Re: Airship CoP woes
I won the airship fight with
NIN/WAR
WAR/NIN
WAR/NIN
WHM/something
BLM/something
RDM/something
What made us win wasn't so much the setup but a few improvements I made to our strategy and approach. You might be following some of these already since I updated FFXIClopedia to include them, but just in case, here they are:
1) Hi-Potions generate a substantial amount of hate and are pretty quick to use - the same amount of hate RDMs or NIN/DRKs get when spamming Blind and Bind to tank, slightly over 1/3 of a Provoke. I told the NIN to spam Hi-Potions whenever he lost hate and Provoke/WS was down, and he told me it worked great. The hate is independent of HP healed, so you can just chug these down indiscriminately even if your HP is full or Omega's nowhere near you. However, that also means your DDs shouldn't be downing these one after the other. Space them out or they'll rip hate off the tank.
2) OMEGA COUNTERS. He also doesn't turn to face you. A very easy way to make the fight smoother for your tank is to have him move to one of Omega's sides. All the DDs should be on the other side. Just be sure to tell them not to be too close to Omega's rear or they'll trigger rear lasers - it's better to be slightly closer to the front than the back. Note that Omega turns to face the target during a TP move, so you'll have to reclaim your positions periodicaly.
3) DO NOT USE SUSHI. IT'S USELESS. This was one of the biggest improvements in our strategy of all. None of the BC targets can dodge to save their lives; like fighting a DC mob, your natural Acc is enough to smack these suckers with 95% hit rate. Anyone who uses Sushi in this fight is essentially fighting foodless. (Corollary: don't use gear with +Acc and -Eva/Def for Mammets. You don't need the Acc and they're inaccurate enough that the Eva counts, but can still hit reasonably hard.)
3) Safety first. Your goal isn't to kill U/O, it's to outlast them. You won't be hitting for 0 damage and you won't be missing, so it's natural that they'll eventually die. The problem is that U/O can easily overwhelm parties with their high damage and TP moves, forcing cure bombs, making hate shaky and draining your MP quickly. Since Sushi is useless, it may seem tempting to tell your DDs to use meat, but I found the fight went a lot more smoothly if they all eat defense food, as asinine as that sounds. It does make a difference in the damage you take. Those with access to Berserk will be better off not using it during the Omega portion of the fight; you don't want to be hurting your Defense when Omega's spamming physical AoEs and running wild, and Omega has less Defense than Ultima anyways. If any DDs get seriously injured, tell them to get the fuck out of the front lines until they're healed up; dying is not an option. If you have a WHM, tell him to Flash as much as possible - the MP savings will be huge and the hate generated will be far less than what a cure bomb would give. 2-handed DDs are preferable because they feed TP slower in general, but this isn't necessary. BLMs should also pitch in with Stun whenever the tank's getting overwhelmed and they're not in direct danger of crossing the hate line.
BLU is a slight exception to the above rules. BLU has Cocoon which is far better than Defense food, and Defense food + Cocoon is total overkill and a waste, so BLU can eat Meat freely. However, he should be mindful of feeding TP; his goal should be to try to do as much damage in single hits as possible, rather than using things like Bludgeon frequently to do MP-efficient damage at the expense of feeding TP very quickly. Obviously Head Butt spam is a big boon here too.
We found SCs to be a bad idea as well, not because the damage getting resisted but because when closed by a DD there's a huge risk of the tank losing hate, and if closed by the tank the damage won't be all that impressive. NIN tanks will also be gaining TP slower than DDs due to having to cast Utsusemi constantly, and it's best not to give them something else they need to keep track of. So just solo WS whenever you know it's safe.
In my opinion Omega has the more devastating TP moves, so if things get dangerous you should favor using extra pumps on Omega rather than trying to hoard them for Ultima.
tl;dr our win fight basically boiled down to controlling our pace and outlasting them.
I won the airship fight with
NIN/WAR
WAR/NIN
WAR/NIN
WHM/something
BLM/something
RDM/something
What made us win wasn't so much the setup but a few improvements I made to our strategy and approach. You might be following some of these already since I updated FFXIClopedia to include them, but just in case, here they are:
1) Hi-Potions generate a substantial amount of hate and are pretty quick to use - the same amount of hate RDMs or NIN/DRKs get when spamming Blind and Bind to tank, slightly over 1/3 of a Provoke. I told the NIN to spam Hi-Potions whenever he lost hate and Provoke/WS was down, and he told me it worked great. The hate is independent of HP healed, so you can just chug these down indiscriminately even if your HP is full or Omega's nowhere near you. However, that also means your DDs shouldn't be downing these one after the other. Space them out or they'll rip hate off the tank.
2) OMEGA COUNTERS. He also doesn't turn to face you. A very easy way to make the fight smoother for your tank is to have him move to one of Omega's sides. All the DDs should be on the other side. Just be sure to tell them not to be too close to Omega's rear or they'll trigger rear lasers - it's better to be slightly closer to the front than the back. Note that Omega turns to face the target during a TP move, so you'll have to reclaim your positions periodicaly.
3) DO NOT USE SUSHI. IT'S USELESS. This was one of the biggest improvements in our strategy of all. None of the BC targets can dodge to save their lives; like fighting a DC mob, your natural Acc is enough to smack these suckers with 95% hit rate. Anyone who uses Sushi in this fight is essentially fighting foodless. (Corollary: don't use gear with +Acc and -Eva/Def for Mammets. You don't need the Acc and they're inaccurate enough that the Eva counts, but can still hit reasonably hard.)
3) Safety first. Your goal isn't to kill U/O, it's to outlast them. You won't be hitting for 0 damage and you won't be missing, so it's natural that they'll eventually die. The problem is that U/O can easily overwhelm parties with their high damage and TP moves, forcing cure bombs, making hate shaky and draining your MP quickly. Since Sushi is useless, it may seem tempting to tell your DDs to use meat, but I found the fight went a lot more smoothly if they all eat defense food, as asinine as that sounds. It does make a difference in the damage you take. Those with access to Berserk will be better off not using it during the Omega portion of the fight; you don't want to be hurting your Defense when Omega's spamming physical AoEs and running wild, and Omega has less Defense than Ultima anyways. If any DDs get seriously injured, tell them to get the fuck out of the front lines until they're healed up; dying is not an option. If you have a WHM, tell him to Flash as much as possible - the MP savings will be huge and the hate generated will be far less than what a cure bomb would give. 2-handed DDs are preferable because they feed TP slower in general, but this isn't necessary. BLMs should also pitch in with Stun whenever the tank's getting overwhelmed and they're not in direct danger of crossing the hate line.
BLU is a slight exception to the above rules. BLU has Cocoon which is far better than Defense food, and Defense food + Cocoon is total overkill and a waste, so BLU can eat Meat freely. However, he should be mindful of feeding TP; his goal should be to try to do as much damage in single hits as possible, rather than using things like Bludgeon frequently to do MP-efficient damage at the expense of feeding TP very quickly. Obviously Head Butt spam is a big boon here too.
We found SCs to be a bad idea as well, not because the damage getting resisted but because when closed by a DD there's a huge risk of the tank losing hate, and if closed by the tank the damage won't be all that impressive. NIN tanks will also be gaining TP slower than DDs due to having to cast Utsusemi constantly, and it's best not to give them something else they need to keep track of. So just solo WS whenever you know it's safe.
In my opinion Omega has the more devastating TP moves, so if things get dangerous you should favor using extra pumps on Omega rather than trying to hoard them for Ultima.
tl;dr our win fight basically boiled down to controlling our pace and outlasting them.
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