Re: Divine Might Strategies
My first win on DM was with a JP pick up group. I don't know if it's always like this or the game glitched, or someone just hit the JP button. But we went in, buffed and all that good stuff, and I saw the blms time nuking the Elvaan. I mainly joined the group for experience and didn't expect a win, but I knew from reading that you're suppose to kill the taru first.
Well they didn't, and the Taru just went floating about the room, doing nothing what so ever to us. Blm timed AMII on the Elvaan, the pld poped invincible, and the BLM went another round of magic and a few melee pounding on it to finish it off. At this time two smn were kiting the Hume, pld and rdm were kiting the mitra, and the 5melee/1whm party was hitting on the galka. All the time the Taru is just floating about the room paying us no mind.
Total alliance setup if I recall correctly was:
Party 1:
Blm
Blm
Blm
Blm
Blm
Brd
Party 2:
Pld
Pld
Whm
Brd
Drk
Blu
Party 3:
Smn
Smn
Rdm
Sam
Sam
Nin
The sams cordinated skillchains, and after the blms finished of the Elvaan they began MBing off the Sams skillchains. The Drk and blu were both in tank alliance for refresh, and were on stun duty for what ever the main tank pld was hitting.
The Hume was kited to the back area so that he'd be out of AoE range and was the next to last to be killed.
Kill order was Elvaan >> Mithra >> Galka >> Hume >> Taru
After the first 4 were down, the Blms recovered MP and timed nuke again (ES was up). 2nd Pld poped invincible and blms time nuked again while blu/drk were stunning what they could to keep the taru from killing anyone. 2nd barrage of nukes and it was at about 10% Rdm chainspell nuke, Smns Astral flow and it's dead in seconds.
I don't know if the Taru is suppose to engage or not if left alone, but you could do pretty much the same thing taking the taru out first and then wiping. People attending this need to have meds on them. Icarus wings are a nice touch, but with a 2hr cool down, if you fail too bad. Echo drops, hi pots, hi ethers or other MP recovery for mages should be bare minimums. Kiters need to be self sufficient, and every run I've done people kited in pairs incase one went down.
In others runs I've attended we always go with at least 3 whm. This gives you 3 Divine seal/Divine Veil Erases for the gravity/bound moves. and partys need to stay in a group as much as possible. If the whm can't target you, you don't get cured, and if I have to use Benediction I'd like to hit more than 1 person. If you're going to die, die on the stairs, and bring your own Reraise item. 150mp to raise someone is a huge strain with the amount of damage thats being dealt.
Well hopefully something useful in there for you.
My first win on DM was with a JP pick up group. I don't know if it's always like this or the game glitched, or someone just hit the JP button. But we went in, buffed and all that good stuff, and I saw the blms time nuking the Elvaan. I mainly joined the group for experience and didn't expect a win, but I knew from reading that you're suppose to kill the taru first.
Well they didn't, and the Taru just went floating about the room, doing nothing what so ever to us. Blm timed AMII on the Elvaan, the pld poped invincible, and the BLM went another round of magic and a few melee pounding on it to finish it off. At this time two smn were kiting the Hume, pld and rdm were kiting the mitra, and the 5melee/1whm party was hitting on the galka. All the time the Taru is just floating about the room paying us no mind.
Total alliance setup if I recall correctly was:
Party 1:
Blm
Blm
Blm
Blm
Blm
Brd
Party 2:
Pld
Pld
Whm
Brd
Drk
Blu
Party 3:
Smn
Smn
Rdm
Sam
Sam
Nin
The sams cordinated skillchains, and after the blms finished of the Elvaan they began MBing off the Sams skillchains. The Drk and blu were both in tank alliance for refresh, and were on stun duty for what ever the main tank pld was hitting.
The Hume was kited to the back area so that he'd be out of AoE range and was the next to last to be killed.
Kill order was Elvaan >> Mithra >> Galka >> Hume >> Taru
After the first 4 were down, the Blms recovered MP and timed nuke again (ES was up). 2nd Pld poped invincible and blms time nuked again while blu/drk were stunning what they could to keep the taru from killing anyone. 2nd barrage of nukes and it was at about 10% Rdm chainspell nuke, Smns Astral flow and it's dead in seconds.
I don't know if the Taru is suppose to engage or not if left alone, but you could do pretty much the same thing taking the taru out first and then wiping. People attending this need to have meds on them. Icarus wings are a nice touch, but with a 2hr cool down, if you fail too bad. Echo drops, hi pots, hi ethers or other MP recovery for mages should be bare minimums. Kiters need to be self sufficient, and every run I've done people kited in pairs incase one went down.
In others runs I've attended we always go with at least 3 whm. This gives you 3 Divine seal/Divine Veil Erases for the gravity/bound moves. and partys need to stay in a group as much as possible. If the whm can't target you, you don't get cured, and if I have to use Benediction I'd like to hit more than 1 person. If you're going to die, die on the stairs, and bring your own Reraise item. 150mp to raise someone is a huge strain with the amount of damage thats being dealt.
Well hopefully something useful in there for you.
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