Section 1 - What is Garrison?
So you’ve heard about Garrison. All the cool people are doing it. Awe-inspiring massacres are becoming commonplace in zones just outside your door. But you are left in the dark. What is this Garrison?
Garrison: (noun) the troops who maintain and guard a fortified place.
The basic Garrison event involves some number of players (from 1 individual to a full alliance of 18) defending an outpost from an attacking force.
The attacking force comes in 4 distinct waves, each of which involves high tier mobs with a variety of jobs. Each wave will usually include melee mobs (ex. Orcish Fighters and Serjeants), casters (ex. Orcish Cursemakers), and archers (ex. Orcish Chasseurs). The fourth and final wave will also include some form of boss mob or mobs that must be taken down quickly.
The number of enemies encountered during each wave depends directly on the number of parties in your alliance.
Now, although an individual is able to participate on their own, I would not recommend doing so. As a matter of fact, I do not recommend attempting this with less than 15 people (and for any real chance at success, a full alliance should be used). To get an idea of this, try taking an Orcish Fighter in Ghelsba at level 20. Though not impossible, your chances of success are fairly low.
This is not to say you should not try a Garrison run with fewer people. Indeed several people I have talked with have said that it is entirely possible to be successful with just six people. I, personally, have found it extremely difficult to complete a Garrison with just one party. I suggest trying it with different jobs and group sizes and figure out what works for you.
So you’ve heard about Garrison. All the cool people are doing it. Awe-inspiring massacres are becoming commonplace in zones just outside your door. But you are left in the dark. What is this Garrison?
Garrison: (noun) the troops who maintain and guard a fortified place.
The basic Garrison event involves some number of players (from 1 individual to a full alliance of 18) defending an outpost from an attacking force.
The attacking force comes in 4 distinct waves, each of which involves high tier mobs with a variety of jobs. Each wave will usually include melee mobs (ex. Orcish Fighters and Serjeants), casters (ex. Orcish Cursemakers), and archers (ex. Orcish Chasseurs). The fourth and final wave will also include some form of boss mob or mobs that must be taken down quickly.
The number of enemies encountered during each wave depends directly on the number of parties in your alliance.
Now, although an individual is able to participate on their own, I would not recommend doing so. As a matter of fact, I do not recommend attempting this with less than 15 people (and for any real chance at success, a full alliance should be used). To get an idea of this, try taking an Orcish Fighter in Ghelsba at level 20. Though not impossible, your chances of success are fairly low.
This is not to say you should not try a Garrison run with fewer people. Indeed several people I have talked with have said that it is entirely possible to be successful with just six people. I, personally, have found it extremely difficult to complete a Garrison with just one party. I suggest trying it with different jobs and group sizes and figure out what works for you.
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