I've been waiting to do this fight for over a year.. and I finally got my chance last night. Well OK, I actually got two chances, and both failed.
Our party setup was:
WHM/SMN (me, in retrospect I should have subbed RDM or NIN)
NIN/WAR
NIN/WAR
RDM/WHM
BLM/WHM
DRG/WAR
Given the wide range of feedback I've seen about this particular mission (ranging from "The Hardest Mission EVER" to "Fairly easy if you prepare and don't panic") we did our best to prepare for this one and get comfortable for a good half hour of hard-knuckle action!
Part 1 - The Mammets
These guys are EXTREMELY overrated. While there are more of them and it takes a bit of careful management to prevent a mage from getting beat up, they actually go down pretty easily. My two NINs and the DRG beat down a pair of mammets, while the RDM and BLM kited. I didn't have to do much - just Regen and Haste, and if someone got in trouble I'd drop a Cure 3 and kite.
Total Time on this section: about 8 minutes, including the opening cutscene.
Part II - Omega
Now things started getting serious.. The first time through I was a bit thrown off by this thing spamming Paralyze on my main tank, almost too fast for my Paralyna timer. What really killed us the first time though was when it used combination attacks, like Hyper Pulse followed immediately by Guided Missile and a couple regular hits. My tank went down hard. The next moment, the other NIN and DRG were both petrified and we were well on the way to a full wipe.
Thankfully, on the first run we didn't have a chance to use our CCB Polymer Pumps. So when we went for the second time, we had both experience and all our supplies. And everything did go much easier - I juggled my macros around to make casting needed spells easier, the RDM assisted me with healing, and my secondary NIN and DRG avoided standing behind the thing. Regen II was a huge MVP, saving me a lot of time and casting for when it became completely necessary after Pile Pitch left my main tank hurting and my BLM dead.
Total time on this section: about 15 minutes, including the second cutscene and weakness time.
Part 3 - Ultima
Well.. I think this one went about as well as we expected it to. We came into this part with about 25 minutes on the clock, so there was no rush. I was keeping an eye on Chemical Bomb, since that was the one thing that concerned me the most.
Sure enough it threw one when we got him down to about 75%, and again at 50%. Both times we immediately used CCB's to stop any further damage. I should mention that upon reading over the notes I printed before the run, I now realize that recasting Haste after Chemical Bombs doesn't remove the secondary Slow effect. This didn't makes a big difference until later, when Nuclear Waste combos started killing off my party.
I have to give some major league props to our main tank - he burned through a Reraise earring and several stacks of shihei trying to beat this thing for us, even after the rest of us had wiped and used our reraises he was still getting up and beating away. I think he managed to get Ultima down to about 5% before using his last Reraise, about 7 Hi-Pots and a Mijin Gakure. Unfortunately, it wasn't enough for the win.
We're doing the run again tonight. Third times a charm? Let's hope so!
Our party setup was:
WHM/SMN (me, in retrospect I should have subbed RDM or NIN)
NIN/WAR
NIN/WAR
RDM/WHM
BLM/WHM
DRG/WAR
Given the wide range of feedback I've seen about this particular mission (ranging from "The Hardest Mission EVER" to "Fairly easy if you prepare and don't panic") we did our best to prepare for this one and get comfortable for a good half hour of hard-knuckle action!
Part 1 - The Mammets
These guys are EXTREMELY overrated. While there are more of them and it takes a bit of careful management to prevent a mage from getting beat up, they actually go down pretty easily. My two NINs and the DRG beat down a pair of mammets, while the RDM and BLM kited. I didn't have to do much - just Regen and Haste, and if someone got in trouble I'd drop a Cure 3 and kite.
Total Time on this section: about 8 minutes, including the opening cutscene.
Part II - Omega
Now things started getting serious.. The first time through I was a bit thrown off by this thing spamming Paralyze on my main tank, almost too fast for my Paralyna timer. What really killed us the first time though was when it used combination attacks, like Hyper Pulse followed immediately by Guided Missile and a couple regular hits. My tank went down hard. The next moment, the other NIN and DRG were both petrified and we were well on the way to a full wipe.
Thankfully, on the first run we didn't have a chance to use our CCB Polymer Pumps. So when we went for the second time, we had both experience and all our supplies. And everything did go much easier - I juggled my macros around to make casting needed spells easier, the RDM assisted me with healing, and my secondary NIN and DRG avoided standing behind the thing. Regen II was a huge MVP, saving me a lot of time and casting for when it became completely necessary after Pile Pitch left my main tank hurting and my BLM dead.
Total time on this section: about 15 minutes, including the second cutscene and weakness time.
Part 3 - Ultima
Well.. I think this one went about as well as we expected it to. We came into this part with about 25 minutes on the clock, so there was no rush. I was keeping an eye on Chemical Bomb, since that was the one thing that concerned me the most.
Sure enough it threw one when we got him down to about 75%, and again at 50%. Both times we immediately used CCB's to stop any further damage. I should mention that upon reading over the notes I printed before the run, I now realize that recasting Haste after Chemical Bombs doesn't remove the secondary Slow effect. This didn't makes a big difference until later, when Nuclear Waste combos started killing off my party.
I have to give some major league props to our main tank - he burned through a Reraise earring and several stacks of shihei trying to beat this thing for us, even after the rest of us had wiped and used our reraises he was still getting up and beating away. I think he managed to get Ultima down to about 5% before using his last Reraise, about 7 Hi-Pots and a Mijin Gakure. Unfortunately, it wasn't enough for the win.
We're doing the run again tonight. Third times a charm? Let's hope so!
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