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Recovering Astral Cadensence (WIP)

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  • Recovering Astral Cadensence (WIP)

    Warning: currently work in progess. a lot of information not known yet. some of this is speculation, others from posts taken from other sites (links at bottom of page)

    1. Have someone liberate any Al Zahbi serpent general(s) that been taken prisoner first. These prisoners will likely be located in that dungeon you must head to. Thief with Thief's Tools is strongly recommended.

    2. Head to the base in region where it is currently at. You must walk there, as the runic portal is unavailable. This region should read "Defending" instead of "Invade Enemy Base". The effectiveness of Sneak/Invisible is reduced as well, in some cases by 75% to 100%. Because of this, plan on being in a party and be prepared to fight. Expect every beastmen in that region to have either "true sight" and/or "true hearing" depending on the type of beastmen.

    3. Kill certain Undead/Trolls/Mammoks until you obtain 2 temporary key items that permits you to enter a special BCNM area within that zone (Red Bell/Blue Bell; muscial scores, etc.). Warp/Tractor/Escape/Teleport will cause you to lose those items, along with zoning and getting d/c. The mobs that drop the key items will also drop other keys used to liberate prisoners and to open certain locked doors. Different mobs drop each key item.

    4. Head to that BCNM area (mobs guarding area will most likely be true sight or true hearing depending on mob type, so set your alliance up accordingly and expect a lot of brutal fights as mobs will con VT-IT at 75 even though they're going to seem like level 82-88 mobs)
    Mammok: Map 2, I-5. (To reach this map, go through Mahongany door at G-6 of Map 1)
    Halvung: Unknown
    A. Reef: H-8, Map 5 (You will have to go through the mire to access this area. Mobs in this area drop key items to enter BCNM. All the mobs in this area are true sight or true hearing.)

    True Sight mobs by area
    Mammok: Mammol Ja (Miner, Lurker, Inflitrator, Philosopher, Pikeman, Stabler)
    Halvung: Hilltrolls (inside Mt. Zhaloym)
    A. Reef: Imps, certain Lamia

    True Hearing mobs by area
    Mammok: Mammol Ja Diver, Mammol Ja Frogmen (these 2 mobs are sahagain type mobs)
    Halvung: Cerebus (3-headed hound-type NM in Mt. Zhaloym)
    A. Reef: Nix (all), certain merrow, certain undead

    5. BCNM is limited to 6 people, no level cap, 30 minute time limit, and only people with the 2 temporary key items may enter. Those key items are lost after party exits BCNM. TP and buffs transfer into the BCNM.

    6. You will fight 3 NM. These mobs do not recover HP or MP except through use of spells or abilities. If your party wipes with one of the NM at 25%, that NM will remain at 25% when the next party enters. There is a chance you will see less than 3 NM.

    Desired Order of the BCNM fight:
    Mammok: BLM, ???, NIN
    Undead (appear to be lamiae): #11 (BLM), #24 (WAR), #19 (COR)
    Halvung: unknown

    Known strengths/weaknesses:
    Mammoks are weak to dark and ice, strong to light and wind. Will resist poison. Sahagain-type mammol jas are weak to thunder and strong to water.
    Undead are weak to light and fire, strong to dark and ice. Lamia/Merrow/Nix also weak to thunder.
    Trolls are strong to fire and ice, weak to water.
    NMS will not sleep, and cannot be silenced.

    Note: It might be wise to manaburn through the BCNM with several rounds of 6x BLM using highest tier -ga nukes corresponding to the weaknesses of the NM. If single target nukes and weaponskills are used, focus them on mage class mobs first. It is likely the first several runs through the BCNM will result in wipes, so the goal is to weaken them as much as possible for the next party. Defeated NMs do not repop. Once the mage-class serpent generals are gone, the melee should go quickly. When all the NM are dead, the party that finished them off will get a new title, 1000 IS points, and the AC will return to Al Zahbi. The beastmen stronghold will have its enemy force depleted to 0, and the next besieged will occur when the enemy is at 100 instead of 150.

    Current links

    http://inspy.livejournal.com/18232.html

    http://ffxi.allakhazam.com/forum.htm...;num=25;page=1
    Last edited by Ayrlie; 06-27-2006, 08:50 PM.
    Dig A10; Main: Bonecraft 100+3/subs: 60/Fishing 59.7
    Mules: Cooking 100+3/Alchemy 77.7


    http://www.youtube.com/Ayrlie


  • #2
    Re: Recovering Astral Cadensence (WIP)

    wow... I'm so glad Titan hasn't lose one yet.
    Are there a lot of people trying to get it back?
    There are painters who transform the sun into a yellow spot,
    but there are others who with the help of their art and their intelligence
    transform a yellow spot into the sun.

    - Pablo Picasso

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    • #3
      Re: Recovering Astral Cadensence (WIP)

      Speaking of Losing the Astral Candescence (sp?) I'm still not entirely sure about what the conditions are for losing besieged. Losing generals drops one of those 5 seals on the door, and then the beastmen charge for the door now that it's not sealed?
      So for the beastmen, first the targets are generals, then once the generals are all gone, then they target the door to the astral candescence?
      Am I missing anything here?

      Comment


      • #4
        Re: Recovering Astral Cadensence (WIP)

        you're right on the ball. even after breaking the seal the beastmen can still fail. i could see the undead winning a lot of beseiged due to their aoes and the smn nm astral flow ability but i'm kinda surprised to see the mamooks being the victors in the besieged that beastmen did win.

        the beastmen job is easier if any of the generals were taken prisoner and not liberated. beastmen are more likely going to win if they only have to kill 2 or 3 generals, not all 5. after any besieged, if any serpent general been taken prisoner, they need to be liberated asap, regardless of the result of besieged.

        after besieged, the liberation order is serpent generals, warp taru, important quest givers, merchants, commoners. only the thieves should be attempting to liberate as they can use thief's tools to pick all locks, and time is very important in liberation as there could be another besieged that could start very shortly after the last one.
        Dig A10; Main: Bonecraft 100+3/subs: 60/Fishing 59.7
        Mules: Cooking 100+3/Alchemy 77.7


        http://www.youtube.com/Ayrlie

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        • #5
          Re: Recovering Astral Cadensence (WIP)

          Originally posted by Jei
          wow... I'm so glad Titan hasn't lose one yet.
          Are there a lot of people trying to get it back?
          we havent' lost one on Remora yet even though we had several close calls, but I just heard that Midg. server lost another one (to undead) less than 24 hours ago.
          Dig A10; Main: Bonecraft 100+3/subs: 60/Fishing 59.7
          Mules: Cooking 100+3/Alchemy 77.7


          http://www.youtube.com/Ayrlie

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          • #6
            Re: Recovering Astral Cadensence (WIP)

            Yeah, Midgard lost twice, one to Mamool Ja and one to Undead, both of those were within 1 or 2 weeks of each other too...

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            • #7
              Re: Recovering Astral Cadensence (WIP)

              Originally posted by zagex
              Yeah, Midgard lost twice, one to Mamool Ja and one to Undead, both of those were within 1 or 2 weeks of each other too...
              They lost again? Wonder if it's been recovered yet.

              Good info on how to get it back. Thanks Ayrlie

              | 75 DRG | 75 MNK | 75 BRD | 37 WAR | 37 NIN | 38 WHM | 37 THF | 60 RNG |
              | 65 SAM | 61 BST | 37 BLM | 46 RDM | 14 BLU | 10 PUP | 10 COR |

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              • #8
                Re: Recovering Astral Cadensence (WIP)

                Both times we lost it, it got recovered by the next RL day.

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                • #9
                  Re: Recovering Astral Cadensence (WIP)

                  Originally posted by Taolynn
                  They lost again? Wonder if it's been recovered yet.

                  Good info on how to get it back. Thanks Ayrlie
                  We recovered it about 8 hours after we lost it (I should know, I was in the party that did it).

                  By the way, the reward for winning the BC is 1000 Imperial Standing for each player and a title.


                  Icemage

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                  • #10
                    Re: Recovering Astral Cadensence (WIP)

                    Sooo hows the BC music? ;D
                    ~~Fayttt of Diabolos
                    PM8-4: (Aka Finished): Dawn, ZM17 (Aka Finished): Awakening, Windurst 8-1: Vain
                    RDM66/SMN25
                    *~*~*Cloudy*~*~*

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                    • #11
                      Re: Recovering Astral Cadensence (WIP)

                      i heard more servers lost in the past 2 days partly due to maint. at the worst times

                      still wanting info on those bcnm mobs, locations of the bcnms (other than mammok), key item dropping mobs, etc.
                      Dig A10; Main: Bonecraft 100+3/subs: 60/Fishing 59.7
                      Mules: Cooking 100+3/Alchemy 77.7


                      http://www.youtube.com/Ayrlie

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                      • #12
                        Re: Recovering Astral Cadensence (WIP)

                        BTW, Lamia #19 is not a Ranger. It's a Corsair.


                        Icemage

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                        • #13
                          Re: Recovering Astral Cadensence (WIP)

                          remora lost the AC to undead today, but recovered it in 4H 20M

                          you'll have to enter the zone from duvca isle (southern most one) before you can start farming the key items. mobs that are by the BCNM area drop key items. I did not go into BCNM itself, but from what I heard they were manaburning it. lamiae are #11, #13, #19, #24, and something else (sounds like they recycled some of the names). kill the bard first, then the mages, then the melee if possible.
                          Dig A10; Main: Bonecraft 100+3/subs: 60/Fishing 59.7
                          Mules: Cooking 100+3/Alchemy 77.7


                          http://www.youtube.com/Ayrlie

                          Comment


                          • #14
                            Re: Recovering Astral Cadensence (WIP)

                            Just like to correct some of your info, having spent 6 hours today in Arrapago Reef ><; (we failed, but at least Lamia #11 is nearly dead)

                            They can not be slept with Lullaby. At all. Sleep will proc on 24 and 18, but not 11. And 11 is a RNG type, not a COR (she pulled out a bow on us, and EES missed to boot XD)

                            All the "Nix" lamia are true sight, as are the lamia around the entrance to the BC (you can however, run right by them with just sneak if you're careful. We didn't draw a single aggro on our way in)

                            You can also invis past them in all the other areas. The only major threats (aggro-wise) are the Soulflayers and Imps.
                            sigpic


                            "BLAH BLAH BLAH TIDAL WAVE!!!"

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