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  • MKD hat advice prz

    So I'm finally ready to finish MKD but I'm struggling with which hat to choose. So I'm kinda throwing out my options in the hope DiV's fine posters can {/assist} me in making up my mind. I saw a lot of posts circling around my conundrum but nothing that really helped me completely.

    I have SAM 75 and DNC 75 ... I love playing my DNC and I still consider DNC "my main" However, NO ONE wants my DNC… like EVER … and I'm basically playing my SAM full time (endgame, merits, most events) these days. I haven’t acquired (or had the chance) an O-hat yet. So here it is….

    For DNC I'd proly go with a WS piece (which would also be used when I eventually get THF leveled) for the multihit WSs DNC and THF (50 atm) use:

    ~ STR +4 and Weaponskill Acc +15
    ~ Acc +10 and Attk +5

    Problem here is that IF I'm allowed to come DNC, I rarely ever WS cuz I'm conserving TP for healing. Though I really think this is pretty epic for multi-hit WSs. And when my THF is finally leveled, it would be an awesome piece for that.

    For SAM I have two options I'm considering:

    ~ STR +4 and Weaponskill Acc +15
    ~ Acc +10 and Attk +5

    Would be nice, but because SAMs best WSs are single strikes (which get a natural accuracy boost) I'm thinking this may be a missed opportunity for an all purpose piece like:

    ~ Acc +10 and Attk +5
    ~ +STR (?) Haste % (?) /forgive me WEBSENSE won't allow me to find the actual #'s while I’m at work, and I don't remember them.

    This set-up would proly make my Walmart Turban and Wyvern Helm swapping unnecessary, which would open a slot in my WS macro for different gear switch (prly Myochin Haidate atm +3STR, tho I’m still up in the air if they are better than my Askar legs, no kitty pants yet)

    Any ideas?? Other options I haven't yet thought of?? ... and thanks in advance for your time.
    FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
    FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

    Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
    aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

  • #2
    Re: MKD hat advice prz

    Are you only going to be using it for those 2 jobs? I went with +6 str + 15 WSACC and 2% haste. I just want to max out STR for my SAM's WS. Plus, the same hat can be used with DRG, WAR, and DRK which have multi-hit WS's. For me, +5% haste of the turban is a better piece for me to melee in and I use the hat for WS's.
    75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
    RANK 10 Bastok
    CoP: Done
    ZM: Done
    ToA: Done
    Assault rank: Captain
    Campaign Medal: Medals
    Wotg: Complete the quests already and I'll start

    Originally posted by Etra
    This thread brought to you by Malacite's lack of understanding.

    Comment


    • #3
      Re: MKD hat advice prz

      Honestly, for the sake of giving it the most use out of the most jobs, I just say go with the Weaponskill piece of STR+4 WSAcc+15 Acc+10 Att+5.
      Originally posted by Armando
      No one at Square Enix has heard of Occam's Razor.
      Originally posted by Armando
      Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
      Originally posted by Taskmage
      GOD IS MIFFED AT AMERICA

      REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

      GOD IS AMBIVALENT ABOUT FURRIES

      THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
      Originally posted by Taskmage
      However much I am actually smart, I got that way by confronting how stupid I am.
      Matthew 16:15

      Comment


      • #4
        Re: MKD hat advice prz

        I went with +6 str + 15 WSACC and 2% haste. I just want to max out STR for my SAM's WS. Plus, the same hat can be used with DRG, WAR, and DRK which have multi-hit WS's.
        WAR and DRK would be served far better by the extra 10 Acc. 2 STR is trivial, even for a SAM.

        @Neverslip: If I wanted to go all-purpose I would screw the 2 STR and take an extra point of Haste (Haste +3%, Snapshot enhancement augment) and swap in the Wyvern Helm anyways. Like I said 2 STR is small, and both ideas (+2 STR helmet with +3 STR haidate vs +5 STR helmet) leave you with the same +STR.

        Comment


        • #5
          Re: MKD hat advice prz

          If youre having accuracy issues when TPing, go with the 2% haste and the accuracy on the MKD headpiece, otherwise, the 5% haste on the w.turban beats it (you can never go wrong with more haste unless youre whiffing like a n00b). I honestly went with the first option you put up, the acc, wsacc, atk, and STR because even though one hit ws from sam get a natural acc boost, the CAN STILL MISS, so the wsacc really does help dude. IF you still want a ws piece but dont want the extra acc and atk, try adding in some double attack (if there is an option, cant remember) since a higher chance at DAing your Tachi: Gekko =D
          Originally posted by Van Wilder
          Worrying is like a rocking chair, gives you something to do, but doesnt get you anywhere
          Originally posted by Taskmage
          No matter how far an ass travels he will never be a horse. Some people are just bad players and no amount of tools you give them will change that.
          Hexx of Quetzalcoatl - 78PLD, 90NIN, 90WAR, 90SAM, 90BLU,90THF, 90SCH,90COR
          I'M BACK BABY!

          Comment


          • #6
            Re: MKD hat advice prz

            otherwise, the 5% haste on the w.turban beats it (you can never go wrong with more haste unless youre whiffing like a n00b).
            If your hit rate is <90%, 10 Acc will do more for you than 2-3% more Haste unless you're at zerg levels of Haste (like 60%.) That's before taking the extra Attack into consideration, and if you really wanna go there the 24 Def and 3% counter for extra survivability.
            I honestly went with the first option you put up, the acc, wsacc, atk, and STR because even though one hit ws from sam get a natural acc boost, the CAN STILL MISS, so the wsacc really does help dude.
            Well, yes and no, more WS Acc won't help you if you're hitting 95% of your WS.
            Last edited by Armando; 01-25-2010, 03:56 PM.

            Comment


            • #7
              Re: MKD hat advice prz

              First thank you all for your advice.. really THANK YOU

              Originally posted by Mezlo View Post
              Are you only going to be using it for those 2 jobs?
              Well, for a while... yeah. I don't plan on leveling another job to 75 very soon and my next one is Thf(50) I don't have much interest in the other jobs that can use the SAM version other than DRG ... which would proly be my next choice to level to 75 after I level THF ... unless I...

              a) get BLU and become addicted
              b) get a wild hair up my ass to zerg BRD to 75, lol/cry

              ... and unfortunately the hat can't work for both a DNC/THF and a SAM. I can assume by the posts so far, that my SAM would proly be better served by this piece, only cuz everyone seems to be referring to my SAM. No worries... this is why I asked for help. Curious though.. can anyone explain the augment having to do with Curing Waltz casting time?? I've never seen that particular stat before and wonder how much time it shaves off.

              Originally posted by Armando View Post
              (+2 STR helmet with +3 STR haidate vs +5 STR helmet)
              /facepalm ... {True Strike} ... lol... ty

              Originally posted by Armando View Post
              Haste +3%, Snapshot enhancement augment
              More haste is always good... Isn't Snapshot a RNG thing?? I feel I'd be wasting the 2nd part of that augment cuz after I leveled RNG to 37 for a aCP /sub... I never wanna touch that job again. Though you have given me some pause on that one.

              Originally posted by hexx View Post
              try adding in some double attack (if there is an option
              I don't remember but sadly I don't think there is (I may be wrong on that). I do like me some more {Double Attack} that's for sure.

              Originally posted by Armando View Post
              more WS Acc won't help you if you're hitting 95% of your WS
              Sometimes my WSs miss... sometimes regular melee misses. Though not often, misses do occur. It may be worth mentioning I have capped GK, 3 GK merits(capping ASAP), and 3 STR merits currently. Current haste gear is "what I can" atm which is:

              Walmart Turbi
              Dusk gloves
              Fuma-Sun ate
              Headlong Belt (to Swift ASAP)
              FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
              FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

              Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
              aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

              Comment


              • #8
                Re: MKD hat advice prz

                The moar STR the better for SAM WS's!!!! hush!!! I already got the piece!!!

                STR > ALL
                75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                RANK 10 Bastok
                CoP: Done
                ZM: Done
                ToA: Done
                Assault rank: Captain
                Campaign Medal: Medals
                Wotg: Complete the quests already and I'll start

                Originally posted by Etra
                This thread brought to you by Malacite's lack of understanding.

                Comment


                • #9
                  Re: MKD hat advice prz

                  Originally posted by Armando View Post
                  If your hit rate is <90%, 10 Acc will do more for you than 2-3% more Haste unless you're at zerg levels of Haste (like 60%.) That's before taking the extra Attack into consideration, and if you really wanna go there the 24 Def and 3% counter for extra survivability.Well, yes and no, more WS Acc won't help you if you're hitting 95% of your WS.

                  Right, thats why I said that the option is only good if youre still whiffing it up, otherwise you wanna go with some mods that will benefit your damage output. Personally, I also went with it because I use it as a WS piece for WAR and PLD as well (when not using Atonement). Granted though, SAM has a decent equivalent from sky, the Shura Zunari Kabuto has the same STR just a little less ACC I believe. So you COULD go with the light melee helmet instead which would benefit your DNC, THF, and BLU (if you level those jobs) quite a bit. Honestly I hardly play WAR, and PLD rarely gets to use anything BUT Atonement, and I already have D.head, so I might just re-do this fight and get this piece for my BLU since its the one in most need of a decent spellcasting/ws/chain affinity head piece.
                  Originally posted by Van Wilder
                  Worrying is like a rocking chair, gives you something to do, but doesnt get you anywhere
                  Originally posted by Taskmage
                  No matter how far an ass travels he will never be a horse. Some people are just bad players and no amount of tools you give them will change that.
                  Hexx of Quetzalcoatl - 78PLD, 90NIN, 90WAR, 90SAM, 90BLU,90THF, 90SCH,90COR
                  I'M BACK BABY!

                  Comment

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