Ouryu is a pain to tank. Before, took us at least three tries to get through CoP 4.2 ("The Savage") on my PLD, with a melee-it-until-it-gave-up setup, if I recalled correctly.
Now, three people in my BLM's static party needed the mission, so I figure I could bully a few friends to come as BLM's, and we'd manaburn it for "easy" victory. (Got the idea from here.) The setup was PLD, RDM, BLM x4. (That's all the BLM's we could field... Small LS, at late hour. =b )
I had a Giant Scale, two Mistmelts, and half a stack of Hippogryph Tailfeather from previous attempts at CoP 4.2. Figured it would be enough for a manaburn setup, so didn't do any more farming.
Well, it went badly. "Easy"? Heck no, unless we're talking about how good Ouryu is at killing BLM's.
In part I think it was because we weren't as organized as we should have been. No one had manaburn experience save for one BLM (dynamis statue trained). We did entirely way too much running around.
The experienced BLM said it looked like it would take 5-6 volleys of Freeze x4 to kill Ouryu. (Not sure he meant kill it or just get it down to 20%.) That's a lot of MP. >_< Not to mention the odds of resistance and BLM death goes up with each volley.
Looking back, I think we can comfortably get in 3-4 volleys if we stick to this plan: Freeze x4 / sleep / BLM move away to rest / gravity / sleep when it wakes up / ... until BLM's MP is good. (It does build resistance to sleep fairly fast, but the first 3-4 sleep should land, and we had 5 ES + sleep available.) Unfortunately, the goal is 5-6 volleys, not 3-4...
Anyway, some thoughts on the manaburn attempt.
- Have a detailed game plan, especially for people not used to manaburn. Who stand where, who cast what and when, and when to move to where, etc.
- BLM x5 would be better than BLM x4. Unfortunately, BLM x4 is our limit.
- RDM should dispel Stoneskin, silence Ouryu, and Paralyze it when possible.
- PLD is pretty good at making sure Ouryu doesn't go after BLM first.
- PLD is not that great at staying alive when Ouryu is awake and angry and there's no WHM to help with Flash and Cure.
- Ouryu starts to resist Sleep II around 4th or 5th attempt.
- Yes, BLM can land Sleep II without Elemental Seal; at least early in the fight it's quite easy.
- More Mistmelt is good; 5 was not enough for a our messy manaburn attempt. Recommend at least 6 per attempt--more the better.
- Don't use Elemental Seals for nukes. Use it for ES + Sleep to save our butts.
- Gravity Ouryu before it wakes. Move BLM's away when it's asleep. (Assuming this won't cause it to Spike Flail when BLM's are away but not behind.)
And, a mystery:
- We had an Aeroga II which did exactly 0 damage, and didn't look like Ouryu had Stoneskin up (it was right after a volley of Freeze x3).
There were a few "no effect" message for Sleep's right afterwards in the log, so is it possible Ouryu is somehow immune to Aeroga II while in air?! That would suck, if true. (The BLM who cast it was weakened, but not double weakened, so should not be nuking for 0.)
* * *
Should we try manaburn again? If so, how can we improve, with the limitation of BLM x4 max? (We can swap one BLM for SMN, but timing Freeze with Garuda's Astral Flow Blood Pact may be hard.)
Or should we go for a melee-heavy or SC+MB setup instead? What kind of tanking setup for non-manaburn would best ensure success? We should be able to field NIN, PLD, or NIN x2, or PLD x2, or NIN + PLD.
Between about 8+ people who can be available, we can bring DD's like BLM (duh), SMN, WAR, RNG, SAM, BST, MNK, and... er... THF. (Probably wouldn't bring THF; Spike Flail, no thanks.) No BLU's, and probably no DRK's.
For healer and support roles, we have plenty of RDM's, nearly as plentiful of WHM's, but only one BRD and no COR, most likely.
Now, three people in my BLM's static party needed the mission, so I figure I could bully a few friends to come as BLM's, and we'd manaburn it for "easy" victory. (Got the idea from here.) The setup was PLD, RDM, BLM x4. (That's all the BLM's we could field... Small LS, at late hour. =b )
I had a Giant Scale, two Mistmelts, and half a stack of Hippogryph Tailfeather from previous attempts at CoP 4.2. Figured it would be enough for a manaburn setup, so didn't do any more farming.
Well, it went badly. "Easy"? Heck no, unless we're talking about how good Ouryu is at killing BLM's.
In part I think it was because we weren't as organized as we should have been. No one had manaburn experience save for one BLM (dynamis statue trained). We did entirely way too much running around.
The experienced BLM said it looked like it would take 5-6 volleys of Freeze x4 to kill Ouryu. (Not sure he meant kill it or just get it down to 20%.) That's a lot of MP. >_< Not to mention the odds of resistance and BLM death goes up with each volley.
Looking back, I think we can comfortably get in 3-4 volleys if we stick to this plan: Freeze x4 / sleep / BLM move away to rest / gravity / sleep when it wakes up / ... until BLM's MP is good. (It does build resistance to sleep fairly fast, but the first 3-4 sleep should land, and we had 5 ES + sleep available.) Unfortunately, the goal is 5-6 volleys, not 3-4...
Anyway, some thoughts on the manaburn attempt.
- Have a detailed game plan, especially for people not used to manaburn. Who stand where, who cast what and when, and when to move to where, etc.
- BLM x5 would be better than BLM x4. Unfortunately, BLM x4 is our limit.
- RDM should dispel Stoneskin, silence Ouryu, and Paralyze it when possible.
- PLD is pretty good at making sure Ouryu doesn't go after BLM first.
- PLD is not that great at staying alive when Ouryu is awake and angry and there's no WHM to help with Flash and Cure.
- Ouryu starts to resist Sleep II around 4th or 5th attempt.
- Yes, BLM can land Sleep II without Elemental Seal; at least early in the fight it's quite easy.
- More Mistmelt is good; 5 was not enough for a our messy manaburn attempt. Recommend at least 6 per attempt--more the better.
- Don't use Elemental Seals for nukes. Use it for ES + Sleep to save our butts.
- Gravity Ouryu before it wakes. Move BLM's away when it's asleep. (Assuming this won't cause it to Spike Flail when BLM's are away but not behind.)
And, a mystery:
- We had an Aeroga II which did exactly 0 damage, and didn't look like Ouryu had Stoneskin up (it was right after a volley of Freeze x3).
There were a few "no effect" message for Sleep's right afterwards in the log, so is it possible Ouryu is somehow immune to Aeroga II while in air?! That would suck, if true. (The BLM who cast it was weakened, but not double weakened, so should not be nuking for 0.)
* * *
Should we try manaburn again? If so, how can we improve, with the limitation of BLM x4 max? (We can swap one BLM for SMN, but timing Freeze with Garuda's Astral Flow Blood Pact may be hard.)
Or should we go for a melee-heavy or SC+MB setup instead? What kind of tanking setup for non-manaburn would best ensure success? We should be able to field NIN, PLD, or NIN x2, or PLD x2, or NIN + PLD.
Between about 8+ people who can be available, we can bring DD's like BLM (duh), SMN, WAR, RNG, SAM, BST, MNK, and... er... THF. (Probably wouldn't bring THF; Spike Flail, no thanks.) No BLU's, and probably no DRK's.
For healer and support roles, we have plenty of RDM's, nearly as plentiful of WHM's, but only one BRD and no COR, most likely.
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