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  • #16
    Re: Player Mentallity

    Usually fight 3-4 trolls at a time and we dont use sea puks as much as possible as they suck for exp, its still easy. Also sky is easy as well and before ToAU its where we went for mass exp, was easy then and its easy now.
    75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
    Woodworking 91.9+2
    ZM:Complete CoP:Complete ToAU:27

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    • #17
      Re: Player Mentallity

      Sky is more challenging in actually getting to camp and making sure not to get any magic aggro. And if some people had slightly short attentionshans, (guilty of this in a few parties), the challenge is to pay attention, at least in my eyes. Trolls more or less take about the average time it takes to kill a weapon using a thf closing an unresisted lvl 3 sc that at least 2 other party members MB one. If they make the new area with the idea of it being a merit zone, and give it the need for conventail type of setups, i.e. mobs with higher hp, not super low def then we might start seeing some progress, but the new camps would most likely be ignored, and not to mention having a blm or "zomg a sc, but that ws sucks" be out of the picture for another ToAU area again.
      Adventures of Akashimo Hakubi & Nekoai Nanashi


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      • #18
        Re: Player Mentallity

        Originally posted by Aeolus View Post
        Usually fight 3-4 trolls at a time and we dont use sea puks as much as possible as they suck for exp, its still easy. Also sky is easy as well and before ToAU its where we went for mass exp, was easy then and its easy now.
        You just said it was challenging. Which is it?

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        • #19
          Re: Player Mentallity

          Forming a balance PT and get a brd is more challenging than the killing part itself imo.... I think that's true for most level ranges too. Making good balancing groups, hope the players you invite knows how to play their jobs, find a good empty camps, those are all challenging parts of partying.

          Playing bard lately. The EXP per hour I'm getting really varies a lot on PT set up. I'm not up there for merit yet but when I make my own party the exp comes a lot faster -,-
          There are painters who transform the sun into a yellow spot,
          but there are others who with the help of their art and their intelligence
          transform a yellow spot into the sun.

          - Pablo Picasso

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          • #20
            emurei

            Originally posted by Akashimo View Post
            And what's Uleguerand Range like? Only place i think i haven't exp besides the lamia idolaters side of mire.
            Well the Camps are a pain in the ass (i can say that right?) to get to, you fight demons with high def and the ones with doom also. They also drop some good loot I make Gil while exping there. Its the Standard PT set up (pre tp burn) As a Sam I love it there! for the first time my job trait "Demon Killer" and job ablity "Warding Circle" is useful
            "For too long, people just accepted their fate, their destiny. I for one, choose to fight it everyday, because to a man, there is no worthier an adversary." -Me

            Linkshells: WindurstCavalry http://windurstcavalry.org | DarkLegacy http://dl.finalfantasyeleven.org

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            • #21
              Re: Player Mentallity

              I said if you want a challenge. Its not challenging to me, doing missions, quests, HNM etc is challenging to me. Exping is always going to be easy unless you are with newbs or exping on NMs.

              Originally posted by Akashimo View Post
              i.e. mobs with higher hp, not super low def then we might start seeing some progress, but the new camps would most likely be ignored, and not to mention having a blm or "zomg a sc, but that ws sucks" be out of the picture for another ToAU area again.
              You are again just wanting longer fights which is not any more challenging, do you just want less exp per hour or something?
              75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
              Woodworking 91.9+2
              ZM:Complete CoP:Complete ToAU:27

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              • #22
                Re: Player Mentallity

                Originally posted by Aeolus View Post
                You are again just wanting longer fights which is not any more challenging, do you just want less exp per hour or something?
                Longer fights because the mobs are at the difficulty for their level is what I'm trying to say. Not like how most ToAU mobs are. Duoing Sea Puks with a MNK is pretty easy and takes a little bit longer than it would in a merit party, but yeilds slightly more exp. And for something of a T to VT check to be easily killed by two people just smacking it with blunt weapons, when you'd be less likely to do that to a T or VT mobs in Sky just proves the point. Easily chained 5 to boot before i had to recover mp. They are not challenging nor they provide the difficulty for their level that mobs should be. Its almost like Ballista in my eyes, just without the fun items and chevrons and these mobs are like the lone smns that were gonna AF but got silenced and bind by a rdm, 3 mnks and 2 thfs. That's how easy it is and easy = boring.
                Adventures of Akashimo Hakubi & Nekoai Nanashi


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                • #23
                  Re: Player Mentallity

                  2 people with blunt weapons /nin could kill t-vt maybe even an IT skeletons with slightly more difficulty, should we nerf skeletons as well?
                  75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
                  Woodworking 91.9+2
                  ZM:Complete CoP:Complete ToAU:27

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                  • #24
                    Re: Player Mentallity

                    Originally posted by Aeolus View Post
                    2 people with blunt weapons /nin could kill t-vt maybe even an IT skeletons with slightly more difficulty, should we nerf skeletons as well?
                    No, but I'm saying, outside of skeletons, blunt isn't usually the best, yet, we were killing with ease that it seemed like they were skeles. And no one wants to see a skele nerf, espically when it comes to those skull of nms :X
                    Adventures of Akashimo Hakubi & Nekoai Nanashi


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                    • #25
                      Re: Player Mentallity

                      Basing challenge and skill as a matter of greedishly hogging EXP like a fat kid does birthday cake...

                      But being a bogart doesn't have much skill at all.

                      Can this same 'skill' be used in against certain NM battles?
                      Or would this 'skill" be at all possible if the certain job's ability were resisted like heck?

                      Here's an idea:
                      For an extra 'challenge', how about trying that burn with /WHM instead?!

                      ...Let's not be silly.
                      "Vacation. Alienation. Japanamation. Manga. Kanga. Naked Lunch. Hawaiian punch!!"


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                      • #26
                        Re: Player Mentallity

                        Originally posted by Eauijhkuu View Post
                        Basing challenge and skill as a matter of greedishly hogging EXP like a fat kid does birthday cake...

                        But being a bogart doesn't have much skill at all.

                        Can this same 'skill' be used in against certain NM battles?
                        Or would this 'skill" be at all possible if the certain job's ability were resisted like heck?

                        Here's an idea:
                        For an extra 'challenge', how about trying that burn with /WHM instead?!

                        ...Let's not be silly.
                        Heh, lacks sublety, but gets the point across in a nice way *tosses Eau a cookie*
                        Adventures of Akashimo Hakubi & Nekoai Nanashi


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                        • #27
                          Re: Player Mentallity

                          My only issue with the current state of affairs at 60+ is that people aren't willing to communicate anymore because the predominant form of XP party requires little to no interaction.

                          To me, it's not an issue of player mentality, it's just bad game design on the part of Square-Enix. They quite deliberately broke the game mechanics of Skillchain + Magic Burst in order to satisfy the majority of players who wanted DD jobs to have a more prominent role, but we've all paid a price in the process. I'm not saying that the current state of affairs is worse than what it was when BLMs and RNGs were the go-to choices for parties. I'm just saying that these are the trade-offs that have been made.


                          Icemage

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                          • #28
                            Re: Player Mentallity

                            Originally posted by Icemage View Post
                            My only issue with the current state of affairs at 60+ is that people aren't willing to communicate anymore because the predominant form of XP party requires little to no interaction.

                            To me, it's not an issue of player mentality, it's just bad game design on the part of Square-Enix. They quite deliberately broke the game mechanics of Skillchain + Magic Burst in order to satisfy the majority of players who wanted DD jobs to have a more prominent role, but we've all paid a price in the process. I'm not saying that the current state of affairs is worse than what it was when BLMs and RNGs were the go-to choices for parties. I'm just saying that these are the trade-offs that have been made.


                            Icemage
                            Well it can't be denied, SE dropped the ball when it comes to certain design aspects of ToA, but with or without that aspect present, human weakness or just plain ignorance still seems to be the prevailing logic every time. Its a flavor-of-the-month/bandwagon aspect of this game that just gets tiresome. And that's before we even touch on the endgame drama.

                            I hope the next expansion isn't as forgivingas ToA is, and that SE stops compensating for the ineptitude and laziness of players. As much as I loathe to say it, we need another CoP to kick the FFXI community's ass.
                            Last edited by Omgwtfbbqkitten; 12-14-2006, 12:31 AM.

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                            • #29
                              Re: Player Mentallity

                              Originally posted by Omgwtfbbqkitten View Post
                              Well it can't be denied, SE dropped the ball when it comes to certain design aspects of ToA, but with or without that aspect present, human weakness or just plain ignorance still seems to be the prevailing logic every time. Its a flavor-of-the-month/bandwagon aspect of this game that just gets tiresome. And that's before we even touch on the endgame drama.
                              I hope the next expansion isn't as forgivingas ToA is, and that SE stops compensating for the ineptitude and laziness of players. As much as I loathe to say it, we need another CoP to kick the FFXI community's ass.
                              I agree...

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                              • #30
                                Re: Player Mentallity

                                Originally posted by Omgwtfbbqkitten View Post
                                Well it can't be denied, SE dropped the ball when it comes to certain design aspects of ToA, but with or without that aspect present, human weakness or just plain ignorance still seems to be the prevailing logic every time. Its a flavor-of-the-month/bandwagon aspect of this game that just gets tiresome. And that's before we even touch on the endgame drama.

                                I hope the next expansion isn't as forgivingas ToA is, and that SE stops compensating for the ineptitude and laziness of players. As much as I loathe to say it, we need another CoP to kick the FFXI community's ass.
                                Over all, I think thats the case too. CoP is fun, just tiring in trying to get people to listen which is probally why SE made ToAU missions easy and soloable as they are. But what made CoP is what is really needed at this rate with ToAU.

                                On another related subject, last ToAU party i had on my monk(which i started), took us about half way through the party to get our SC and mb on the marks @.@; but fun none the less waiting for the thf to SATAVB while I was voke one XD ah, it reminded me soo much of quicksands caves
                                Adventures of Akashimo Hakubi & Nekoai Nanashi


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