So, I'm right at the end of WotG missions and I have no idea what to put on my Moonshade Earring. If you don't know, it's a level 90 earring equippable by all jobs with no base stats but two augments you can choose for it, one from each of these groups:
Group 1:
Accuracy+4
Attack+4
Ranged Accuracy+4
Ranged Attack+4
Magic Accuracy +4
Magic Attack Bonus+4
HP+25
MP+25
Group 2:
Latent effect: Regain +1 (when weapon drawn)
Latent effect: Refresh +1 (weapon not drawn)
Occ. grants dmg. bonus based on TP +5%
TP Bonus +25
Occ. maximizes Magic Accuracy +3%
Occ. quickens spellcasting +3%
Counter +3
Occ. inc. resist to all stat. ailments +5
My relevant jobs are rdm, blm, blu and pld, btw. My first impulse was the make an MAB earring, but then I got a Hecate's so that became pointless. Here's what I'm considering:
MP+25, Latent Refresh - Idle earring seems like a popular choice. Solid, but a little bland. I'm not exactly excited about it because I've already got 11 mp/tick of refresh on rdm outside of abyssea, any amount of refresh on blm seems like a drop in the bucket, and since it doesn't work when your weapon is drawn, it doesn't give my pld or blu any extra endurance while engaged.
Attack+4, Counter+3 - Seems like it could be a nifty melee earring. It'd probably only ever get used on pld, though, since 99.9% of the time I'm going to want to use Suppa+Brutal on blu and rdm, and guess how often I play pld these days.
Magic Accuracy+4, Occ. maximizes Magic Accuracy +3% - I read the second mod as "3% chance you get a free Elemental Seal" which intrigues the heck out of me as a rdm and occasionally blm/brd. Seems like a lot of NMs since ToAU are resistant as all hell to enfeebles, and the chance that a threnody or kurayami proc from subjob will just land is very appealing.
What would/did you guys go with?
Group 1:
Accuracy+4
Attack+4
Ranged Accuracy+4
Ranged Attack+4
Magic Accuracy +4
Magic Attack Bonus+4
HP+25
MP+25
Group 2:
Latent effect: Regain +1 (when weapon drawn)
Latent effect: Refresh +1 (weapon not drawn)
Occ. grants dmg. bonus based on TP +5%
TP Bonus +25
Occ. maximizes Magic Accuracy +3%
Occ. quickens spellcasting +3%
Counter +3
Occ. inc. resist to all stat. ailments +5
My relevant jobs are rdm, blm, blu and pld, btw. My first impulse was the make an MAB earring, but then I got a Hecate's so that became pointless. Here's what I'm considering:
MP+25, Latent Refresh - Idle earring seems like a popular choice. Solid, but a little bland. I'm not exactly excited about it because I've already got 11 mp/tick of refresh on rdm outside of abyssea, any amount of refresh on blm seems like a drop in the bucket, and since it doesn't work when your weapon is drawn, it doesn't give my pld or blu any extra endurance while engaged.
Attack+4, Counter+3 - Seems like it could be a nifty melee earring. It'd probably only ever get used on pld, though, since 99.9% of the time I'm going to want to use Suppa+Brutal on blu and rdm, and guess how often I play pld these days.
Magic Accuracy+4, Occ. maximizes Magic Accuracy +3% - I read the second mod as "3% chance you get a free Elemental Seal" which intrigues the heck out of me as a rdm and occasionally blm/brd. Seems like a lot of NMs since ToAU are resistant as all hell to enfeebles, and the chance that a threnody or kurayami proc from subjob will just land is very appealing.
What would/did you guys go with?
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