Re: TP Burn
Yeah, I can't really agree strongly enough with the "tard-burn" impression. I've done a number of these as SMN. While I'm probably not going to be invited first on anyone's list for a TP burn, I don't do a half bad job of helping to keep everyone's shadows up the entire fight IF THEY LET ME. The problem as I see it is that my entire usefulness to a party depends on the capitalized part of that statement.
For instance, my last three or four TP burn parties I got invited to DD/support heal. Now, as soon as the mob, (an imp), hit camp, every melee in the area jumped on it and started going to town. This is going on as I'm running forward with Garuda out to signal the Predator Claws. Given how fast imps gain TP, (they're almost impossible to miss in melee), the upshot of this scenario is that almost 9 times out of 10, I ended up either silenced so I couldn't help heal, or 'stuffed' by Amnesia. Just so you melees understand what I mean by 'stuffed', if a SMN has amnesia, I can't signal a Bloodpact, nor can my avatar land one if I've already managed to signal it. Also, (if this wasn't bad enough), I can't release my avatar or even tell it to do something as simple as attacking the mob until amnesia wears, meaning my mp is slowly wasting away the entire time. We had a RDM in the party, but she subbed /BLM to help debuffs land, so I'm sort of out on a limb as far as curing silence. I ran through my own supply of echo drops in the first 20 minutes alone. For any of you still unclear on this concept, allow me to introduce myself: I'm the 'deadweight' in this party.
For the next half hour in each of these parties, I'm trying to convince these morons to start doing things they should've learned how to do in Valkurm Dunes. We had 3 people pulling, (2 other parties in the area, so they thought we should have people near every possible spawn point JIC), not one of these pullers had a /gsay message telling us when they were pulling. Having two imps arrive in camp simultaneously from opposite directions was not uncommon, as was running a mob directly over the mages while they healed mp. I also spent a fruitless 15-20 minutes trying to get our DD to realize they could hold off a few seconds til I landed the BP before engaging and building up the imp's TP. That's the whole reason to invite a SMN into one of these, so you can have the imp beat on an avatar for 10-15 seconds while everyone else builds the TP for big WS or Light skillchains. Heck, if you do it right, the mob doesn't stay standing longer than a minute or so, and by then I'm more than ready to mess with the next pull.
I lasted less than an hour in all these parties. After so much fighting, I decided the exp/hr wasn't worth the hassle and found someone else to replace me. Right now, I'm 71 SMN and highly interested in hitting 75. However, if I get any kind of invite these days, I do a /sea all to check whether you're in a TAU zone. If I see you even in Whitegate, I'm not interested. I'll solo myself to 75 rather than try another of these parties. This is coming from a player with all but 5 jobs in game through Valkurm Dunes. I'll forgive this stuff from newbies, but if you're still playing like a newbie in the 70's, I don't wanna be anywhere within 5 zones of you. I'm not going to take a chance that some of your taint will rub off on me.
TP-burn a fast, easy way to make exp in a hurry, but the downside is that all the 'experience' is in numbered form only. These are just as bad as the other kinds of burn parties. These players can hit 75 fast, but they show up to your mission or Dynamis raid and it's like you're taking the place on with a crapload of lvl 15's again.
Originally posted by Omgwtfbbqkitten
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For instance, my last three or four TP burn parties I got invited to DD/support heal. Now, as soon as the mob, (an imp), hit camp, every melee in the area jumped on it and started going to town. This is going on as I'm running forward with Garuda out to signal the Predator Claws. Given how fast imps gain TP, (they're almost impossible to miss in melee), the upshot of this scenario is that almost 9 times out of 10, I ended up either silenced so I couldn't help heal, or 'stuffed' by Amnesia. Just so you melees understand what I mean by 'stuffed', if a SMN has amnesia, I can't signal a Bloodpact, nor can my avatar land one if I've already managed to signal it. Also, (if this wasn't bad enough), I can't release my avatar or even tell it to do something as simple as attacking the mob until amnesia wears, meaning my mp is slowly wasting away the entire time. We had a RDM in the party, but she subbed /BLM to help debuffs land, so I'm sort of out on a limb as far as curing silence. I ran through my own supply of echo drops in the first 20 minutes alone. For any of you still unclear on this concept, allow me to introduce myself: I'm the 'deadweight' in this party.
For the next half hour in each of these parties, I'm trying to convince these morons to start doing things they should've learned how to do in Valkurm Dunes. We had 3 people pulling, (2 other parties in the area, so they thought we should have people near every possible spawn point JIC), not one of these pullers had a /gsay message telling us when they were pulling. Having two imps arrive in camp simultaneously from opposite directions was not uncommon, as was running a mob directly over the mages while they healed mp. I also spent a fruitless 15-20 minutes trying to get our DD to realize they could hold off a few seconds til I landed the BP before engaging and building up the imp's TP. That's the whole reason to invite a SMN into one of these, so you can have the imp beat on an avatar for 10-15 seconds while everyone else builds the TP for big WS or Light skillchains. Heck, if you do it right, the mob doesn't stay standing longer than a minute or so, and by then I'm more than ready to mess with the next pull.
I lasted less than an hour in all these parties. After so much fighting, I decided the exp/hr wasn't worth the hassle and found someone else to replace me. Right now, I'm 71 SMN and highly interested in hitting 75. However, if I get any kind of invite these days, I do a /sea all to check whether you're in a TAU zone. If I see you even in Whitegate, I'm not interested. I'll solo myself to 75 rather than try another of these parties. This is coming from a player with all but 5 jobs in game through Valkurm Dunes. I'll forgive this stuff from newbies, but if you're still playing like a newbie in the 70's, I don't wanna be anywhere within 5 zones of you. I'm not going to take a chance that some of your taint will rub off on me.
TP-burn a fast, easy way to make exp in a hurry, but the downside is that all the 'experience' is in numbered form only. These are just as bad as the other kinds of burn parties. These players can hit 75 fast, but they show up to your mission or Dynamis raid and it's like you're taking the place on with a crapload of lvl 15's again.
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