I played FFXI off and on for about 2 years. I bought it right after it came out in NA and made it to level 60 on my DRG. I eventually quit due to frustrations with the game. I came back two more times after that both as BLM which I took to 50 before quitting for WoW.
After some thinking about it a bit I have decided, along with my roommate (Former 52 WHM), to make my return to Vana'diel with the 2007 Collection DVD-ROM game. Before I actually make my character(s) there are some things I would like some help with (opinions,comments etc).
The economy when I left it was greatly inflated for various reasons but has that now calmed down? I hearing there is now deflation but is that serverwide or just a few select servers. If it's not too much trouble could I get some examples of how much?
I am a bit indecisive about which job to play, as such I have chosen hume(M) as my race/gender combination. If only I could figure out which job to play now...
Here's what I am thinking...
SAM/WAR: With the recent additions of Hasso,Seigun etc Samurai is seeming more desireable as a DD addition to a party. That is something that is important to me, as I don't want to have to wait long periods of time for invites. (Within reason i.e hours upon hours). I like their ability to skillchain with just about anyone and often as that is a favorite part of combat for me. I am just not sure as to how effective they are now with Hasso, could anyone shed some light on that?
Overall cost? (I plan to craft and farm for money, just trying to get a relative cost ratio or something to that effect)
WAR/NIN: Seemingly effective DDs and decent tank (especially at higher levels), only real drawback his is potential cost of ninja tools/sub and other essential gear. All of which is fine, I don't mind having to farm too much. (*Note* I would sub monk until around 48-50 as recommended)
COR/RNG: DD/Support role is fine with me. I mainly worry about the cost of ammunition and cards with this job. Can anyone give me an average for cards on their server? I would most likely try to craft my own but just in case. The luck factor is also fine with me. What concerns me, along with overall cost, is their ability to solo farm and endgame uses. I guess their endgame role hasn't been really defined. Not quite sure how I feel about ranged dmg after being a hunter in wow for so long.
RNG/NIN: DMG is Nice. Not sure on cost and ranged dmg. Usefull?
BLU/THF or BLU/NIN: Seems like an interesting job to play. It allows for travelling around to get abilities. (Something I could do with my roommate, he plans on going BLU/THF) I can SC and MB and do decent dmg (or so I think). Main concern is role in a party and usefullness to a party. From what I hear blue mages can solo or duo well in case I don't get invites quickly also. Can anyone confirm that for me?
Main idea with my class combo choices is, I want to be usefull (XP PT,HNM,BCNM,Missions etc), I want dmg (Don't have to have the "OMGWTFBBQ" numbers but decent dmg, and a relatively manageable cost (So i don't have to constantly farm just to stay a float).
Anyone have recommendations for servers/linkshells?
After some thinking about it a bit I have decided, along with my roommate (Former 52 WHM), to make my return to Vana'diel with the 2007 Collection DVD-ROM game. Before I actually make my character(s) there are some things I would like some help with (opinions,comments etc).
The economy when I left it was greatly inflated for various reasons but has that now calmed down? I hearing there is now deflation but is that serverwide or just a few select servers. If it's not too much trouble could I get some examples of how much?
I am a bit indecisive about which job to play, as such I have chosen hume(M) as my race/gender combination. If only I could figure out which job to play now...
Here's what I am thinking...
SAM/WAR: With the recent additions of Hasso,Seigun etc Samurai is seeming more desireable as a DD addition to a party. That is something that is important to me, as I don't want to have to wait long periods of time for invites. (Within reason i.e hours upon hours). I like their ability to skillchain with just about anyone and often as that is a favorite part of combat for me. I am just not sure as to how effective they are now with Hasso, could anyone shed some light on that?
Overall cost? (I plan to craft and farm for money, just trying to get a relative cost ratio or something to that effect)
WAR/NIN: Seemingly effective DDs and decent tank (especially at higher levels), only real drawback his is potential cost of ninja tools/sub and other essential gear. All of which is fine, I don't mind having to farm too much. (*Note* I would sub monk until around 48-50 as recommended)
COR/RNG: DD/Support role is fine with me. I mainly worry about the cost of ammunition and cards with this job. Can anyone give me an average for cards on their server? I would most likely try to craft my own but just in case. The luck factor is also fine with me. What concerns me, along with overall cost, is their ability to solo farm and endgame uses. I guess their endgame role hasn't been really defined. Not quite sure how I feel about ranged dmg after being a hunter in wow for so long.
RNG/NIN: DMG is Nice. Not sure on cost and ranged dmg. Usefull?
BLU/THF or BLU/NIN: Seems like an interesting job to play. It allows for travelling around to get abilities. (Something I could do with my roommate, he plans on going BLU/THF) I can SC and MB and do decent dmg (or so I think). Main concern is role in a party and usefullness to a party. From what I hear blue mages can solo or duo well in case I don't get invites quickly also. Can anyone confirm that for me?
Main idea with my class combo choices is, I want to be usefull (XP PT,HNM,BCNM,Missions etc), I want dmg (Don't have to have the "OMGWTFBBQ" numbers but decent dmg, and a relatively manageable cost (So i don't have to constantly farm just to stay a float).
Anyone have recommendations for servers/linkshells?
Comment