Re: A Shantotto Ascension Walkthrough
You shouldn't fail the synth because it takes long enough to get the materials and if you lose them, you have to go get them all over again. That and crafter greed.
There are quests in the game where if you do H.E.L.M, kinda stuff the result is garunteed. When this doesn't happen for a story-driven quest, its a bit of an eyesore.
Example: There's a COR AF Quest where I have to fish up some thingamabob to recharge at the Leypoint in Wajaom Woodlands. So long as I fish in ToA ocean areas, I'm gonna fish it up on the the first try. Doesn't matter what rod, bait or hook. This wasn't a fishing quest, it was an AF quest, after all. Wouldn't be smart to force things I don't have a use for into the equation
Since this particular synth is one anybody can do and requires no innate skill in any craft, why apply the break factor to it at all? Doesn't make much sense to me.
You shouldn't fail the synth because it takes long enough to get the materials and if you lose them, you have to go get them all over again. That and crafter greed.
There are quests in the game where if you do H.E.L.M, kinda stuff the result is garunteed. When this doesn't happen for a story-driven quest, its a bit of an eyesore.
Example: There's a COR AF Quest where I have to fish up some thingamabob to recharge at the Leypoint in Wajaom Woodlands. So long as I fish in ToA ocean areas, I'm gonna fish it up on the the first try. Doesn't matter what rod, bait or hook. This wasn't a fishing quest, it was an AF quest, after all. Wouldn't be smart to force things I don't have a use for into the equation
Since this particular synth is one anybody can do and requires no innate skill in any craft, why apply the break factor to it at all? Doesn't make much sense to me.
Comment