Hey guys,
I am new to FFXI and I have a few things I'd like a clear up on.
First things first, my goal is to become a SAM/WAR. Currently I am a lvl 16 WAR galka. At level 18 I plan on leveling up a Monk until 15 for a WAR/MNK combo to last me till 30 and making a SAM/WAR afterwards.
So far I have been in a few parties, but most of them have had their own little quirks.
- Don't provoke until monster changes direction and charges a mage
- No Provoke Macro letting you know when other warriors are about to cast it
- No communication when it comes to skillchaining except for a couple cases
Now I am new to this game that is true, but usually in all other MMO's I have played there has been some sort of in-party communicating. As I am aware that most macros need to use "translation" or words to make sure everyone understands what it going on, I find some only translate the skill name only.
This brings me to my question, shouldn't tanks make sure they share aggro when a PLD is not present to maintain full aggro? such as "WAR 1 provoke /wait 15, war 2 provoke /wait 15, war 1 can provoke again, etc" rather than "monster charging mages, 3 war provoke at same time, screwed for 30 seconds".
I notice alot of people I play with have subjobs below level 18, that makes me understand they are "older" players who know how a game works, why do they get testy when you try to suggest something that might work?
I have read up on some material on these forums and have a basic understanding of roles in a party, but at the same time I see people dodging new players like a bullet saying that they are not capable of handling the responsibilities of a party and thus I end up losing up on some party invites. Any tips on that?
I appreciate any kind of constructive criticism as well as tips that you veterans might have for me. I look forward to some replies and if it makes a difference I am on Alexander.
I am new to FFXI and I have a few things I'd like a clear up on.
First things first, my goal is to become a SAM/WAR. Currently I am a lvl 16 WAR galka. At level 18 I plan on leveling up a Monk until 15 for a WAR/MNK combo to last me till 30 and making a SAM/WAR afterwards.
So far I have been in a few parties, but most of them have had their own little quirks.
- Don't provoke until monster changes direction and charges a mage
- No Provoke Macro letting you know when other warriors are about to cast it
- No communication when it comes to skillchaining except for a couple cases
Now I am new to this game that is true, but usually in all other MMO's I have played there has been some sort of in-party communicating. As I am aware that most macros need to use "translation" or words to make sure everyone understands what it going on, I find some only translate the skill name only.
This brings me to my question, shouldn't tanks make sure they share aggro when a PLD is not present to maintain full aggro? such as "WAR 1 provoke /wait 15, war 2 provoke /wait 15, war 1 can provoke again, etc" rather than "monster charging mages, 3 war provoke at same time, screwed for 30 seconds".
I notice alot of people I play with have subjobs below level 18, that makes me understand they are "older" players who know how a game works, why do they get testy when you try to suggest something that might work?
I have read up on some material on these forums and have a basic understanding of roles in a party, but at the same time I see people dodging new players like a bullet saying that they are not capable of handling the responsibilities of a party and thus I end up losing up on some party invites. Any tips on that?
I appreciate any kind of constructive criticism as well as tips that you veterans might have for me. I look forward to some replies and if it makes a difference I am on Alexander.
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