Re: Divine Might Quest
We killed ours as Galka > Mithra > Hume > Elvaan > Taru
Another strat is pulling/kiting everything to the entrance and fighting the Taru last. The taru can only warp around the circle; it will not follow you down the hall so that’s one less (possibly dangerous) mob to worry about.
They are alos very easy to kite now with all the +evasion one can get. Movement speed always helps too but not necessary
Last time I went it was with upwards of 10 people. And I’d say about 6 of them were runnig around like chickens with heads cut off. Can easily be done with a group of 6 (if not less) with a strategy.
We killed ours as Galka > Mithra > Hume > Elvaan > Taru
Another strat is pulling/kiting everything to the entrance and fighting the Taru last. The taru can only warp around the circle; it will not follow you down the hall so that’s one less (possibly dangerous) mob to worry about.
They are alos very easy to kite now with all the +evasion one can get. Movement speed always helps too but not necessary
Last time I went it was with upwards of 10 people. And I’d say about 6 of them were runnig around like chickens with heads cut off. Can easily be done with a group of 6 (if not less) with a strategy.
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