callisto of Ramuh. | Retired 5.28.10

              Callisto Broadwurst of Palamecia

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