Re: Player Mentallity
I think Icemage mentioned this before, but when melee + WS spam consistently produce more damage than Skillchain + MB in hours and hours of playing, there's something fundamentally broken with the battle mechanism.
At least some WS's are overdue for a nerf, while SC effects should be made more damaging. Also, giving some (more) substantial magic attack bonus to MB's would be nice.
Better AI for monsters would be nice, too--I mean, if Beastmen are supposed to be intelligent, why not actually try to silent the WHM instead of the WAR/MNK? And, when was the last time you've heard of a rabbit fighting to the death on an open field instead of running for its life?!
Making battles more varied and requiring more team work would do much for players enjoyment, I think.
* * *
Back to player mentality: SC + MB is just more fun. It feels more like team work, instead of just "doing my thing" while I happen to be in a random party because I want experience points.
I think Icemage mentioned this before, but when melee + WS spam consistently produce more damage than Skillchain + MB in hours and hours of playing, there's something fundamentally broken with the battle mechanism.
At least some WS's are overdue for a nerf, while SC effects should be made more damaging. Also, giving some (more) substantial magic attack bonus to MB's would be nice.
Better AI for monsters would be nice, too--I mean, if Beastmen are supposed to be intelligent, why not actually try to silent the WHM instead of the WAR/MNK? And, when was the last time you've heard of a rabbit fighting to the death on an open field instead of running for its life?!
Making battles more varied and requiring more team work would do much for players enjoyment, I think.
* * *
Back to player mentality: SC + MB is just more fun. It feels more like team work, instead of just "doing my thing" while I happen to be in a random party because I want experience points.
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