I have yet to get past Omega, but I'd like to share my findings anyways. I've met A LOT of resistence while trying to do this as a Paladin, and it's getting to the point where people are just being ignorant. People have completed this with a single Paladin tank in the past, people have completed this with a single Ninja in the past, and people have completed it with a mix of either/or in the past. Putting money into this does make it easier, but that's lame.
First run: Pld, Whm, Rdm, Blm, War, Rng
The mammet strategy here is very nice, and frankly I can't see a Ninja doing it as well as a Paladin. The tactic is the Paladin kites the mammets where they start back and forth from East to West while a White Mage heals them. The rest of the party pulls one off after the other until they're all dead. Mammets don't change targets until they're engaged so it's relatively safe and easy. This goes perfectly.
Omega is where all our problems come together. There's just not enough MP in the world, unless you're downing ethers over and over, to keep a Paladin alive. If possible it's smart to have your Rdm avoid using Convert late in the mammet fight. Debuffs land pretty easily; Paralyze, Blind, and Slow being the most important. His hits have an added effect of Stun, which lasts up to five seconds, and he has an ability that stuns people in the immediate area which can stack with the other stun. As time wears on he begins to hit faster and faster. I'm fairly decked out as a Paladin and I'm being hit for 150-200 damage regularly. We wipe because they run out of MP while he's at 40%.
Second Run: Pld, Whm, Rdm, Blm, War, Rng
Same strategy as above, flawless, but we run into the same problems with Omega. He can chain stun Paladins make it difficult, not impossible, but difficult to heal. His attack speed also makes it a challenge. White Mage and Warrior have to leave.
Third Run: Pld, Nin, Whm, Rdm, Blm, Rng
It was decided the Ninja should kite the mammets and I should pull them off and tank them. Doesn't go well, the Ninja dies and we wipe.
Fourth Run: Pld, Nin, Whm, Rdm, Blm, Rng
See above.
Fifth Run: Pld, Nin, Whm, Rdm Blm, Rng
I'm kiting now, and it's flawless. I'm perfect at it, I've mastered it, whatever. We get to Omega and we actually do really well. We're able to bounce hate off of each other pretty effectively. Sometimes the Ninja had trouble recasting shadows due to Omega's fast attack speed. She took a lot of damage and soaked up a lot of unnecessary MP. Near the end, at about 11% HP, he chain stunned the both of us and managed to take us both down. We reraise, and it's decided they're going to attack again while I'm still weakened. The White Mage and Ninja can't hold it together and we wipe again right as I come out of my weakened status.
Result: Paladins can tank this just fine, but it is very beneficial to have that second tank Ninja. Shadows are extremely useful in avoiding the Stun from his normal attacks, but sometimes it's impossible to get more shadows back up while he chain stuns you, which is where the Paladin comes in. The Paladin can take the hits that need to be taken while the Ninja recovers. As long as you have that Rdm, Whm, Blm, and competant DD backing you up you'll be fine. Unfortunately the Whm and Nin weren't competant and couldn't stick it out so we ended up splitting.
I havn't been able to see two Ninjas go at it, but I imagine they might share the same problems as Paladins, being unable to recover from a bad stun. Ninjas can avoid a lot of damage, but if that stun lock hits them they'll go down fast. Paladins will take most of the hits, but they eat stun locks with relative ease since they're able to take the hits in the first place. Having two tanks is a nice plan because you've got two Provokes to use when the damage dealers get a little bit more intense.
I'll update more once I get to/beat Ultima if that ever happens. At this point it's my opinion that it's good to have both because they compliment each other well in this battle.
First run: Pld, Whm, Rdm, Blm, War, Rng
The mammet strategy here is very nice, and frankly I can't see a Ninja doing it as well as a Paladin. The tactic is the Paladin kites the mammets where they start back and forth from East to West while a White Mage heals them. The rest of the party pulls one off after the other until they're all dead. Mammets don't change targets until they're engaged so it's relatively safe and easy. This goes perfectly.
Omega is where all our problems come together. There's just not enough MP in the world, unless you're downing ethers over and over, to keep a Paladin alive. If possible it's smart to have your Rdm avoid using Convert late in the mammet fight. Debuffs land pretty easily; Paralyze, Blind, and Slow being the most important. His hits have an added effect of Stun, which lasts up to five seconds, and he has an ability that stuns people in the immediate area which can stack with the other stun. As time wears on he begins to hit faster and faster. I'm fairly decked out as a Paladin and I'm being hit for 150-200 damage regularly. We wipe because they run out of MP while he's at 40%.
Second Run: Pld, Whm, Rdm, Blm, War, Rng
Same strategy as above, flawless, but we run into the same problems with Omega. He can chain stun Paladins make it difficult, not impossible, but difficult to heal. His attack speed also makes it a challenge. White Mage and Warrior have to leave.
Third Run: Pld, Nin, Whm, Rdm, Blm, Rng
It was decided the Ninja should kite the mammets and I should pull them off and tank them. Doesn't go well, the Ninja dies and we wipe.
Fourth Run: Pld, Nin, Whm, Rdm, Blm, Rng
See above.
Fifth Run: Pld, Nin, Whm, Rdm Blm, Rng
I'm kiting now, and it's flawless. I'm perfect at it, I've mastered it, whatever. We get to Omega and we actually do really well. We're able to bounce hate off of each other pretty effectively. Sometimes the Ninja had trouble recasting shadows due to Omega's fast attack speed. She took a lot of damage and soaked up a lot of unnecessary MP. Near the end, at about 11% HP, he chain stunned the both of us and managed to take us both down. We reraise, and it's decided they're going to attack again while I'm still weakened. The White Mage and Ninja can't hold it together and we wipe again right as I come out of my weakened status.
Result: Paladins can tank this just fine, but it is very beneficial to have that second tank Ninja. Shadows are extremely useful in avoiding the Stun from his normal attacks, but sometimes it's impossible to get more shadows back up while he chain stuns you, which is where the Paladin comes in. The Paladin can take the hits that need to be taken while the Ninja recovers. As long as you have that Rdm, Whm, Blm, and competant DD backing you up you'll be fine. Unfortunately the Whm and Nin weren't competant and couldn't stick it out so we ended up splitting.
I havn't been able to see two Ninjas go at it, but I imagine they might share the same problems as Paladins, being unable to recover from a bad stun. Ninjas can avoid a lot of damage, but if that stun lock hits them they'll go down fast. Paladins will take most of the hits, but they eat stun locks with relative ease since they're able to take the hits in the first place. Having two tanks is a nice plan because you've got two Provokes to use when the damage dealers get a little bit more intense.
I'll update more once I get to/beat Ultima if that ever happens. At this point it's my opinion that it's good to have both because they compliment each other well in this battle.
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