The TP Burn party has become quite prevalent, but it has semi-limited usability. I was wondering about creating a Paladin Tank centered party configuration with competitive performance. I'll start with the TP Burn.
Core Group
NIN/WAR Tank
RDM/WHM Main Heal
BRD/WHM Support/Puller
Satellite Group
3 Non-MP-based DDs
From this we'll do comparisons:
1. PLD/WAR has a lower damage output than NIN/WAR, therefore, we need to make up for that loss somewhere else. COR as an alternative to the BRD can provide Refresh without expending MP, so we can substitute COR for BRD and squeeze some extra damage out over the abysmally deficient BRD DD.
2. Magic-based DD's traditionally have a better burst damage output provided adequate refresh, therefore, we adjust the satellite group to contain magic-based DDs: BLM, DRK, BLU.
3. This produces the following setup:
Core Group
PLD/WAR Tank
RDM/WHM Main Heal/Front-line Refresh
COR/RNG Support/DD
Satellite Group
3x Magical DDs: BLU, BLM, DRK
Suggested: No more than 1 DRK because the PLD will not have the ability to Cover multiple Souleaters.
I realize that most RDMs are not very happy about 5x Refresh with multiple Hastes, but it's the nature of the beast and you already have double Refresh (plus Sanction if available).
Now. For target mobs, we have to target mobs that are weak to a damage base that is synergistic with the damage type of the party. BLU is fairly versatile and can arrange his damage to the preferred ecology to produce good results. BLM requires enemies that have at least one (or preferably more than one) elemental weakness. DRK requires monsters that are of lower evasion jobs (correct me if I'm wrong) so that he can take advantage of his large, slow weapon and a greater bonus from %-based attack foods in lieu of Accuracy food.
Where shall we find such creatures?
What feelings do you have regarding this?
Have you tried this setup?
Will Underdog be able to thwart the evil Simon Bar Sinister and save sweet Polly Purebred?
Core Group
NIN/WAR Tank
RDM/WHM Main Heal
BRD/WHM Support/Puller
Satellite Group
3 Non-MP-based DDs
From this we'll do comparisons:
1. PLD/WAR has a lower damage output than NIN/WAR, therefore, we need to make up for that loss somewhere else. COR as an alternative to the BRD can provide Refresh without expending MP, so we can substitute COR for BRD and squeeze some extra damage out over the abysmally deficient BRD DD.
2. Magic-based DD's traditionally have a better burst damage output provided adequate refresh, therefore, we adjust the satellite group to contain magic-based DDs: BLM, DRK, BLU.
3. This produces the following setup:
Core Group
PLD/WAR Tank
RDM/WHM Main Heal/Front-line Refresh
COR/RNG Support/DD
Satellite Group
3x Magical DDs: BLU, BLM, DRK
Suggested: No more than 1 DRK because the PLD will not have the ability to Cover multiple Souleaters.
I realize that most RDMs are not very happy about 5x Refresh with multiple Hastes, but it's the nature of the beast and you already have double Refresh (plus Sanction if available).
Now. For target mobs, we have to target mobs that are weak to a damage base that is synergistic with the damage type of the party. BLU is fairly versatile and can arrange his damage to the preferred ecology to produce good results. BLM requires enemies that have at least one (or preferably more than one) elemental weakness. DRK requires monsters that are of lower evasion jobs (correct me if I'm wrong) so that he can take advantage of his large, slow weapon and a greater bonus from %-based attack foods in lieu of Accuracy food.
Where shall we find such creatures?
What feelings do you have regarding this?
Have you tried this setup?
Will Underdog be able to thwart the evil Simon Bar Sinister and save sweet Polly Purebred?
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