Announcement

Collapse
No announcement yet.

Player Mentallity

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Re: Player Mentallity

    I think Icemage mentioned this before, but when melee + WS spam consistently produce more damage than Skillchain + MB in hours and hours of playing, there's something fundamentally broken with the battle mechanism.

    At least some WS's are overdue for a nerf, while SC effects should be made more damaging. Also, giving some (more) substantial magic attack bonus to MB's would be nice.

    Better AI for monsters would be nice, too--I mean, if Beastmen are supposed to be intelligent, why not actually try to silent the WHM instead of the WAR/MNK? And, when was the last time you've heard of a rabbit fighting to the death on an open field instead of running for its life?!

    Making battles more varied and requiring more team work would do much for players enjoyment, I think.

    * * *

    Back to player mentality: SC + MB is just more fun. It feels more like team work, instead of just "doing my thing" while I happen to be in a random party because I want experience points.
    Bamboo shadows sweep the stars,
    yet not a mote of dust is stirred;
    Moonlight pierces the depths of the pond,
    leaving no trace in the water.

    - Mugaku

    Comment


    • #32
      Re: Player Mentallity

      Originally posted by IfritnoItazura View Post
      I think Icemage mentioned this before, but when melee + WS spam consistently produce more damage than Skillchain + MB in hours and hours of playing, there's something fundamentally broken with the battle mechanism.

      At least some WS's are overdue for a nerf, while SC effects should be made more damaging. Also, giving some (more) substantial magic attack bonus to MB's would be nice.

      Better AI for monsters would be nice, too--I mean, if Beastmen are supposed to be intelligent, why not actually try to silent the WHM instead of the WAR/MNK? And, when was the last time you've heard of a rabbit fighting to the death on an open field instead of running for its life?!

      Making battles more varied and requiring more team work would do much for players enjoyment, I think.

      * * *

      Back to player mentality: SC + MB is just more fun. It feels more like team work, instead of just "doing my thing" while I happen to be in a random party because I want experience points.
      Yes and Yes to the SC and MB statements. I'm a bit iffy on the ws nerf, but then again who wouldn't? Over all i say it should depend more on modifier gear than atk/acc for dmg you deal on them.

      As for better AI mobs, say hello to the New Windy Dynamis a.k.a Dynamis-San d'Oria Though, it would be funner to see that mobs are smart. Even ep or tws knowning if you're gonna SA them just by locking on and /follow to wait for them to stop.

      Any day I could make Darkness on thf or Light on Whm i know i got a good pty reguardless of exp/hour. ^^
      Adventures of Akashimo Hakubi & Nekoai Nanashi


      Comment


      • #33
        Re: Player Mentallity

        Originally posted by Akashimo View Post
        I mean also wouldn't you want a pty where even the mages to DD to 1, speed up kill rate, 2 come up with different skill chain combos, 3 just step outside the accepted norm?
        I don't mind the old-school skillchain built parties, and I don't mind TP burn parties. What drives me nuts is a party that was thrown together like a TP burn party, and then certain members start asking for a SC to be formed. Recently, I was in a Bibiki Bay party that had 2 WARs and a PLD as the front line, all level 67 to 69. Had the job choices for the front line been put together with a bit more forethought, we could have been doing a lvl 3 SC. But the best we could have achieved was some funky lvl 2 SC. Last night, I was trying to come up with a SC for NIN, WAR and DRG. Again, we're in all the wrong SC boxes.

        I wouldn't mind doing extra traveling to get to less crowded areas, or just for something different. But then the old "My LS needs me right now gotta go bye" stuff happens. And it just reminds me of why the extra time traveling and extra time setting up SCs seems like a waste.
        Lyonheart
        lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
        Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
        Fishing 60

        Lakiskline
        Bonecrafting 100.0+3+3,
        Leather 60+2, Woodworking 60, Alchemy 60
        Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
        Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

        Comment


        • #34
          Re: Player Mentallity

          My 1st time in Crawlers Nest and the party I was in was doing Lvl 2 SC's and I was doing the MB - that was a first for me at lvl35!

          Comment


          • #35
            Re: Player Mentallity

            I would have to agree with Akashimo and Ophelia Marie Gwen Wendy Teresa Fran Brenda Barbara Quilla Kitten Banana Fanna Fo Fesca the Third, also known as Omgwtfbbqkitten, here.

            Team coordination in parties seems to be lacking these days. People toss together a party and say "do a light SC!" meanwhile it's me (drg), a ranger and a warrior who uses axes only, we just can't do it. People don't want to skillchain anymore even if we have a blm, blu, or a smn who can magic burst off of a light skillchain. They complain about hate bouncing around yet refuse to invite a thief who not only skillchains nicely with me, but who can control hate at the same time.

            People use bards now to boost their deficient stats instead of using them to add to their stats, and by deficient stats I mean something that they left out and count on a bard to pick up the slack.

            That is really irritating to me. It doesn't happen often but every now and then I get grief for being a dragoon and how little damage I do, and how anyone with a brain would sub thief, yet I can't even eat food or use berserk because if I do then I am tanking for the fight, rather frustrating at times.

            The list goes on and on and on, but it really boils down to several things.

            1) No understanding of party dynamics, how jobs work together, and how to put together a working party. Which if not many people are on, I can understand that you use what's available to you, but if I can see dozens of people on different jobs all lfg and you made a really crappy party, that's another thing.

            2) Overhunting/overcamping. Either taking on mobs way too high for your current level, or else trying to go exp off of colibri/date erucas when there are 8 parties already there, meanwhile there are 0 parties and 30 tumbleweeds blowing around Bibiki bay, the Boyhada Tree, and other exp camp spots. I mean really, the place only holds 2 parties, 3 is pushing it, 8 is 5 minutes waiting between pulls.


            I don't know if I would be too critical of people not having sky access pre lvl 70. I know it can be done, but if you do not gain access until defeating the crystal warriors, most people refuse to take on any melees unless they are between lvl 70-75, with 75 preferred.

            I'd still like sky access though, it sounds like a great place to exp and at least it's a new place for me to solo off of the birds in there, though I might need another few levels before I could do it really.


            It's kinda funny, Bibiki Bay used to be the most preferred place for exp because it was so easy, now when I suggest to my parties we go there it is apperantly "too hard"

            I dunno, I LIKE my mobs to blow themselves up, whm might be pulling out their hair in panic as the parties hp drops by 50% if the gob drops the bomb at full hp, but hey, it's all good exp


            I think a new expansion similar in toughness to CoP would be nice, I haven't gotten that far into it, but so far it really isn't that hard with a good balanced group.

            Yeah, I do like the easy mobs of ToAU, after slogging through so much mage heavy content I like how well melees do in ToAU, but lately the parties and some of the players I have met are just so.... I dunno how to put it, so... n00bish, and I don't use that word lightly. It really didn't seem like this a few months ago when we were discussing this in Icemage's blm thread, but it feels almost like a high level valkurm dunes instead of mostly high levels making standard parties work even better than they normally do. Yeah, there are alot of TP burn parties, but there are also alot of normal parties out and about, the whole mentality just feels different now.

            So yeah, my opinion on the matter has changed a bit since then.


            You have the right to remain silent, anything you say can and will be misqouted and then used against you.

            I don't have a big ego, it just has a large mouth.

            Comment


            • #36
              Re: Player Mentallity

              Originally posted by Vyuru View Post
              Team coordination in parties seems to be lacking these days. People toss together a party and say "do a light SC!" meanwhile it's me (drg), a ranger and a warrior who uses axes only, we just can't do it. People don't want to skillchain anymore even if we have a blm, blu, or a smn who can magic burst off of a light skillchain. They complain about hate bouncing around yet refuse to invite a thief who not only skillchains nicely with me, but who can control hate at the same time.
              Same people who say lolthf v.v;;;
              Originally posted by Vyuru View Post
              People use bards now to boost their deficient stats instead of using them to add to their stats, and by deficient stats I mean something that they left out and count on a bard to pick up the slack.
              Had a pty on my mnk where the brd and smn wouldn't Sinewy Etude or use Fenny non ACC+/Eva+ BP. Bard just mintuet, that it -.-; Smn main heal too. Couldn't use food cause tank was lazy too -.- or more or less depended on the thf for hate.


              Originally posted by Vyuru View Post
              2) Overhunting/overcamping. Either taking on mobs way too high for your current level, or else trying to go exp off of colibri/date erucas when there are 8 parties already there, meanwhile there are 0 parties and 30 tumbleweeds blowing around Bibiki bay, the Boyhada Tree, and other exp camp spots. I mean really, the place only holds 2 parties, 3 is pushing it, 8 is 5 minutes waiting between pulls.
              Congo line crabs and emo gobs, enough said for those areas v.v;

              Originally posted by Vyuru View Post
              I don't know if I would be too critical of people not having sky access pre lvl 70. I know it can be done, but if you do not gain access until defeating the crystal warriors, most people refuse to take on any melees unless they are between lvl 70-75, with 75 preferred.
              Are you saying you need to beat the AA for sky access?....>_>;; Cause they are beaten after you gain sky accesss
              Originally posted by Vyuru View Post
              It's kinda funny, Bibiki Bay used to be the most preferred place for exp because it was so easy, now when I suggest to my parties we go there it is apperantly "too hard"

              I dunno, I LIKE my mobs to blow themselves up, whm might be pulling out their hair in panic as the parties hp drops by 50% if the gob drops the bomb at full hp, but hey, it's all good exp
              Quote of the day, and I loved getting blasted on whm casting barfira at the start of a fight the moment the gob bomb tosses

              Originally posted by Vyuru View Post
              Yeah, I do like the easy mobs of ToAU, after slogging through so much mage heavy content I like how well melees do in ToAU, but lately the parties and some of the players I have met are just so.... I dunno how to put it, so... n00bish, and I don't use that word lightly. It really didn't seem like this a few months ago when we were discussing this in Icemage's blm thread, but it feels almost like a high level valkurm dunes instead of mostly high levels making standard parties work even better than they normally do. Yeah, there are alot of TP burn parties, but there are also alot of normal parties out and about, the whole mentality just feels different now.
              .
              These ppl are gonna migrate to ebil WoW >_>;;; Or they came from it..... >_>;;; Class mates at school who talk about WoW sound just like the n00bish ppl that care only of the exp, kill rates and DPS. Not about the whole content of the game to explore. Hehe, heated debates on which is better WoW or FFXI during classes XD >_>; still ends in a draw.
              Adventures of Akashimo Hakubi & Nekoai Nanashi


              Comment


              • #37
                Re: Player Mentallity

                Are you saying you need to beat the AA for sky access?....>_>;; Cause they are beaten after you gain sky accesss
                Really? Yay! That totally changes my opinion then. I've always heard that you need to beat the AA for sky access, I'll need to look at what the real requirements for gaining sky are. Best news of the day! =^.^=


                You have the right to remain silent, anything you say can and will be misqouted and then used against you.

                I don't have a big ego, it just has a large mouth.

                Comment


                • #38
                  Re: Player Mentallity

                  Originally posted by Vyuru View Post
                  Really? Yay! That totally changes my opinion then. I've always heard that you need to beat the AA for sky access, I'll need to look at what the real requirements for gaining sky are. Best news of the day! =^.^=
                  Lol, here's the best resource to ffxi related stuff next to this forum - http://wiki.ffxiclopedia.org/ :3 all /bow to wiki!
                  Adventures of Akashimo Hakubi & Nekoai Nanashi


                  Comment


                  • #39
                    Re: Player Mentallity

                    Pfff, a handful of semi nasty sounding BCNM fights and spawned NM fights is all there is to getting to Tu'Lia? Wusses, I bet I could do that in my sleep

                    That really doesn't seem too bad, I'm going to have to get to work getting sky access now.


                    You have the right to remain silent, anything you say can and will be misqouted and then used against you.

                    I don't have a big ego, it just has a large mouth.

                    Comment


                    • #40
                      Re: Player Mentallity

                      Originally posted by Vyuru View Post
                      Pfff, a handful of semi nasty sounding BCNM fights and spawned NM fights is all there is to getting to Tu'Lia? Wusses, I bet I could do that in my sleep

                      That really doesn't seem too bad, I'm going to have to get to work getting sky access now.
                      Wait until you try them all... simultaneously, in the Divine Might quest. Not to mention AATT is a cheating little ... bastarudo... unless you're prepared for him.


                      Icemage

                      Comment


                      • #41
                        Re: Player Mentallity

                        Originally posted by Icemage View Post
                        Wait until you try them all... simultaneously, in the Divine Might quest. Not to mention AATT is a cheating little ... bastarudo... unless you're prepared for him.


                        Icemage
                        Amen to that >.<
                        Adventures of Akashimo Hakubi & Nekoai Nanashi


                        Comment


                        • #42
                          Re: Player Mentallity

                          Originally posted by Aeolus View Post
                          So the problem here is that now Blm, Rngs and Plds are whining because they can no longer do thier Burn PTs?
                          Yeah, I really miss those 15k/hr shieldburn parties. >.> PLD have had the short end of the stick *constantly* since RoZ. In case you haven't been paying attention.

                          Anyway, I think there's definitely a problem with TAU vs. non-TAU zones, partly because of the massive imbalance of sanction compared to signet, especially the refresh; and partly because some TAU mobs are way too weak for the exp they give. Others aren't - as omgwtfbbqkitten points out, nobody is going to TP burn on lamia, flans, soulflayers or poroggo. Beef up the wimps, colibri, puks and maybe mamool ja a bit, balance signet with sanction and you'll probably see some variety return to choice of camp spots. Along with that, job balance will shift too - if you're fighting monsters that hit back, you're more likely to want a tank, and if you're fighting monsters that won't die in 5 seconds, you might want a skillchain and MB to kill them faster.
                          Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                          RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                          All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

                          Comment


                          • #43
                            Re: Player Mentallity

                            Just an update from a pty trying to form, enjoy
                            Adventures of Akashimo Hakubi & Nekoai Nanashi


                            Comment


                            • #44
                              Re: Player Mentallity

                              Wow, just wow, that never goes on in any of my parties. It's fun reading between the lines, such as the, "If I try /nin on the mainlands i guess I have like 100000000+ death comment"

                              Must say, Thrasher dude hasn't got a clue, from what he said though he actually makes dune n00bs look good.

                              Gah, I can't take that last statement, a corsair cannot do everything a red mage or bard does. Different subs, different abilities, different jobs.

                              And I thought the starting RSE/+hp accessory wearing overnuking galkan blm was bad...

                              =x.X=


                              You have the right to remain silent, anything you say can and will be misqouted and then used against you.

                              I don't have a big ego, it just has a large mouth.

                              Comment


                              • #45
                                Re: Player Mentallity

                                I can almost see them drooling in front of their computer screens. Shortbus, GUUUU!!
                                sigpic

                                Comment

                                Working...
                                X