What happens if you accept a supply quest, but are unable to finish it? Does it reset once the conquest tallies on Sunday? I accidentally selected a region that is WAY too tough for me (Vollbow Region), and I was thinking I would just let it reset instead of attempting it (and almost certainly dying and deleveling). My main concern is that if I don't complete it now, the option to do that supply run will be forever lost to me.
Announcement
Collapse
No announcement yet.
Outpost Supply Runs
Collapse
X
-
-
Re: Outpost Supply Runs
I have gotten supplies but haven't finished delivering them before the tally before. If I remember correctly, when you talk to gate guard again, he will say something along the lines of, "I will get rid of these old supplies" (or something like that).
Then you can choose again from the list of areas that your Home Nation controls.
As far as I know you can chose the one you didn't finish as long as your Nation is in control.
- Thanks 0
-
Re: Outpost Supply Runs
Originally posted by Davitron3000 View PostI have gotten supplies but haven't finished delivering them before the tally before. If I remember correctly, when you talk to gate guard again, he will say something along the lines of, "I will get rid of these old supplies" (or something like that).
Then you can choose again from the list of areas that your Home Nation controls.
As far as I know you can chose the one you didn't finish as long as your Nation is in control.
The next time the region is controlled by your nation you can choose it.
Wii code: 6851 9579 6989 9039
- Thanks 0
Comment
-
Re: Outpost Supply Runs
Actually, Vollbow is entirely completable at lvl 25 WHM if you're excrutiatingly careful and know where you're going in Kuftal Tunnel and Cape Terrigan. I think I managed to pull it off at 40 WHM my first time doing that run, so it's not entirely suicidal.
The hard part is the run through Kuftal, you have to time it so that you can go when there's no elemental effect active, and Guivre isn't up, JIC you need to refresh a spell along the way. Incidentally, Guivre's spawn point is one of the few safe areas of the zone. Along the sides of that is a ledge, and a rocky area just before a tunnel where the robber crabs don't path or aggro to.
Once you make it out to the Cape, the goblins and the robber crabs are your main obstacle to the outpost, (unless it's night and you have Doom Soldiers up), to avoid the goblins around the outpost, use the fences to your advantage and hide behind those until it's safe to drop invisible and talk to the Signet guard. Just make sure you immediately hop back behind a fence and activate your warp item, since at your level you won't be able to use the Outpost merchant for a teleport back home yet. It's not an easy run by any means, but it's not nearly as suicidal as some people think.
- Thanks 0
Comment
Comment