Re: Is it mean to kick someone because...
I really think it's all situational, depending on many things: the person's role in the party, the mobs you're fighting, and what it is they're doing wrong. Some mistakes are more forgivable than others, and everyone screws up from time to time. A puller who constantly pulls links, however, is someone who could stand to use a bit more guidance before getting his whole party killed, although most of the parties I've been in post-35 or so have been able to handle links with no problem thanks to Sleep/Lullaby, so it could just be a reflection on the entire party in general.
I do think that everyone deserves a chance to prove that they aren't a total screw up, though, and shouldn't be kicked until AT LEAST after the first chain ... and I think sometimes even longer. If it's something where the exp. is slower than normal but there's no real danger to the party and experience is still coming ... I say let it slide, personally. Slow xp > no xp. I hate how people think they need to get massive amounts of experience per hour in order for a party to be worth a damn.
However, if it's an issue where people are dying frequently, or coming too close for comfort, or the downtime is completely ridiculous, then that's not acceptable and something needs to be done to make sure that the party can function better as a group. Sometimes, that just means re-arranging people's roles in the party, shifting first voke, second voke, etc; deciding which mage casts which enfeebles... and on and on. Other times, the only solution is to kick someone ... or a couple of someones. I'm one of those people where if I'm the party leader, I'll do everything possible to work with the people that I have, and if nothing can be done to improve the situation, that's when I'll start kicking.
Of course, that's partially because I hate kicking people, also partially because I know that everyone is learning, and everyone has bad days.
EDIT: In terms of gear ... I think it does depend on how the player is performing. If a level 50 PLD in Lizard gear (orz) is doing just fine - including holding hate, staying alive, and not being too much of a drain on MP, then I'd probably be on the forgiving side, though I'd probably be inclined to help him get at least one new piece of equipment, if he wanted it. (Some of the people think they absolutely do not need new gear. Ever. These people are not worth the time to help out financially.)
I really think it's all situational, depending on many things: the person's role in the party, the mobs you're fighting, and what it is they're doing wrong. Some mistakes are more forgivable than others, and everyone screws up from time to time. A puller who constantly pulls links, however, is someone who could stand to use a bit more guidance before getting his whole party killed, although most of the parties I've been in post-35 or so have been able to handle links with no problem thanks to Sleep/Lullaby, so it could just be a reflection on the entire party in general.
I do think that everyone deserves a chance to prove that they aren't a total screw up, though, and shouldn't be kicked until AT LEAST after the first chain ... and I think sometimes even longer. If it's something where the exp. is slower than normal but there's no real danger to the party and experience is still coming ... I say let it slide, personally. Slow xp > no xp. I hate how people think they need to get massive amounts of experience per hour in order for a party to be worth a damn.
However, if it's an issue where people are dying frequently, or coming too close for comfort, or the downtime is completely ridiculous, then that's not acceptable and something needs to be done to make sure that the party can function better as a group. Sometimes, that just means re-arranging people's roles in the party, shifting first voke, second voke, etc; deciding which mage casts which enfeebles... and on and on. Other times, the only solution is to kick someone ... or a couple of someones. I'm one of those people where if I'm the party leader, I'll do everything possible to work with the people that I have, and if nothing can be done to improve the situation, that's when I'll start kicking.
Of course, that's partially because I hate kicking people, also partially because I know that everyone is learning, and everyone has bad days.
EDIT: In terms of gear ... I think it does depend on how the player is performing. If a level 50 PLD in Lizard gear (orz) is doing just fine - including holding hate, staying alive, and not being too much of a drain on MP, then I'd probably be on the forgiving side, though I'd probably be inclined to help him get at least one new piece of equipment, if he wanted it. (Some of the people think they absolutely do not need new gear. Ever. These people are not worth the time to help out financially.)
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